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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request https://github.com/tgstation/tgstation/pull/83168 From the above, it became clear to me that the penthrite combinations were likely never going to happen, because that requires the cooperation of miners, who are a notoriously fickle and treasure hungry lot. So instead, I reworked the methods that you can purge with reagent explosions. If you pair an explosion of at least 1 power in someone's bloodstream with omnizine and any of the purging reagents, it purges the chems from their blood. So omnizine, calomel, and 20u each of potassium and water will purge their blood in exchange for a hefty bit of damage and some slight delimbing. Penthrite + atropine and penthrite + epinephrine explosions will still clear your blood, too. I kept that in to prevent miner penstacking and, if somehow medbay gets hold of the chem combinations, for simple chemsplosion blood purging. You can also force people to vomit by causing an explosion of at least 1 power in their stomach, but that only purges everything in their stomach. This interaction doesn't require omnizine and a purging reagent. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Chemsplosion purging in its current state is a longstanding bug that's been left implemented because blood filtering is otherwise boring and takes a long time. This makes it exciting and very quick but it will also fucking kill somebody if you're not careful. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog Unilateral blood purging with pseudo explosions has been replaced with blood purging explosions via pairing a minimum explosive power of 1 with omnizine and a purging reagent. You can also purge blood with penthrite + epinephrine and penthrite + atropine, though the latter will very likely gib the purged person in question. <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 Bisar balance: Replaced the free reagent purging with actually purging by exploding someone in the blood while they have omnizine and a purgative in their bloodstream. Let's go practice medicine! fix: Fixed the free reagent purging mechanic from causing an explosion so weak that it doesn't cause any damage. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->