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Bubberstation/code/game/objects/items/storage/boxes.dm
ArcaneMusic 4187c6f791 Waterworks: Plumbing enabled sinks, tanks, plant trays, and showers. (#52865)
https://cdn.discordapp.com/attachments/326831214667235328/740812723956482118/2020-08-06_02-04-14.mp4
For everything in this PR working at the same time, watch this video!

Alright, from the top:
Sinks now need plumbing to pump out liquids.

All sinks now has a demand-only plumbing pipe face the opposite direction of the sink itself. A standard iron sink will hold 100 units of water, and must be constructed from a sink frame. To complete the frame, a new stock part, the water recycler must be applied to the frame. Once the sink is constructed, it will only hold those 100 units of water until new water is piped in.
This however doesn't extend just to water, as a result. Any reagent can be piped into the sink, and will be used 5 units at a time per use. This means water isn't just an infinite resource, and will need to be resupplied to the station if, somehow, you're using a metric ton of water somehow.
image
A basic sink setup with water being plumbed in.
Showers now need plumbing to wash you off.

Want to dispense reagents faster on your Patients Victims Friends Coworkers? Well, you may also construct a shower frame, in a similar fashion to a sink frame, and pipe in your own reagents into the loop. The shower drains reagents much faster than the shower, and also preforms vapor and touch reagent reactions, resulting in a constant stream of chemicals being processed. This can lead to horrible situations, like a chemical heater hooked up to a vat of cooking oil being pumped into a shower.
Additionally, showers will display the reagents they're pumping out visually based on the color of their chemical contents. As a result, dangerous or unique showers are going to look noticeably different if their contents are dangerous looking.
image
A safe shower.
image
A very unsafe shower.
Wait what was that bit about cooking oil?

So, reagent dispensers, like water/fuel tanks, Virus Food, Cooking Oil Vats, Pepperspray, and the like, can now be converted into a stationary tank of reagents by using a sheet of metal on it, allowing it to behave as a simple supply of their respective contents, and can be pumped into a plumbing network. This means rolling water tanks can be used to resupply sinks and showers, as well as allow for inventive uses of otherwise unused chemicals located all around the station. Pump welding fuel into a resupply line to fight a blob! Pump pepper spray into the dorms showers! Create a deep fryer shower! The possibilities are LIMITED (Because we have very few reagent dispensers)! Still, this will prevent sinks and showers from being completely unfix-able should all the water run out, as cargo can purchase many of these chemical tanks at will.
Hydroponics is now also plumbing enabled.

So there I was, thinking, have I gone mad? Is the barking I hear in my noggin my own dogs rattling and raging against the eternal ocean tide, or are these the hounds of tindalos come to finally rip me to shreds within the sea of causality?
The answer to this is quite simple: I added plumbing simple-demand components to hydroponics.
Now, the trays will accept a pumping input, which can provide the plants themselves a reagent input for their nutrients, and SHOULD (current not fixed yet) also contribute to refilling the trays water. As a check to this horrible decision, there are very few plumbing chems that don't suffer from some kind of downside if exclusively pumped into the trays, so this should be done delicately and with forethought applied, or you'll have a row of plants with dead stats because they OD'd on ammonia.
image
Holy damn why are you doing this

I'm thinking this pr is probably in need of some serious trimming and will probably be closed as a result of the need to atomize this down, but this way I can start to get some feedback and ideas on which aspects would be better suited towards the current design direction of plumbing/bio-chem/reagent heavy jobs. As far as I'm aware, this is all in accordance with the relevant design docs, but this way I'll know for sure 🤷‍♂️
To-do before being 100% sparkly and clean

Fix hydroponics trays adding water to the nutrient reagents slot (NOT A TRUE FIX, SEE COMMENTS BELOW PLEASE)
Make disconnected sinks/showers slowly regenerate water so that a stationwide plumbing net isn't required so Anturk doesn't snap my kneecaps off
Make water/fuel tanks use their snowflaked stationary tank sprites instead of the custom overlay version

    Yeet out the existing psudo-plumbing from hydroponics

Why It's Good For The Game

We've discussed adding plumbing into the game for forever now, and with all the new and tangentally related plumbing content we have, almost everything we have now perfectly enables servers to properly create a station-wide plumbing network.

Sinks and showers provide an infinite supply of water all shift long, and since they can be produced with any material, anywhere, practically for free, that was the first and foremost reason why I made this PR, to make water slightly more precious on station, to justify the 20+ water tanks mapped across every station. Plus, no more meatsink spam in the middle of the hallways.

Hydroponics has a built in feature that was intended to work similar to plumbing, before we had plumbing, for sharing resources/water, but it was pretty rough and is still exceptionally difficult to make look very pretty on live servers. By integrating them with actual plumbing pipes, this enables one step closer to integrating chemistry and botany to merge going forward, and give them an incentive to include each other in their supply chains each shift.

On the reagent tank conversion, That's just an interesting feature I felt the need for while testing everything else, and found pretty great success in. Being able to pipe in large supplies of a single reagent that ordinarily would just sit on a wall or in mait somewhere proved extra useful, and would be beneficial for refilling plumbing heavy areas like bathrooms/medbay, etc.
2020-08-27 23:23:55 -07:00

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/*
* Everything derived from the common cardboard box.
* Basically everything except the original is a kit (starts full).
*
* Contains:
* Empty box, starter boxes (survival/engineer),
* Latex glove and sterile mask boxes,
* Syringe, beaker, dna injector boxes,
* Blanks, flashbangs, and EMP grenade boxes,
* Tracking and chemical implant boxes,
* Prescription glasses and drinking glass boxes,
* Condiment bottle and silly cup boxes,
* Donkpocket and monkeycube boxes,
* ID and security PDA cart boxes,
* Handcuff, mousetrap, and pillbottle boxes,
* Snap-pops and matchboxes,
* Replacement light boxes.
* Action Figure Boxes
* Various paper bags.
*
* For syndicate call-ins see uplink_kits.dm
*/
/obj/item/storage/box
name = "box"
desc = "It's just an ordinary box."
icon_state = "box"
inhand_icon_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
resistance_flags = FLAMMABLE
drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
var/foldable = /obj/item/stack/sheet/cardboard
var/illustration = "writing"
/obj/item/storage/box/Initialize(mapload)
. = ..()
update_icon()
/obj/item/storage/box/suicide_act(mob/living/carbon/user)
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
if(myhead)
user.visible_message("<span class='suicide'>[user] puts [user.p_their()] head into \the [src], and begins closing it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
myhead.dismember()
myhead.forceMove(src)//force your enemies to kill themselves with your head collection box!
playsound(user, "desecration-01.ogg", 50, TRUE, -1)
return BRUTELOSS
user.visible_message("<span class='suicide'>[user] beating [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/storage/box/update_overlays()
. = ..()
if(illustration)
. += illustration
/obj/item/storage/box/attack_self(mob/user)
..()
if(!foldable)
return
if(contents.len)
to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
return
if(!ispath(foldable))
return
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable
qdel(src)
user.put_in_hands(I)
/obj/item/storage/box/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/package_wrap))
return 0
return ..()
//Mime spell boxes
/obj/item/storage/box/mime
name = "invisible box"
desc = "Unfortunately not large enough to trap the mime."
foldable = null
icon_state = "box"
inhand_icon_state = null
alpha = 0
/obj/item/storage/box/mime/attack_hand(mob/user)
..()
if(user.mind.miming)
alpha = 255
/obj/item/storage/box/mime/Moved(oldLoc, dir)
if (iscarbon(oldLoc))
alpha = 0
..()
//Disk boxes
/obj/item/storage/box/disks
name = "diskette box"
illustration = "disk_kit"
/obj/item/storage/box/disks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/data(src)
/obj/item/storage/box/disks_nanite
name = "nanite program disks box"
illustration = "disk_kit"
/obj/item/storage/box/disks_nanite/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/nanite_program(src)
// Ordinary survival box
/obj/item/storage/box/survival
var/mask_type = /obj/item/clothing/mask/breath
var/internal_type = /obj/item/tank/internals/emergency_oxygen
var/medipen_type = /obj/item/reagent_containers/hypospray/medipen
/obj/item/storage/box/survival/PopulateContents()
new mask_type(src)
if(!isnull(medipen_type))
new medipen_type(src)
if(!isplasmaman(loc))
new internal_type(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
/obj/item/storage/box/survival/radio/PopulateContents()
..() // we want the survival stuff too.
new /obj/item/radio/off(src)
// Mining survival box
/obj/item/storage/box/survival/mining
mask_type = /obj/item/clothing/mask/gas/explorer
/obj/item/storage/box/survival/mining/PopulateContents()
..()
new /obj/item/crowbar/red(src)
// Engineer survival box
/obj/item/storage/box/survival/engineer
internal_type = /obj/item/tank/internals/emergency_oxygen/engi
/obj/item/storage/box/survival/engineer/radio/PopulateContents()
..() // we want the regular items too.
new /obj/item/radio/off(src)
// Syndie survival box
/obj/item/storage/box/survival/syndie
mask_type = /obj/item/clothing/mask/gas/syndicate
internal_type = /obj/item/tank/internals/emergency_oxygen/engi
medipen_type = null
// Security survival box
/obj/item/storage/box/survival/security
mask_type = /obj/item/clothing/mask/gas/sechailer
/obj/item/storage/box/survival/security/radio/PopulateContents()
..() // we want the regular stuff too
new /obj/item/radio/off(src)
// Medical survival box
/obj/item/storage/box/survival/medical
mask_type = /obj/item/clothing/mask/breath/medical
/obj/item/storage/box/gloves
name = "box of latex gloves"
desc = "Contains sterile latex gloves."
illustration = "latex"
/obj/item/storage/box/gloves/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/gloves/color/latex(src)
/obj/item/storage/box/masks
name = "box of sterile masks"
desc = "This box contains sterile medical masks."
illustration = "sterile"
/obj/item/storage/box/masks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/mask/surgical(src)
/obj/item/storage/box/syringes
name = "box of syringes"
desc = "A box full of syringes."
illustration = "syringe"
/obj/item/storage/box/syringes/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/syringe(src)
/obj/item/storage/box/syringes/variety
name = "syringe variety box"
/obj/item/storage/box/syringes/variety/PopulateContents()
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/syringe/lethal(src)
new /obj/item/reagent_containers/syringe/piercing(src)
new /obj/item/reagent_containers/syringe/bluespace(src)
/obj/item/storage/box/medipens
name = "box of medipens"
desc = "A box full of epinephrine MediPens."
illustration = "syringe"
/obj/item/storage/box/medipens/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/hypospray/medipen(src)
/obj/item/storage/box/medipens/utility
name = "stimpack value kit"
desc = "A box with several stimpack medipens for the economical miner."
illustration = "syringe"
/obj/item/storage/box/medipens/utility/PopulateContents()
..() // includes regular medipens.
for(var/i in 1 to 5)
new /obj/item/reagent_containers/hypospray/medipen/stimpack(src)
/obj/item/storage/box/beakers
name = "box of beakers"
illustration = "beaker"
/obj/item/storage/box/beakers/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/glass/beaker( src )
/obj/item/storage/box/beakers/bluespace
name = "box of bluespace beakers"
illustration = "beaker"
/obj/item/storage/box/beakers/bluespace/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
/obj/item/storage/box/beakers/variety
name = "beaker variety box"
/obj/item/storage/box/beakers/variety/PopulateContents()
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/glass/beaker/large(src)
new /obj/item/reagent_containers/glass/beaker/plastic(src)
new /obj/item/reagent_containers/glass/beaker/meta(src)
new /obj/item/reagent_containers/glass/beaker/noreact(src)
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
/obj/item/storage/box/medigels
name = "box of medical gels"
desc = "A box full of medical gel applicators, with unscrewable caps and precision spray heads."
illustration = "medgel"
/obj/item/storage/box/medigels/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/medigel( src )
/obj/item/storage/box/injectors
name = "box of DNA injectors"
desc = "This box contains injectors, it seems."
illustration = "dna"
/obj/item/storage/box/injectors/PopulateContents()
var/static/items_inside = list(
/obj/item/dnainjector/h2m = 3,
/obj/item/dnainjector/m2h = 3)
generate_items_inside(items_inside,src)
/obj/item/storage/box/flashbangs
name = "box of flashbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/storage/box/flashbangs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/flashbang(src)
/obj/item/storage/box/stingbangs
name = "box of stingbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause severe injuries or death in repeated use.</B>"
icon_state = "secbox"
illustration = "flashbang"
/obj/item/storage/box/stingbangs/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/grenade/stingbang(src)
/obj/item/storage/box/flashes
name = "box of flashbulbs"
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "secbox"
illustration = "flash"
/obj/item/storage/box/flashes/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/assembly/flash/handheld(src)
/obj/item/storage/box/wall_flash
name = "wall-mounted flash kit"
desc = "This box contains everything necessary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
icon_state = "secbox"
illustration = "flash"
/obj/item/storage/box/wall_flash/PopulateContents()
var/id = rand(1000, 9999)
// FIXME what if this conflicts with an existing one?
new /obj/item/wallframe/button(src)
new /obj/item/electronics/airlock(src)
var/obj/item/assembly/control/flasher/remote = new(src)
remote.id = id
var/obj/item/wallframe/flasher/frame = new(src)
frame.id = id
new /obj/item/assembly/flash/handheld(src)
new /obj/item/screwdriver(src)
/obj/item/storage/box/teargas
name = "box of tear gas grenades (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
icon_state = "secbox"
illustration = "grenade"
/obj/item/storage/box/teargas/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/teargas(src)
/obj/item/storage/box/emps
name = "box of emp grenades"
desc = "A box with 5 emp grenades."
illustration = "emp"
/obj/item/storage/box/emps/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/grenade/empgrenade(src)
/obj/item/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."
icon_state = "secbox"
illustration = "implant"
/obj/item/storage/box/trackimp/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/tracking = 4,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
/obj/item/locator = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/box/minertracker
name = "boxed tracking implant kit"
desc = "For finding those who have died on the accursed lavaworld."
illustration = "implant"
/obj/item/storage/box/minertracker/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/tracking = 3,
/obj/item/implanter = 1,
/obj/item/implantpad = 1,
/obj/item/locator = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/box/chemimp
name = "boxed chemical implant kit"
desc = "Box of stuff used to implant chemicals."
illustration = "implant"
/obj/item/storage/box/chemimp/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/chem = 5,
/obj/item/implanter = 1,
/obj/item/implantpad = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/box/exileimp
name = "boxed exile implant kit"
desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
illustration = "implant"
/obj/item/storage/box/exileimp/PopulateContents()
var/static/items_inside = list(
/obj/item/implantcase/exile = 5,
/obj/item/implanter = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/box/bodybags
name = "body bags"
desc = "The label indicates that it contains body bags."
illustration = "bodybags"
/obj/item/storage/box/bodybags/PopulateContents()
..()
for(var/i in 1 to 7)
new /obj/item/bodybag(src)
/obj/item/storage/box/rxglasses
name = "box of prescription glasses"
desc = "This box contains nerd glasses."
illustration = "glasses"
/obj/item/storage/box/rxglasses/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/glasses/regular(src)
/obj/item/storage/box/drinkingglasses
name = "box of drinking glasses"
desc = "It has a picture of drinking glasses on it."
illustration = "drinkglass"
/obj/item/storage/box/drinkingglasses/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/storage/box/condimentbottles
name = "box of condiment bottles"
desc = "It has a large ketchup smear on it."
illustration = "condiment"
/obj/item/storage/box/condimentbottles/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/food/condiment(src)
/obj/item/storage/box/cups
name = "box of paper cups"
desc = "It has pictures of paper cups on the front."
illustration = "cup"
/obj/item/storage/box/cups/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/food/drinks/sillycup( src )
/obj/item/storage/box/donkpockets
name = "box of donk-pockets"
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donkpocketbox"
illustration=null
var/donktype = /obj/item/reagent_containers/food/snacks/donkpocket
/obj/item/storage/box/donkpockets/PopulateContents()
for(var/i in 1 to 6)
new donktype(src)
/obj/item/storage/box/donkpockets/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.set_holdable(list(/obj/item/reagent_containers/food/snacks/donkpocket))
/obj/item/storage/box/donkpockets/donkpocketspicy
name = "box of spicy-flavoured donk-pockets"
icon_state = "donkpocketboxspicy"
donktype = /obj/item/reagent_containers/food/snacks/donkpocket/spicy
/obj/item/storage/box/donkpockets/donkpocketteriyaki
name = "box of teriyaki-flavoured donk-pockets"
icon_state = "donkpocketboxteriyaki"
donktype = /obj/item/reagent_containers/food/snacks/donkpocket/teriyaki
/obj/item/storage/box/donkpockets/donkpocketpizza
name = "box of pizza-flavoured donk-pockets"
icon_state = "donkpocketboxpizza"
donktype = /obj/item/reagent_containers/food/snacks/donkpocket/pizza
/obj/item/storage/box/donkpockets/donkpocketgondola
name = "box of gondola-flavoured donk-pockets"
icon_state = "donkpocketboxgondola"
donktype = /obj/item/reagent_containers/food/snacks/donkpocket/gondola
/obj/item/storage/box/donkpockets/donkpocketberry
name = "box of berry-flavoured donk-pockets"
icon_state = "donkpocketboxberry"
donktype = /obj/item/reagent_containers/food/snacks/donkpocket/berry
/obj/item/storage/box/donkpockets/donkpockethonk
name = "box of banana-flavoured donk-pockets"
icon_state = "donkpocketboxbanana"
donktype = /obj/item/reagent_containers/food/snacks/donkpocket/honk
/obj/item/storage/box/monkeycubes
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon_state = "monkeycubebox"
illustration = null
var/cube_type = /obj/item/reagent_containers/food/snacks/monkeycube
/obj/item/storage/box/monkeycubes/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 7
STR.set_holdable(list(/obj/item/reagent_containers/food/snacks/monkeycube))
/obj/item/storage/box/monkeycubes/PopulateContents()
for(var/i in 1 to 5)
new cube_type(src)
/obj/item/storage/box/monkeycubes/syndicate
desc = "Waffle Co. brand monkey cubes. Just add water and a dash of subterfuge!"
cube_type = /obj/item/reagent_containers/food/snacks/monkeycube/syndicate
/obj/item/storage/box/gorillacubes
name = "gorilla cube box"
desc = "Waffle Co. brand gorilla cubes. Do not taunt."
icon_state = "monkeycubebox"
illustration = null
/obj/item/storage/box/gorillacubes/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 3
STR.set_holdable(list(/obj/item/reagent_containers/food/snacks/monkeycube))
/obj/item/storage/box/gorillacubes/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/monkeycube/gorilla(src)
/obj/item/storage/box/ids
name = "box of spare IDs"
desc = "Has so many empty IDs."
illustration = "id"
/obj/item/storage/box/ids/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/card/id(src)
//Some spare PDAs in a box
/obj/item/storage/box/pdas
name = "spare PDAs"
desc = "A box of spare PDA microcomputers."
illustration = "pda"
/obj/item/storage/box/pdas/PopulateContents()
for(var/i in 1 to 4)
new /obj/item/pda(src)
new /obj/item/cartridge/head(src)
var/newcart = pick( /obj/item/cartridge/engineering,
/obj/item/cartridge/security,
/obj/item/cartridge/medical,
/obj/item/cartridge/signal/toxins,
/obj/item/cartridge/quartermaster)
new newcart(src)
/obj/item/storage/box/silver_ids
name = "box of spare silver IDs"
desc = "Shiny IDs for important people."
illustration = "id"
/obj/item/storage/box/silver_ids/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/card/id/silver(src)
/obj/item/storage/box/prisoner
name = "box of prisoner IDs"
desc = "Take away their last shred of dignity, their name."
icon_state = "secbox"
illustration = "id"
/obj/item/storage/box/prisoner/PopulateContents()
..()
new /obj/item/card/id/prisoner/one(src)
new /obj/item/card/id/prisoner/two(src)
new /obj/item/card/id/prisoner/three(src)
new /obj/item/card/id/prisoner/four(src)
new /obj/item/card/id/prisoner/five(src)
new /obj/item/card/id/prisoner/six(src)
new /obj/item/card/id/prisoner/seven(src)
/obj/item/storage/box/seccarts
name = "box of PDA security cartridges"
desc = "A box full of PDA cartridges used by Security."
icon_state = "secbox"
illustration = "pda"
/obj/item/storage/box/seccarts/PopulateContents()
new /obj/item/cartridge/detective(src)
for(var/i in 1 to 6)
new /obj/item/cartridge/security(src)
/obj/item/storage/box/firingpins
name = "box of standard firing pins"
desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
icon_state = "secbox"
illustration = "firingpin"
/obj/item/storage/box/firingpins/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/firing_pin(src)
/obj/item/storage/box/firingpins/paywall
name = "box of paywall firing pins"
desc = "A box full of paywall firing pins, to allow newly-developed firearms to operate behind a custom-set paywall."
illustration = "firingpin"
/obj/item/storage/box/firingpins/paywall/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/firing_pin/paywall(src)
/obj/item/storage/box/lasertagpins
name = "box of laser tag firing pins"
desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
illustration = "firingpin"
/obj/item/storage/box/lasertagpins/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/firing_pin/tag/red(src)
new /obj/item/firing_pin/tag/blue(src)
/obj/item/storage/box/handcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/storage/box/handcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs(src)
/obj/item/storage/box/zipties
name = "box of spare zipties"
desc = "A box full of zipties."
icon_state = "secbox"
illustration = "handcuff"
/obj/item/storage/box/zipties/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs/cable/zipties(src)
/obj/item/storage/box/alienhandcuffs
name = "box of spare handcuffs"
desc = "A box full of handcuffs."
icon_state = "alienbox"
illustration = "handcuff"
/obj/item/storage/box/alienhandcuffs/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/restraints/handcuffs/alien(src)
/obj/item/storage/box/fakesyndiesuit
name = "boxed space suit and helmet"
desc = "A sleek, sturdy box used to hold replica spacesuits."
icon_state = "syndiebox"
illustration = "syndiesuit"
/obj/item/storage/box/fakesyndiesuit/PopulateContents()
new /obj/item/clothing/head/syndicatefake(src)
new /obj/item/clothing/suit/syndicatefake(src)
/obj/item/storage/box/mousetraps
name = "box of Pest-B-Gon mousetraps"
desc = "<span class='alert'>Keep out of reach of children.</span>"
illustration = "mousetrap"
/obj/item/storage/box/mousetraps/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/assembly/mousetrap(src)
/obj/item/storage/box/pillbottles
name = "box of pill bottles"
desc = "It has pictures of pill bottles on its front."
illustration = "pillbox"
/obj/item/storage/box/pillbottles/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/storage/pill_bottle(src)
/obj/item/storage/box/snappops
name = "snap pop box"
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
icon = 'icons/obj/toy.dmi'
icon_state = "spbox"
/obj/item/storage/box/snappops/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.set_holdable(list(/obj/item/toy/snappop))
STR.max_items = 8
/obj/item/storage/box/snappops/PopulateContents()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_FILL_TYPE, /obj/item/toy/snappop)
/obj/item/storage/box/matches
name = "matchbox"
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
inhand_icon_state = "zippo"
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
drop_sound = 'sound/items/handling/matchbox_drop.ogg'
pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
custom_price = 20
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 10
STR.set_holdable(list(/obj/item/match))
/obj/item/storage/box/matches/PopulateContents()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_FILL_TYPE, /obj/item/match)
/obj/item/storage/box/matches/attackby(obj/item/match/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/match))
W.matchignite()
/obj/item/storage/box/lights
name = "box of replacement bulbs"
icon = 'icons/obj/storage.dmi'
illustration = "light"
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
inhand_icon_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
/obj/item/storage/box/lights/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 21
STR.set_holdable(list(/obj/item/light/tube, /obj/item/light/bulb))
STR.max_combined_w_class = 21
STR.click_gather = FALSE //temp workaround to re-enable filling the light replacer with the box
/obj/item/storage/box/lights/bulbs/PopulateContents()
for(var/i in 1 to 21)
new /obj/item/light/bulb(src)
/obj/item/storage/box/lights/tubes
name = "box of replacement tubes"
illustration = "lighttube"
/obj/item/storage/box/lights/tubes/PopulateContents()
for(var/i in 1 to 21)
new /obj/item/light/tube(src)
/obj/item/storage/box/lights/mixed
name = "box of replacement lights"
illustration = "lightmixed"
/obj/item/storage/box/lights/mixed/PopulateContents()
for(var/i in 1 to 14)
new /obj/item/light/tube(src)
for(var/i in 1 to 7)
new /obj/item/light/bulb(src)
/obj/item/storage/box/deputy
name = "box of deputy armbands"
desc = "To be issued to those authorized to act as deputy of security."
icon_state = "secbox"
illustration = "depband"
/obj/item/storage/box/deputy/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/clothing/accessory/armband/deputy(src)
/obj/item/storage/box/metalfoam
name = "box of metal foam grenades"
desc = "To be used to rapidly seal hull breaches."
illustration = "grenade"
/obj/item/storage/box/metalfoam/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/grenade/chem_grenade/metalfoam(src)
/obj/item/storage/box/smart_metal_foam
name = "box of smart metal foam grenades"
desc = "Used to rapidly seal hull breaches. This variety conforms to the walls of its area."
illustration = "grenade"
/obj/item/storage/box/smart_metal_foam/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/smart_metal_foam(src)
/obj/item/storage/box/hug
name = "box of hugs"
desc = "A special box for sensitive people."
icon_state = "hugbox"
illustration = "heart"
foldable = null
/obj/item/storage/box/hug/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] clamps the box of hugs on [user.p_their()] jugular! Guess it wasn't such a hugbox after all..</span>")
return (BRUTELOSS)
/obj/item/storage/box/hug/attack_self(mob/user)
..()
user.changeNext_move(CLICK_CD_MELEE)
playsound(loc, "rustle", 50, TRUE, -5)
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
/////clown box & honkbot assembly
/obj/item/storage/box/clown
name = "clown box"
desc = "A colorful cardboard box for the clown"
illustration = "clown"
/obj/item/storage/box/clown/attackby(obj/item/I, mob/user, params)
if((istype(I, /obj/item/bodypart/l_arm/robot)) || (istype(I, /obj/item/bodypart/r_arm/robot)))
if(contents.len) //prevent accidently deleting contents
to_chat(user, "<span class='warning'>You need to empty [src] out first!</span>")
return
if(!user.temporarilyRemoveItemFromInventory(I))
return
qdel(I)
to_chat(user, "<span class='notice'>You add some wheels to the [src]! You've got a honkbot assembly now! Honk!</span>")
var/obj/item/bot_assembly/honkbot/A = new
qdel(src)
user.put_in_hands(A)
else
return ..()
//////
/obj/item/storage/box/hug/medical/PopulateContents()
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
// Clown survival box
/obj/item/storage/box/hug/survival/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
if(!isplasmaman(loc))
new /obj/item/tank/internals/emergency_oxygen(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
/obj/item/storage/box/rubbershot
name = "box of rubber shots"
desc = "A box full of rubber shots, designed for riot shotguns."
icon_state = "rubbershot_box"
illustration = null
/obj/item/storage/box/rubbershot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
/obj/item/storage/box/lethalshot
name = "box of lethal shotgun shots"
desc = "A box full of lethal shots, designed for riot shotguns."
icon_state = "lethalshot_box"
illustration = null
/obj/item/storage/box/lethalshot/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/ammo_casing/shotgun/buckshot(src)
/obj/item/storage/box/beanbag
name = "box of beanbags"
desc = "A box full of beanbag shells."
icon_state = "rubbershot_box"
illustration = null
/obj/item/storage/box/beanbag/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_casing/shotgun/beanbag(src)
/obj/item/storage/box/actionfigure
name = "box of action figures"
desc = "The latest set of collectable action figures."
icon_state = "box"
/obj/item/storage/box/actionfigure/PopulateContents()
for(var/i in 1 to 4)
var/randomFigure = pick(subtypesof(/obj/item/toy/figure))
new randomFigure(src)
/obj/item/storage/box/papersack
name = "paper sack"
desc = "A sack neatly crafted out of paper."
icon_state = "paperbag_None"
inhand_icon_state = "paperbag_None"
illustration = null
resistance_flags = FLAMMABLE
foldable = null
/// A list of all available papersack reskins
var/list/papersack_designs = list()
/obj/item/storage/box/papersack/Initialize(mapload)
. = ..()
papersack_designs = sortList(list(
"None" = image(icon = src.icon, icon_state = "paperbag_None"),
"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
"Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
"SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
))
/obj/item/storage/box/papersack/update_icon_state()
if(contents.len == 0)
icon_state = "[inhand_icon_state]"
else
icon_state = "[inhand_icon_state]_closed"
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
if(!choice)
return FALSE
if(icon_state == "paperbag_[choice]")
return FALSE
switch(choice)
if("None")
desc = "A sack neatly crafted out of paper."
if("NanotrasenStandard")
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
if("SyndiSnacks")
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
if("Heart")
desc = "A paper sack with a heart etched onto the side."
if("SmileyFace")
desc = "A paper sack with a crude smile etched onto the side."
else
return FALSE
to_chat(user, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
icon_state = "paperbag_[choice]"
inhand_icon_state = "paperbag_[choice]"
return FALSE
else if(W.get_sharpness())
if(!contents.len)
if(inhand_icon_state == "paperbag_None")
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
return FALSE
else if(inhand_icon_state == "paperbag_SmileyFace")
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
return FALSE
return ..()
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
* * P The pen used to interact with a menu
*/
/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return FALSE
if(!P || !user.is_holding(P))
to_chat(user, "<span class='warning'>You need a pen to modify [src]!</span>")
return FALSE
return TRUE
/obj/item/storage/box/papersack/meat
desc = "It's slightly moist and smells like a slaughterhouse."
/obj/item/storage/box/papersack/meat/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/food/snacks/meat/slab(src)
/obj/item/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
illustration = "fruit"
var/theme_name
/obj/item/storage/box/ingredients/Initialize()
. = ..()
if(theme_name)
name = "[name] ([theme_name])"
desc = "A box containing supplementary ingredients for the aspiring chef. The box's theme is '[theme_name]'."
inhand_icon_state = "syringe_kit"
/obj/item/storage/box/ingredients/wildcard
theme_name = "wildcard"
/obj/item/storage/box/ingredients/wildcard/PopulateContents()
for(var/i in 1 to 7)
var/randomFood = pick(/obj/item/reagent_containers/food/snacks/grown/chili,
/obj/item/reagent_containers/food/snacks/grown/tomato,
/obj/item/reagent_containers/food/snacks/grown/carrot,
/obj/item/reagent_containers/food/snacks/grown/potato,
/obj/item/reagent_containers/food/snacks/grown/potato/sweet,
/obj/item/reagent_containers/food/snacks/grown/apple,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/reagent_containers/food/snacks/grown/cherries,
/obj/item/reagent_containers/food/snacks/grown/banana,
/obj/item/reagent_containers/food/snacks/grown/cabbage,
/obj/item/reagent_containers/food/snacks/grown/soybeans,
/obj/item/reagent_containers/food/snacks/grown/corn,
/obj/item/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle)
new randomFood(src)
/obj/item/storage/box/ingredients/fiesta
theme_name = "fiesta"
/obj/item/storage/box/ingredients/fiesta/PopulateContents()
new /obj/item/reagent_containers/food/snacks/tortilla(src)
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/reagent_containers/food/snacks/grown/soybeans(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
/obj/item/storage/box/ingredients/italian
theme_name = "italian"
/obj/item/storage/box/ingredients/italian/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/reagent_containers/food/snacks/meatball(src)
new /obj/item/reagent_containers/food/drinks/bottle/wine(src)
/obj/item/storage/box/ingredients/vegetarian
theme_name = "vegetarian"
/obj/item/storage/box/ingredients/vegetarian/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/carrot(src)
new /obj/item/reagent_containers/food/snacks/grown/eggplant(src)
new /obj/item/reagent_containers/food/snacks/grown/potato(src)
new /obj/item/reagent_containers/food/snacks/grown/apple(src)
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
/obj/item/storage/box/ingredients/american
theme_name = "american"
/obj/item/storage/box/ingredients/american/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/potato(src)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/reagent_containers/food/snacks/meatball(src)
/obj/item/storage/box/ingredients/fruity
theme_name = "fruity"
/obj/item/storage/box/ingredients/fruity/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/apple(src)
new /obj/item/reagent_containers/food/snacks/grown/citrus/orange(src)
new /obj/item/reagent_containers/food/snacks/grown/citrus/lemon(src)
new /obj/item/reagent_containers/food/snacks/grown/citrus/lime(src)
new /obj/item/reagent_containers/food/snacks/grown/watermelon(src)
/obj/item/storage/box/ingredients/sweets
theme_name = "sweets"
/obj/item/storage/box/ingredients/sweets/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/cherries(src)
new /obj/item/reagent_containers/food/snacks/grown/banana(src)
new /obj/item/reagent_containers/food/snacks/chocolatebar(src)
new /obj/item/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/reagent_containers/food/snacks/grown/apple(src)
/obj/item/storage/box/ingredients/delights
theme_name = "delights"
/obj/item/storage/box/ingredients/delights/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/grown/potato/sweet(src)
new /obj/item/reagent_containers/food/snacks/grown/bluecherries(src)
new /obj/item/reagent_containers/food/snacks/grown/vanillapod(src)
new /obj/item/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/reagent_containers/food/snacks/grown/berries(src)
/obj/item/storage/box/ingredients/grains
theme_name = "grains"
/obj/item/storage/box/ingredients/grains/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/grown/oat(src)
new /obj/item/reagent_containers/food/snacks/grown/wheat(src)
new /obj/item/reagent_containers/food/snacks/grown/cocoapod(src)
new /obj/item/reagent_containers/honeycomb(src)
new /obj/item/seeds/poppy(src)
/obj/item/storage/box/ingredients/carnivore
theme_name = "carnivore"
/obj/item/storage/box/ingredients/carnivore/PopulateContents()
new /obj/item/reagent_containers/food/snacks/meat/slab/bear(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/spider(src)
new /obj/item/reagent_containers/food/snacks/spidereggs(src)
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/xeno(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(src)
new /obj/item/reagent_containers/food/snacks/meatball(src)
/obj/item/storage/box/ingredients/exotic
theme_name = "exotic"
/obj/item/storage/box/ingredients/exotic/PopulateContents()
for(var/i in 1 to 2)
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/reagent_containers/food/snacks/grown/soybeans(src)
new /obj/item/reagent_containers/food/snacks/grown/cabbage(src)
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
/obj/item/storage/box/emptysandbags
name = "box of empty sandbags"
illustration = "sandbag"
/obj/item/storage/box/emptysandbags/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/emptysandbag(src)
/obj/item/storage/box/rndboards
name = "\proper the liberator's legacy"
desc = "A box containing a gift for worthy golems."
illustration = "scicircuit"
/obj/item/storage/box/rndboards/PopulateContents()
new /obj/item/circuitboard/machine/protolathe(src)
new /obj/item/circuitboard/machine/destructive_analyzer(src)
new /obj/item/circuitboard/machine/circuit_imprinter(src)
new /obj/item/circuitboard/computer/rdconsole(src)
/obj/item/storage/box/silver_sulf
name = "box of silver sulfadiazine patches"
desc = "Contains patches used to treat burns."
illustration = "firepatch"
/obj/item/storage/box/silver_sulf/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/patch/aiuri(src)
/obj/item/storage/box/fountainpens
name = "box of fountain pens"
illustration = "fpen"
/obj/item/storage/box/fountainpens/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/pen/fountain(src)
/obj/item/storage/box/holy_grenades
name = "box of holy hand grenades"
desc = "Contains several grenades used to rapidly purge heresy."
illustration = "grenade"
/obj/item/storage/box/holy_grenades/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/chem_grenade/holy(src)
/obj/item/storage/box/stockparts/basic //for ruins where it's a bad idea to give access to an autolathe/protolathe, but still want to make stock parts accessible
name = "box of stock parts"
desc = "Contains a variety of basic stock parts."
/obj/item/storage/box/stockparts/basic/PopulateContents()
var/static/items_inside = list(
/obj/item/stock_parts/capacitor = 3,
/obj/item/stock_parts/scanning_module = 3,
/obj/item/stock_parts/manipulator = 3,
/obj/item/stock_parts/micro_laser = 3,
/obj/item/stock_parts/matter_bin = 3)
generate_items_inside(items_inside,src)
/obj/item/storage/box/stockparts/deluxe
name = "box of deluxe stock parts"
desc = "Contains a variety of deluxe stock parts."
icon_state = "syndiebox"
/obj/item/storage/box/stockparts/deluxe/PopulateContents()
var/static/items_inside = list(
/obj/item/stock_parts/capacitor/quadratic = 3,
/obj/item/stock_parts/scanning_module/triphasic = 3,
/obj/item/stock_parts/manipulator/femto = 3,
/obj/item/stock_parts/micro_laser/quadultra = 3,
/obj/item/stock_parts/matter_bin/bluespace = 3)
generate_items_inside(items_inside,src)
/obj/item/storage/box/dishdrive
name = "DIY Dish Drive Kit"
desc = "Contains everything you need to build your own Dish Drive!"
custom_premium_price = 1000
/obj/item/storage/box/dishdrive/PopulateContents()
var/static/items_inside = list(
/obj/item/stack/sheet/metal/five = 1,
/obj/item/stack/cable_coil/five = 1,
/obj/item/circuitboard/machine/dish_drive = 1,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/matter_bin = 2,
/obj/item/screwdriver = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/box/material
name = "box of materials"
illustration = "implant"
/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive
var/static/items_inside = list(
/obj/item/stack/sheet/metal/fifty=1,\
/obj/item/stack/sheet/glass/fifty=1,\
/obj/item/stack/sheet/rglass=50,\
/obj/item/stack/sheet/plasmaglass=50,\
/obj/item/stack/sheet/titaniumglass=50,\
/obj/item/stack/sheet/plastitaniumglass=50,\
/obj/item/stack/sheet/plasteel=50,\
/obj/item/stack/sheet/mineral/plastitanium=50,\
/obj/item/stack/sheet/mineral/titanium=50,\
/obj/item/stack/sheet/mineral/gold=50,\
/obj/item/stack/sheet/mineral/silver=50,\
/obj/item/stack/sheet/mineral/plasma=50,\
/obj/item/stack/sheet/mineral/uranium=20,\
/obj/item/stack/sheet/mineral/diamond=50,\
/obj/item/stack/sheet/bluespace_crystal=50,\
/obj/item/stack/sheet/mineral/bananium=50,\
/obj/item/stack/sheet/mineral/wood=50,\
/obj/item/stack/sheet/plastic/fifty=1,\
/obj/item/stack/sheet/runed_metal/fifty=1
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/debugtools
name = "box of debug tools"
icon_state = "syndiebox"
/obj/item/storage/box/debugtools/PopulateContents()
var/static/items_inside = list(
/obj/item/flashlight/emp/debug=1,\
/obj/item/pda=1,\
/obj/item/modular_computer/tablet/preset/advanced=1,\
/obj/item/geiger_counter=1,\
/obj/item/construction/rcd/combat/admin=1,\
/obj/item/pipe_dispenser=1,\
/obj/item/card/emag=1,\
/obj/item/stack/spacecash/c1000=50,\
/obj/item/healthanalyzer/advanced=1,\
/obj/item/disk/tech_disk/debug=1,\
/obj/item/uplink/debug=1,\
/obj/item/uplink/nuclear/debug=1,\
/obj/item/storage/box/beakers/bluespace=1,\
/obj/item/storage/box/beakers/variety=1,\
/obj/item/storage/box/material=1
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/plastic
name = "plastic box"
desc = "It's a solid, plastic shell box."
icon_state = "plasticbox"
foldable = null
illustration = "writing"
custom_materials = list(/datum/material/plastic = 1000) //You lose most if recycled.
/obj/item/storage/box/fireworks
name = "box of fireworks"
desc = "Contains an assortment of fireworks."
illustration = "sparkler"
/obj/item/storage/box/fireworks/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/sparkler(src)
new/obj/item/grenade/firecracker(src)
new /obj/item/toy/snappop(src)
/obj/item/storage/box/fireworks/dangerous
/obj/item/storage/box/fireworks/dangerous/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/sparkler(src)
new/obj/item/grenade/firecracker(src)
if(prob(20))
new /obj/item/grenade/frag(src)
else
new /obj/item/toy/snappop(src)
/obj/item/storage/box/firecrackers
name = "box of firecrackers"
desc = "A box filled with illegal firecracker. You wonder who still makes these."
icon_state = "syndiebox"
illustration = "firecracker"
/obj/item/storage/box/firecrackers/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/grenade/firecracker(src)
/obj/item/storage/box/sparklers
name = "box of sparklers"
desc = "A box of NT brand sparklers, burns hot even in the cold of space-winter."
illustration = "sparkler"
/obj/item/storage/box/sparklers/PopulateContents()
for(var/i in 1 to 7)
new/obj/item/sparkler(src)
/obj/item/storage/box/gum
name = "bubblegum packet"
desc = "The packaging is entirely in japanese, apparently. You can't make out a single word of it."
icon_state = "bubblegum_generic"
w_class = WEIGHT_CLASS_TINY
illustration = null
foldable = null
custom_price = 120
/obj/item/storage/box/gum/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.set_holdable(list(/obj/item/reagent_containers/food/snacks/chewable/bubblegum))
STR.max_items = 4
/obj/item/storage/box/gum/PopulateContents()
for(var/i in 1 to 4)
new/obj/item/reagent_containers/food/snacks/chewable/bubblegum(src)
/obj/item/storage/box/gum/nicotine
name = "nicotine gum packet"
desc = "Designed to help with nicotine addiction and oral fixation all at once without destroying your lungs in the process. Mint flavored!"
icon_state = "bubblegum_nicotine"
custom_premium_price = 275
/obj/item/storage/box/gum/nicotine/PopulateContents()
for(var/i in 1 to 4)
new/obj/item/reagent_containers/food/snacks/chewable/bubblegum/nicotine(src)
/obj/item/storage/box/gum/happiness
name = "HP+ gum packet"
desc = "A seemingly homemade packaging with an odd smell. It has a weird drawing of a smiling face sticking out its tongue."
icon_state = "bubblegum_happiness"
custom_price = 300
custom_premium_price = 300
/obj/item/storage/box/gum/happiness/Initialize()
. = ..()
if (prob(25))
desc += "You can faintly make out the word 'Hemopagopril' was once scribbled on it."
/obj/item/storage/box/gum/happiness/PopulateContents()
for(var/i in 1 to 4)
new/obj/item/reagent_containers/food/snacks/chewable/bubblegum/happiness(src)
/obj/item/storage/box/gum/bubblegum
name = "bubblegum gum packet"
desc = "The packaging is entirely in Demonic, apparently. You feel like even opening this would be a sin."
icon_state = "bubblegum_bubblegum"
/obj/item/storage/box/gum/bubblegum/PopulateContents()
for(var/i in 1 to 4)
new/obj/item/reagent_containers/food/snacks/chewable/bubblegum/bubblegum(src)
/obj/item/storage/box/shipping
name = "box of shipping supplies"
desc = "Contains several scanners and labelers for shipping things. Wrapping Paper not included."
illustration = "shipping"
/obj/item/storage/box/shipping/PopulateContents()
var/static/items_inside = list(
/obj/item/dest_tagger=1,\
/obj/item/sales_tagger=1,\
/obj/item/export_scanner=1,\
/obj/item/stack/package_wrap/small=2,\
/obj/item/stack/wrapping_paper/small=1
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/skillchips
name = "box of skillchips"
desc = "Contains one copy of every skillchip"
/obj/item/storage/box/skillchips/PopulateContents()
var/list/skillchips = subtypesof(/obj/item/skillchip)
for(var/skillchip in skillchips)
new skillchip(src)
/obj/item/storage/box/skillchips/science
name = "box of science job skillchips"
desc = "Contains spares of every science job skillchip."
/obj/item/storage/box/skillchips/science/PopulateContents()
new/obj/item/skillchip/job/roboticist(src)
new/obj/item/skillchip/job/roboticist(src)
/obj/item/storage/box/skillchips/engineering
name = "box of engineering job skillchips"
desc = "Contains spares of every engineering job skillchip."
/obj/item/storage/box/skillchips/engineering/PopulateContents()
new/obj/item/skillchip/job/engineer(src)
new/obj/item/skillchip/job/engineer(src)
/obj/item/storage/box/swab
name = "box of microbiological swabs"
desc = "Contains a number of sterile swabs for collecting microbiological samples."
illustration = "swab"
/obj/item/storage/box/swab/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/swab(src)
/obj/item/storage/box/petridish
name = "box of petridishes"
desc = "This box purports to contain a number of high rim petridishes."
illustration = "petridish"
/obj/item/storage/box/petridish/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/petri_dish(src)
/obj/item/storage/box/plumbing
name = "box of plumbing supplies"
desc = "Contains a small supply of pipes, water recyclers, and metal to connect to the rest of the station."
/obj/item/storage/box/plumbing/PopulateContents()
var/list/items_inside = list(
/obj/item/stock_parts/water_recycler = 2,
/obj/item/stack/ducts/fifty = 1,
/obj/item/stack/sheet/metal/ten = 1,
)
generate_items_inside(items_inside, src)