mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-09 16:05:07 +00:00
## About The Pull Request A verb is now available on localhost called `"Export Save as Dev Preferences"` This exports your current savefile to `/config/dev_preferences.json` If you then connect to your localhost as a guest, it will load `dev_preferences.json` as your preference datum This allows for devs testing the game locally to load preferences for guests. (Guests connecting to live servers are completely unaffected.) ## Why It's Good For The Game Initially I only did this because the recent keybinding changes have destroyed my muscle memory when testing w/o logging in. But as I worked on it I thought of a few other usecases, like when implementing preference version migration - the dev preference is never saved which means you can re-compile as much as you want without needing to revert your save manually.
462 lines
17 KiB
Plaintext
462 lines
17 KiB
Plaintext
/// Placeholder to check against the SAVE_DATA_EMPTY and SAVE_DATA_OBSOLETE values.
|
|
/// _Any_ generated save data version will be zero or a positive integer, so it's only necessary to check against this value for anything negative (error states).
|
|
#define SAVE_DATA_NO_ERROR 0
|
|
/// Typically signifies an empty list, where the savefile is not loaded or the character is new. Will just trigger a regeneration.
|
|
#define SAVE_DATA_EMPTY -1
|
|
/// The save data is below the accepted minimum and should be reset.
|
|
#define SAVE_DATA_OBSOLETE -2
|
|
|
|
/// This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
|
|
#define SAVEFILE_VERSION_MIN 32
|
|
|
|
/// This is the current version, anything below this will attempt to update (if it's not obsolete)
|
|
/// You do not need to raise this if you are adding new values that have sane defaults.
|
|
/// Only raise this value when changing the meaning/format/name/layout of an existing value
|
|
/// where you would want the updater procs below to run
|
|
#define SAVEFILE_VERSION_MAX 49
|
|
|
|
#define IS_DATA_OBSOLETE(version) (version == SAVE_DATA_OBSOLETE)
|
|
#define SHOULD_UPDATE_DATA(version) (version >= SAVE_DATA_NO_ERROR && version < SAVEFILE_VERSION_MAX)
|
|
|
|
/*
|
|
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
|
This proc checks if the current directory of the savefile S needs updating
|
|
It is to be used by the load_character and load_preferences procs.
|
|
(S.cd == "/" is preferences, S.cd == "/character[integer]" is a character slot, etc)
|
|
|
|
if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
|
|
(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
|
|
|
|
if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
|
|
respective update_preferences() or update_character() proc.
|
|
Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
|
|
|
|
Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
|
|
initial() values if necessary.
|
|
*/
|
|
/datum/preferences/proc/check_savedata_version(list/save_data)
|
|
if(!save_data)
|
|
return SAVE_DATA_EMPTY
|
|
var/save_version = save_data["version"]
|
|
|
|
if(save_version < SAVEFILE_VERSION_MIN)
|
|
return SAVE_DATA_OBSOLETE
|
|
if(save_version < SAVEFILE_VERSION_MAX)
|
|
return save_version
|
|
return SAVE_DATA_EMPTY
|
|
|
|
//should these procs get fairly long
|
|
//just increase SAVEFILE_VERSION_MIN so it's not as far behind
|
|
//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
|
|
//from these procs.
|
|
//This only really meant to avoid annoying frequent players
|
|
//if your savefile is 3 months out of date, then 'tough shit'.
|
|
|
|
/datum/preferences/proc/update_preferences(current_version, datum/json_savefile/S)
|
|
if(current_version < 34)
|
|
write_preference(/datum/preference/toggle/auto_fit_viewport, TRUE)
|
|
|
|
if(current_version < 35) //makes old keybinds compatible with #52040, sets the new default
|
|
var/newkey = FALSE
|
|
for(var/list/key in key_bindings)
|
|
for(var/bind in key)
|
|
if(bind == "quick_equipbelt")
|
|
key -= "quick_equipbelt"
|
|
key |= "quick_equip_belt"
|
|
|
|
if(bind == "bag_equip")
|
|
key -= "bag_equip"
|
|
key |= "quick_equip_bag"
|
|
|
|
if(bind == "quick_equip_suit_storage")
|
|
newkey = TRUE
|
|
if(!newkey && !key_bindings["ShiftQ"])
|
|
key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
|
|
|
|
if(current_version < 36)
|
|
if(key_bindings["ShiftQ"] == "quick_equip_suit_storage")
|
|
key_bindings["ShiftQ"] = list("quick_equip_suit_storage")
|
|
|
|
if(current_version < 37)
|
|
if(read_preference(/datum/preference/numeric/fps) == 0)
|
|
write_preference(GLOB.preference_entries[/datum/preference/numeric/fps], -1)
|
|
|
|
if (current_version < 38)
|
|
var/found_block_movement = FALSE
|
|
|
|
for (var/list/key in key_bindings)
|
|
for (var/bind in key)
|
|
if (bind == "block_movement")
|
|
found_block_movement = TRUE
|
|
break
|
|
if (found_block_movement)
|
|
break
|
|
|
|
if (!found_block_movement)
|
|
LAZYADD(key_bindings["Ctrl"], "block_movement")
|
|
|
|
if (current_version < 39)
|
|
LAZYADD(key_bindings["F"], "toggle_combat_mode")
|
|
LAZYADD(key_bindings["4"], "toggle_combat_mode")
|
|
if (current_version < 40)
|
|
LAZYADD(key_bindings["Space"], "hold_throw_mode")
|
|
|
|
if (current_version < 41)
|
|
migrate_preferences_to_tgui_prefs_menu()
|
|
|
|
if (current_version < 44)
|
|
update_tts_blip_prefs()
|
|
|
|
/datum/preferences/proc/update_character(current_version, list/save_data)
|
|
if (current_version < 41)
|
|
migrate_character_to_tgui_prefs_menu()
|
|
|
|
if (current_version < 42)
|
|
migrate_body_types(save_data)
|
|
|
|
if (current_version < 43)
|
|
migrate_legacy_sound_toggles(savefile)
|
|
|
|
if (current_version < 45)
|
|
migrate_quirk_to_loadout(
|
|
quirk_to_migrate = "Pride Pin",
|
|
new_typepath = /obj/item/clothing/accessory/pride,
|
|
data_to_migrate = list(INFO_RESKIN = save_data?["pride_pin"]),
|
|
)
|
|
if (current_version < 46)
|
|
migrate_boolean_sound_prefs_to_default_volume()
|
|
if (current_version < 47)
|
|
migrate_boolean_sound_prefs_to_default_volume_v2()
|
|
if (current_version < 48)
|
|
migrate_quirk_to_loadout(
|
|
quirk_to_migrate = "Colorist",
|
|
new_typepath = /obj/item/dyespray,
|
|
)
|
|
if(current_version < 49)
|
|
migrate_quirk_to_loadout(
|
|
quirk_to_migrate = "Cyborg Pre-screened dogtag",
|
|
new_typepath = /obj/item/clothing/accessory/dogtag/borg_ready,
|
|
)
|
|
|
|
/// checks through keybindings for outdated unbound keys and updates them
|
|
/datum/preferences/proc/check_keybindings()
|
|
if(!parent)
|
|
return
|
|
var/list/binds_by_key = get_key_bindings_by_key(key_bindings)
|
|
var/list/notadded = list()
|
|
for (var/name in GLOB.keybindings_by_name)
|
|
var/datum/keybinding/kb = GLOB.keybindings_by_name[name]
|
|
if(kb.name in key_bindings)
|
|
continue // key is unbound and or bound to something
|
|
|
|
var/addedbind = FALSE
|
|
key_bindings[kb.name] = list()
|
|
|
|
if(parent.hotkeys)
|
|
for(var/hotkeytobind in kb.hotkey_keys)
|
|
if(hotkeytobind == "Unbound")
|
|
addedbind = TRUE
|
|
else if(!length(binds_by_key[hotkeytobind])) //Only bind to the key if nothing else is bound
|
|
key_bindings[kb.name] |= hotkeytobind
|
|
addedbind = TRUE
|
|
else
|
|
for(var/classickeytobind in kb.classic_keys)
|
|
if(classickeytobind == "Unbound")
|
|
addedbind = TRUE
|
|
else if(!length(binds_by_key[classickeytobind])) //Only bind to the key if nothing else is bound
|
|
key_bindings[kb.name] |= classickeytobind
|
|
addedbind = TRUE
|
|
|
|
if(!addedbind)
|
|
notadded += kb
|
|
save_preferences() //Save the players pref so that new keys that were set to Unbound as default are permanently stored
|
|
if(length(notadded))
|
|
addtimer(CALLBACK(src, PROC_REF(announce_conflict), notadded), 5 SECONDS)
|
|
|
|
/datum/preferences/proc/announce_conflict(list/notadded)
|
|
to_chat(parent, "<span class='warningplain'><b><u>Keybinding Conflict</u></b></span>\n\
|
|
<span class='warningplain'><b>There are new <a href='byond://?src=[REF(src)];open_keybindings=1'>keybindings</a> that default to keys you've already bound. The new ones will be unbound.</b></span>")
|
|
for(var/item in notadded)
|
|
var/datum/keybinding/conflicted = item
|
|
to_chat(parent, span_danger("[conflicted.category]: [conflicted.full_name] needs updating"))
|
|
|
|
/datum/preferences/proc/load_path(ckey, filename="preferences.json")
|
|
if(!ckey || !load_and_save)
|
|
return
|
|
path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
|
|
|
|
/datum/preferences/proc/load_savefile()
|
|
if(load_and_save && !path)
|
|
CRASH("Attempted to load savefile without first loading a path!")
|
|
savefile = new /datum/json_savefile(load_and_save ? path : null)
|
|
|
|
/datum/preferences/proc/load_preferences()
|
|
if(!savefile)
|
|
stack_trace("Attempted to load the preferences of [parent] without a savefile; did you forget to call load_savefile?")
|
|
load_savefile()
|
|
if(!savefile)
|
|
stack_trace("Failed to load the savefile for [parent] after manually calling load_savefile; something is very wrong.")
|
|
return FALSE
|
|
|
|
var/data_validity_integer = check_savedata_version(savefile.get_entry())
|
|
if(load_and_save && IS_DATA_OBSOLETE(data_validity_integer)) //fatal, can't load any data
|
|
var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
|
|
if (fexists(bacpath))
|
|
fdel(bacpath) //only keep 1 version of backup
|
|
fcopy(savefile.path, bacpath) //byond helpfully lets you use a savefile for the first arg.
|
|
return FALSE
|
|
|
|
apply_all_client_preferences()
|
|
|
|
//general preferences
|
|
lastchangelog = savefile.get_entry("lastchangelog", lastchangelog)
|
|
be_special = savefile.get_entry("be_special", be_special)
|
|
default_slot = savefile.get_entry("default_slot", default_slot)
|
|
chat_toggles = savefile.get_entry("chat_toggles", chat_toggles)
|
|
toggles = savefile.get_entry("toggles", toggles)
|
|
ignoring = savefile.get_entry("ignoring", ignoring)
|
|
|
|
// OOC commendations
|
|
hearted_until = savefile.get_entry("hearted_until", hearted_until)
|
|
if(hearted_until > world.realtime)
|
|
hearted = TRUE
|
|
//favorite outfits
|
|
favorite_outfits = savefile.get_entry("favorite_outfits", favorite_outfits)
|
|
|
|
var/list/parsed_favs = list()
|
|
for(var/typetext in favorite_outfits)
|
|
var/datum/outfit/path = text2path(typetext)
|
|
if(ispath(path)) //whatever typepath fails this check probably doesn't exist anymore
|
|
parsed_favs += path
|
|
favorite_outfits = unique_list(parsed_favs)
|
|
|
|
// Custom hotkeys
|
|
key_bindings = savefile.get_entry("key_bindings", key_bindings)
|
|
|
|
//try to fix any outdated data if necessary
|
|
if(SHOULD_UPDATE_DATA(data_validity_integer))
|
|
var/bacpath = "[path].updatebac" //todo: if the savefile version is higher then the server, check the backup, and give the player a prompt to load the backup
|
|
if (fexists(bacpath))
|
|
fdel(bacpath) //only keep 1 version of backup
|
|
fcopy(savefile.path, bacpath) //byond helpfully lets you use a savefile for the first arg.
|
|
update_preferences(data_validity_integer, savefile)
|
|
|
|
check_keybindings() // this apparently fails every time and overwrites any unloaded prefs with the default values, so don't load anything after this line or it won't actually save
|
|
key_bindings_by_key = get_key_bindings_by_key(key_bindings)
|
|
|
|
//Sanitize
|
|
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
|
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
|
|
toggles = sanitize_integer(toggles, 0, SHORT_REAL_LIMIT-1, initial(toggles))
|
|
be_special = sanitize_be_special(SANITIZE_LIST(be_special))
|
|
key_bindings = sanitize_keybindings(key_bindings)
|
|
favorite_outfits = SANITIZE_LIST(favorite_outfits)
|
|
|
|
if(SHOULD_UPDATE_DATA(data_validity_integer)) //save the updated version
|
|
var/old_default_slot = default_slot
|
|
var/old_max_save_slots = max_save_slots
|
|
|
|
for (var/slot in savefile.get_entry()) //but first, update all current character slots.
|
|
if (copytext(slot, 1, 10) != "character")
|
|
continue
|
|
var/slotnum = text2num(copytext(slot, 10))
|
|
if (!slotnum)
|
|
continue
|
|
max_save_slots = max(max_save_slots, slotnum) //so we can still update byond member slots after they lose memeber status
|
|
default_slot = slotnum
|
|
if (load_character())
|
|
save_character()
|
|
default_slot = old_default_slot
|
|
max_save_slots = old_max_save_slots
|
|
save_preferences()
|
|
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/save_preferences()
|
|
if(!savefile)
|
|
CRASH("Attempted to save the preferences of [parent] without a savefile. This should have been handled by load_preferences()")
|
|
if(path == DEV_PREFS_PATH)
|
|
// Don't save over dev preferences
|
|
return TRUE
|
|
|
|
savefile.set_entry("version", SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
|
|
|
|
for (var/preference_type in GLOB.preference_entries)
|
|
var/datum/preference/preference = GLOB.preference_entries[preference_type]
|
|
if (preference.savefile_identifier != PREFERENCE_PLAYER)
|
|
continue
|
|
|
|
if (!(preference.type in recently_updated_keys))
|
|
continue
|
|
|
|
recently_updated_keys -= preference.type
|
|
|
|
if (preference_type in value_cache)
|
|
write_preference(preference, preference.serialize(value_cache[preference_type]))
|
|
|
|
savefile.set_entry("lastchangelog", lastchangelog)
|
|
savefile.set_entry("be_special", be_special)
|
|
savefile.set_entry("default_slot", default_slot)
|
|
savefile.set_entry("toggles", toggles)
|
|
savefile.set_entry("chat_toggles", chat_toggles)
|
|
savefile.set_entry("ignoring", ignoring)
|
|
savefile.set_entry("key_bindings", key_bindings)
|
|
savefile.set_entry("hearted_until", (hearted_until > world.realtime ? hearted_until : null))
|
|
savefile.set_entry("favorite_outfits", favorite_outfits)
|
|
savefile.save()
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/load_character(slot)
|
|
SHOULD_NOT_SLEEP(TRUE)
|
|
if(!slot)
|
|
slot = default_slot
|
|
slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
|
|
if(slot != default_slot)
|
|
default_slot = slot
|
|
savefile.set_entry("default_slot", slot)
|
|
|
|
var/tree_key = "character[slot]"
|
|
var/list/save_data = savefile.get_entry(tree_key)
|
|
var/data_validity_integer = check_savedata_version(save_data)
|
|
if(IS_DATA_OBSOLETE(data_validity_integer)) //fatal, can't load any data
|
|
return FALSE
|
|
|
|
// Read everything into cache
|
|
// Uses priority order as some values may rely on others for creating default values
|
|
for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
|
|
if (preference.savefile_identifier != PREFERENCE_CHARACTER)
|
|
continue
|
|
|
|
value_cache -= preference.type
|
|
read_preference(preference.type)
|
|
|
|
//Character
|
|
randomise = save_data?["randomise"]
|
|
|
|
//Load prefs
|
|
job_preferences = save_data?["job_preferences"]
|
|
|
|
//Quirks
|
|
all_quirks = save_data?["all_quirks"]
|
|
|
|
//try to fix any outdated data if necessary
|
|
//preference updating will handle saving the updated data for us.
|
|
if(SHOULD_UPDATE_DATA(data_validity_integer))
|
|
update_character(data_validity_integer, save_data)
|
|
|
|
//Sanitize
|
|
randomise = SANITIZE_LIST(randomise)
|
|
job_preferences = SANITIZE_LIST(job_preferences)
|
|
all_quirks = SANITIZE_LIST(all_quirks)
|
|
|
|
//Validate job prefs
|
|
for(var/j in job_preferences)
|
|
if(job_preferences[j] != JP_LOW && job_preferences[j] != JP_MEDIUM && job_preferences[j] != JP_HIGH)
|
|
job_preferences -= j
|
|
|
|
all_quirks = SSquirks.filter_invalid_quirks(SANITIZE_LIST(all_quirks))
|
|
validate_quirks()
|
|
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/save_character()
|
|
SHOULD_NOT_SLEEP(TRUE)
|
|
if(!path)
|
|
return FALSE
|
|
var/tree_key = "character[default_slot]"
|
|
if(!(tree_key in savefile.get_entry()))
|
|
savefile.set_entry(tree_key, list())
|
|
var/save_data = savefile.get_entry(tree_key)
|
|
|
|
for (var/datum/preference/preference as anything in get_preferences_in_priority_order())
|
|
if (preference.savefile_identifier != PREFERENCE_CHARACTER)
|
|
continue
|
|
|
|
if (!(preference.type in recently_updated_keys))
|
|
continue
|
|
|
|
recently_updated_keys -= preference.type
|
|
|
|
if (preference.type in value_cache)
|
|
write_preference(preference, preference.serialize(value_cache[preference.type]))
|
|
|
|
save_data["version"] = SAVEFILE_VERSION_MAX //load_character will sanitize any bad data, so assume up-to-date.
|
|
|
|
// This is the version when the random security department was removed.
|
|
// When the minimum is higher than that version, it's impossible for someone to have the "Random" department.
|
|
#if SAVEFILE_VERSION_MIN > 40
|
|
#warn The prefered_security_department check in code/modules/client/preferences/security_department.dm is no longer necessary.
|
|
#endif
|
|
|
|
//Character
|
|
save_data["randomise"] = randomise
|
|
|
|
//Write prefs
|
|
save_data["job_preferences"] = job_preferences
|
|
|
|
//Quirks
|
|
save_data["all_quirks"] = all_quirks
|
|
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/switch_to_slot(new_slot)
|
|
// SAFETY: `load_character` performs sanitization on the slot number
|
|
if (!load_character(new_slot))
|
|
tainted_character_profiles = TRUE
|
|
randomise_appearance_prefs()
|
|
save_character()
|
|
|
|
for (var/datum/preference_middleware/preference_middleware as anything in middleware)
|
|
preference_middleware.on_new_character(usr)
|
|
|
|
character_preview_view.update_body()
|
|
|
|
/datum/preferences/proc/remove_current_slot()
|
|
PRIVATE_PROC(TRUE)
|
|
|
|
var/closest_slot
|
|
for (var/other_slot in default_slot - 1 to 1 step -1)
|
|
var/save_data = savefile.get_entry("character[other_slot]")
|
|
if (!isnull(save_data))
|
|
closest_slot = other_slot
|
|
break
|
|
|
|
if (isnull(closest_slot))
|
|
for (var/other_slot in default_slot + 1 to max_save_slots)
|
|
var/save_data = savefile.get_entry("character[other_slot]")
|
|
if (!isnull(save_data))
|
|
closest_slot = other_slot
|
|
break
|
|
|
|
if (isnull(closest_slot))
|
|
stack_trace("remove_current_slot() being called when there are no slots to go to, the client should prevent this")
|
|
return
|
|
|
|
savefile.remove_entry("character[default_slot]")
|
|
tainted_character_profiles = TRUE
|
|
switch_to_slot(closest_slot)
|
|
|
|
/datum/preferences/proc/sanitize_be_special(list/input_be_special)
|
|
var/list/output = list()
|
|
|
|
for (var/role in input_be_special)
|
|
if (role in get_all_antag_flags())
|
|
output += role
|
|
|
|
return output.len == input_be_special.len ? input_be_special : output
|
|
|
|
/proc/sanitize_keybindings(value)
|
|
var/list/base_bindings = sanitize_islist(value,list())
|
|
for(var/keybind_name in base_bindings)
|
|
if (!(keybind_name in GLOB.keybindings_by_name))
|
|
base_bindings -= keybind_name
|
|
return base_bindings
|
|
|
|
#undef SAVEFILE_VERSION_MAX
|
|
#undef SAVEFILE_VERSION_MIN
|
|
#undef SAVE_DATA_NO_ERROR
|
|
#undef SAVE_DATA_EMPTY
|
|
#undef SAVE_DATA_OBSOLETE
|
|
#undef IS_DATA_OBSOLETE
|
|
#undef SHOULD_UPDATE_DATA
|