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The outfit manager will now search more thoroughly for a user's ID when attempting to change its trim. This prevents a runtime when attempting this on a user with a PDA/Wallet/non-ID item in their ID slot. The instance causing problems in my case was the nuclear operative outfit -- Attempting to make a player a nuclear operative from the player panel while they are wearing a wallet would fuck up the outfitting process. If you are wearing a wallet it will modify the trim of whichever ID is in the wallet's first slot.