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I really like the Syndie lavaland base since it allows you to test deadly chem mixes with impunity (read: without getting banned or having to set up a local server). I have tweaked a few areas to let players experiment even further: Chemistry related changes: * Made the testing chamber airlock heatproof and added scrubbers/vents to restore air after you've ignited the latest burnmix. * Replaced loose grenade casings/assemblies with a vending machine inside Chemistry. * The vending machine contains casings, assemblies and one holy water bottle for strange reagent/life reactions. If syndies are clinically bored, they can use it to set up a monster shooting gallery as well. * Chemical/soda/beer dispensers start emagged. This both allows syndies to experiment with more chemicals and gives miners an incentive to come inside. Non deconstructable, meaning you can't unwrench it. * Added a smoke machine board to the warehouse, as well as more stock parts to let players build more machinery and beakers for grenades. Other changes: * I added a cabinet with syndicate documents to the vault - this is valid for a 10.000 credit bounty at cargo. * Replaced incinerator machinery with the proper "sydicatelava" subtypes; added a DP vent and controller to the incinerator airlock. * Set waste outlet volume_rate to 200 so that the chem test chamber can vent gases quickly.