mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-09 00:13:55 +00:00
431 lines
13 KiB
Plaintext
431 lines
13 KiB
Plaintext
/**********************Light************************/
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light-emtter"
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anchored = 1
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unacidable = 1
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luminosity = 8
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/**********************Miner Lockers**************************/
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/obj/structure/closet/wardrobe/miner
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name = "mining wardrobe"
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icon_door = "mixed"
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/obj/structure/closet/wardrobe/miner/New()
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..()
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contents = list()
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new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
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new /obj/item/weapon/storage/backpack/industrial(src)
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/clothing/gloves/fingerless(src)
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new /obj/item/clothing/gloves/fingerless(src)
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "mining"
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req_access = list(access_mining)
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/obj/structure/closet/secure_closet/miner/New()
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..()
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/device/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe(src)
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new /obj/item/weapon/gun/energy/kinetic_accelerator(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/weapon/survivalcapsule(src)
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/**********************Shuttle Computer**************************/
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/obj/machinery/computer/shuttle/mining
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name = "Mining Shuttle Console"
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desc = "Used to call and send the mining shuttle."
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circuit = /obj/item/weapon/circuitboard/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away"
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no_destination_swap = 1
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/*********************Pickaxe & Drills**************************/
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/obj/item/weapon/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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flags = CONDUCT
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slot_flags = SLOT_BELT | SLOT_BACK
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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w_class = 4
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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/obj/item/weapon/pickaxe/proc/playDigSound()
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playsound(src, pick(digsound),50,1)
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/obj/item/weapon/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
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origin_tech = "materials=3;engineering=2"
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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/obj/item/weapon/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 14
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origin_tech = "materials=4;engineering=3"
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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/obj/item/weapon/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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slot_flags = SLOT_BELT
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digspeed = 25 //available from roundstart, faster than a pickaxe.
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digsound = list('sound/weapons/drill.ogg')
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hitsound = 'sound/weapons/drill.ogg'
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origin_tech = "materials=2;powerstorage=3;engineering=2"
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/weapon/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags = NODROP
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/obj/item/weapon/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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digspeed = 7
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origin_tech = "materials=6;powerstorage=4;engineering=5"
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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digspeed = 7
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/obj/item/weapon/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
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origin_tech = "materials=3;powerstorage=2;engineering=2"
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digsound = list('sound/weapons/sonic_jackhammer.ogg')
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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icon_state = "shovel"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 8
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var/digspeed = 20
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throwforce = 4
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item_state = "shovel"
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w_class = 3
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materials = list(MAT_METAL=50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5
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throwforce = 7
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w_class = 2
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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/obj/structure/closet/crate/miningcar
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desc = "A mining car. This one doesn't work on rails, but has to be dragged."
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name = "Mining car (not for rails)"
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icon_state = "miningcar"
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/*****************************Survival Pod********************************/
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/area/survivalpod
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name = "\improper Emergency Shelter"
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icon_state = "away"
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requires_power = 0
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has_gravity = 1
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/obj/item/weapon/survivalcapsule
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name = "bluespace shelter capsule"
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desc = "An emergency shelter stored within a pocket of bluespace."
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icon_state = "capsule"
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icon = 'icons/obj/mining.dmi'
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w_class = 1
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var/used = FALSE
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/obj/item/weapon/survivalcapsule/attack_self()
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if(used == FALSE)
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src.loc.visible_message("<span class='warning'>\The [src] begins to shake. Stand back!</span>")
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used = TRUE
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sleep(50)
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var/turf/T = get_turf(src)
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var/clear = TRUE
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for(var/turf/turf in range(2,T))
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if(istype(turf, /turf/closed) && !istype(turf, /turf/closed/mineral))
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clear = FALSE
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break
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for(var/obj/obj in turf)
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if(obj.density)
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clear = FALSE
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break
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if(!clear)
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src.loc.visible_message("<span class='warning'>\The [src] doesn't have room to deploy! You need to clear a 5x5 area!</span>")
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used = FALSE
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return
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playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
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PoolOrNew(/obj/effect/particle_effect/smoke, src.loc)
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if(T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND)//only report capsules away from the mining/lavaland level
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message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) activated a bluespace capsule away from the mining level! (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>)")
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log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [T.x], [T.y], [T.z]")
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load()
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qdel(src)
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/obj/item/weapon/survivalcapsule/proc/load()
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var/list/blacklist = list(/area/shuttle) //Shuttles move based on area, and we'd like not to break them
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var/turf/start_turf = get_turf(src.loc)
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var/turf/cur_turf
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var/x_size = 5
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var/y_size = 5
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var/list/walltypes = list(/turf/closed/wall/shuttle/survival_pod)
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var/floor_type = /turf/open/floor/pod
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var/room
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//Center the room/spawn it
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start_turf = locate(start_turf.x -2, start_turf.y - 2, start_turf.z)
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room = spawn_room(start_turf, x_size, y_size, walltypes, floor_type, "Emergency Shelter")
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start_turf = get_turf(src.loc)
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//Fill it
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//The door
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cur_turf = locate(start_turf.x, start_turf.y-2, start_turf.z)
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new /obj/machinery/door/airlock/survival_pod(cur_turf)
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//Bed middle right
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cur_turf = locate(start_turf.x+1, start_turf.y, start_turf.z)
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new /obj/structure/bed/pod(cur_turf)
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new /obj/item/weapon/bedsheet/black(cur_turf)
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//Chair bottom right
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cur_turf = locate(start_turf.x+1, start_turf.y-1, start_turf.z)
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new /obj/structure/tubes(cur_turf)
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var/obj/structure/chair/comfy/black/C = new (cur_turf)
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C.dir = 8
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//GPS computer top right
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cur_turf = locate(start_turf.x+1, start_turf.y+1, start_turf.z)
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new /obj/item/device/gps/computer(cur_turf)
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//Donk Pocket Storage Top/middle
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cur_turf = locate(start_turf.x, start_turf.y+1, start_turf.z)
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new /obj/machinery/smartfridge/survival_pod(cur_turf)
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//Table in Bottom Left
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cur_turf = locate(start_turf.x-1, start_turf.y-1, start_turf.z)
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new /obj/structure/table/survival_pod(cur_turf)
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//Sleeper Middle Left
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cur_turf = locate(start_turf.x-1, start_turf.y, start_turf.z)
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new /obj/machinery/sleeper/survival_pod(cur_turf)
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//Fans Top Left
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cur_turf = locate(start_turf.x-1, start_turf.y+1, start_turf.z)
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new /obj/structure/fans(cur_turf)
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//Signs
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cur_turf = locate(start_turf.x-2, start_turf.y, start_turf.z)
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var/obj/structure/sign/mining/survival/S1 = new(cur_turf)
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S1.dir = WEST
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cur_turf = locate(start_turf.x+2, start_turf.y, start_turf.z)
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var/obj/structure/sign/mining/survival/S2 = new(cur_turf)
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S2.dir = EAST
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cur_turf = locate(start_turf.x, start_turf.y+2, start_turf.z)
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var/obj/structure/sign/mining/survival/S3 = new(cur_turf)
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S3.dir = NORTH
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cur_turf = locate(start_turf.x-1, start_turf.y-2, start_turf.z)
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var/obj/structure/sign/mining/survival/S4 = new(cur_turf)
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S4.dir = SOUTH
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cur_turf = locate(start_turf.x+1, start_turf.y-2, start_turf.z)
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new /obj/structure/sign/mining(cur_turf)
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var/area/survivalpod/L = new /area/survivalpod
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var/turf/threshhold = locate(start_turf.x, start_turf.y-2, start_turf.z)
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threshhold.ChangeTurf(/turf/open/floor/pod)
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var/turf/open/floor/pod/doorturf = threshhold
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doorturf.blocks_air = 1 //So the air doesn't leak out
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doorturf.air.parse_gas_string("o2=21;n2=82;TEMP=293.15")
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var/area/ZZ = get_area(threshhold)
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if(!is_type_in_list(ZZ, blacklist))
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L.contents += threshhold
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threshhold.overlays.Cut()
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var/list/turfs = room["floors"]
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for(var/turf/open/floor/A in turfs)
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A.air.parse_gas_string("o2=21;n2=82;TEMP=293.15")
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A.overlays.Cut()
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var/area/Z = get_area(A)
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if(!is_type_in_list(Z, blacklist))
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L.contents += A
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//Pod turfs and objects
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//Floor
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/turf/open/floor/pod
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name = "pod floor"
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icon_state = "podfloor"
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icon_regular_floor = "podfloor"
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//Table
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/obj/structure/table/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "table"
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smooth = SMOOTH_FALSE
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/obj/structure/fans
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "fans"
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name = "environmental regulation system"
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anchored = 1
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density = 1
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//Sleeper
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/obj/machinery/sleeper/survival_pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "sleeper"
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/obj/machinery/sleeper/survival_pod/update_icon()
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if(state_open)
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overlays.Cut()
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else
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overlays += "sleeper_cover"
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//Computer
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/obj/item/device/gps/computer
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name = "pod computer"
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icon_state = "pod_computer"
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icon = 'icons/obj/lavaland/pod_computer.dmi'
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anchored = 1
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density = 1
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pixel_y = -32
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/obj/item/device/gps/computer/attack_hand(mob/user)
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attack_self(user)
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//Bed
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/obj/structure/bed/pod
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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icon_state = "bed"
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//Survival Storage Unit
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/obj/machinery/smartfridge/survival_pod
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name = "survival pod storage"
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desc = "A heated storage unit."
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icon_state = "bedcomputer"
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icon = 'icons/obj/lavaland/donkvendor.dmi'
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icon_on = "donkvendor"
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icon_off = "donkvendor"
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luminosity = 8
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max_n_of_items = 10
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pixel_y = -4
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/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
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if(istype(O, /obj/item))
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return 1
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return 0
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/obj/machinery/smartfridge/survival_pod/New()
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..()
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for(var/i in 1 to 5)
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var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
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load(W)
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if(prob(50))
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var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
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load(D)
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else
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var/obj/item/device/instrument/guitar/G = new(src)
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load(G)
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//Walls
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/turf/closed/wall/shuttle/survival_pod
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name = "wall"
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desc = "An easily-compressable wall used for temporary shelter."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "smooth"
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walltype = "shuttle"
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/closed/wall/shuttle/survival_pod, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle)
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//Signs
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/obj/structure/sign/mining
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name = "nanotrasen mining corps sign"
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desc = "A sign of relief for weary miners, and a warning for would be competitors to Nanotrasen's mining claims."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "ntpod"
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/obj/structure/sign/mining/survival
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name = "shelter sign"
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desc = "A high visibility sign designating a safe shelter."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "survival"
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//Door
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/obj/machinery/door/airlock/survival_pod
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name = "airlock"
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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opacity = 0
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glass = 1
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/obj/structure/tubes
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icon_state = "tubes"
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icon = 'icons/obj/lavaland/survival_pod.dmi'
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name = "tubes"
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anchored = 1
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layer = MOB_LAYER - 0.2
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density = 0
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