Files
Bubberstation/code/modules/reagents
Joshua Kidder 8298576c46 Fixes free chemsplosion reagent purging by replacing it with the same thing but dangerous (#83195)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

https://github.com/tgstation/tgstation/pull/83168

From the above, it became clear to me that the penthrite combinations
were likely never going to happen, because that requires the cooperation
of miners, who are a notoriously fickle and treasure hungry lot. So
instead, I reworked the methods that you can purge with reagent
explosions.

If you pair an explosion of at least 1 power in someone's bloodstream
with omnizine and any of the purging reagents, it purges the chems from
their blood. So omnizine, calomel, and 20u each of potassium and water
will purge their blood in exchange for a hefty bit of damage and some
slight delimbing.

Penthrite + atropine and penthrite + epinephrine explosions will still
clear your blood, too. I kept that in to prevent miner penstacking and,
if somehow medbay gets hold of the chem combinations, for simple
chemsplosion blood purging.

You can also force people to vomit by causing an explosion of at least 1
power in their stomach, but that only purges everything in their
stomach. This interaction doesn't require omnizine and a purging
reagent.


<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Chemsplosion purging in its current state is a longstanding bug that's
been left implemented because blood filtering is otherwise boring and
takes a long time. This makes it exciting and very quick but it will
also fucking kill somebody if you're not careful.

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

Unilateral blood purging with pseudo explosions has been replaced with
blood purging explosions via pairing a minimum explosive power of 1 with
omnizine and a purging reagent. You can also purge blood with penthrite
+ epinephrine and penthrite + atropine, though the latter will very
likely gib the purged person in question.

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑 Bisar
balance: Replaced the free reagent purging with actually purging by
exploding someone in the blood while they have omnizine and a purgative
in their bloodstream. Let's go practice medicine!
fix: Fixed the free reagent purging mechanic from causing an explosion
so weak that it doesn't cause any damage.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2024-06-17 12:04:23 +01:00
..