mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 10:11:09 +00:00
* adds small sprites for many of the large megafauna moves fireball target code back to drake file changes the speed of every megafauna mob to its move to delay so player controlled ones have the same speed adds action abilities to each megafauna so players can select the type of attack they want refactors pretty much all of the megafauna code to be simpler to edit and easier to read as well as have some consistency in where stuff like initialize goes lesser ash drake now inherits alt click on instead of normal ash drake having it hierophant no longer blinks on alt click as well removes pointless check in legion code for ranged timer delay as the proc that calls openfire already checks that adds icon for new bubblegum blood tracks bubblegum blood no longer leaves footstep trails as it caused massive lag when many blood tiles were run over in a fight as well as being way too excessive * fixes a megafauna bug where they could not attack while in space megafauna can now move through space normally as they would anywhere else bubblegum no longer runs from corpses and people dying * fix the weird line errors * lots of sins have been cleansed (0 = false 1 = true) switch cases for player attack selection bubblegum has been bug fixed a bit (steps can be blood warped to, adds blood warp ability) bubblegum now has some slight additions to its attacks to keep the fight faster paced bubblegums enrage mode now lasts longer and makes him move faster legion now has their speed changed properly when they charge (wow this is an old fucking bug like old old) bubblegum now tries to be aggressive towards people that are laying down (no more resting under bubblegum charges without consequences) bubblegum now spawns slaughterlings when he devours targets * fine tunes new bubblegum attacks and replaces some is_procs with defines * fixes stupid snowflake stuff in bdm code specifies in defines for bubblegum lots of sleep_check_death now to avoid stupid stuff removes need for hierophant_dying var as well as combines all the blast procs into one since they were so similar
761 lines
21 KiB
Plaintext
761 lines
21 KiB
Plaintext
#define AB_CHECK_RESTRAINED 1
|
|
#define AB_CHECK_STUN 2
|
|
#define AB_CHECK_LYING 4
|
|
#define AB_CHECK_CONSCIOUS 8
|
|
|
|
/datum/action
|
|
var/name = "Generic Action"
|
|
var/desc = null
|
|
var/obj/target = null
|
|
var/check_flags = NONE
|
|
var/processing = FALSE
|
|
var/obj/screen/movable/action_button/button = null
|
|
var/buttontooltipstyle = ""
|
|
var/transparent_when_unavailable = TRUE
|
|
|
|
var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
|
|
var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
|
|
|
|
var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
|
|
var/button_icon_state = "default" //And this is the state for the action icon
|
|
var/mob/owner
|
|
|
|
/datum/action/New(Target)
|
|
link_to(Target)
|
|
button = new
|
|
button.linked_action = src
|
|
button.name = name
|
|
button.actiontooltipstyle = buttontooltipstyle
|
|
if(desc)
|
|
button.desc = desc
|
|
|
|
/datum/action/proc/link_to(Target)
|
|
target = Target
|
|
|
|
/datum/action/Destroy()
|
|
if(owner)
|
|
Remove(owner)
|
|
target = null
|
|
qdel(button)
|
|
button = null
|
|
return ..()
|
|
|
|
/datum/action/proc/Grant(mob/M)
|
|
if(M)
|
|
if(owner)
|
|
if(owner == M)
|
|
return
|
|
Remove(owner)
|
|
owner = M
|
|
|
|
//button id generation
|
|
var/counter = 0
|
|
var/bitfield = 0
|
|
for(var/datum/action/A in M.actions)
|
|
if(A.name == name && A.button.id)
|
|
counter += 1
|
|
bitfield |= A.button.id
|
|
bitfield = ~bitfield
|
|
var/bitflag = 1
|
|
for(var/i in 1 to (counter + 1))
|
|
if(bitfield & bitflag)
|
|
button.id = bitflag
|
|
break
|
|
bitflag *= 2
|
|
|
|
M.actions += src
|
|
if(M.client)
|
|
M.client.screen += button
|
|
button.locked = M.client.prefs.buttons_locked || button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE //even if it's not defaultly locked we should remember we locked it before
|
|
button.moved = button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE
|
|
M.update_action_buttons()
|
|
else
|
|
Remove(owner)
|
|
|
|
/datum/action/proc/Remove(mob/M)
|
|
if(M)
|
|
if(M.client)
|
|
M.client.screen -= button
|
|
M.actions -= src
|
|
M.update_action_buttons()
|
|
owner = null
|
|
button.moved = FALSE //so the button appears in its normal position when given to another owner.
|
|
button.locked = FALSE
|
|
button.id = null
|
|
|
|
/datum/action/proc/Trigger()
|
|
if(!IsAvailable())
|
|
return FALSE
|
|
if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/action/proc/Process()
|
|
return
|
|
|
|
/datum/action/proc/IsAvailable()
|
|
if(!owner)
|
|
return FALSE
|
|
if(check_flags & AB_CHECK_RESTRAINED)
|
|
if(owner.restrained())
|
|
return FALSE
|
|
if(check_flags & AB_CHECK_STUN)
|
|
if(isliving(owner))
|
|
var/mob/living/L = owner
|
|
if(L.IsParalyzed() || L.IsStun())
|
|
return FALSE
|
|
if(check_flags & AB_CHECK_LYING)
|
|
if(isliving(owner))
|
|
var/mob/living/L = owner
|
|
if(!(L.mobility_flags & MOBILITY_STAND))
|
|
return FALSE
|
|
if(check_flags & AB_CHECK_CONSCIOUS)
|
|
if(owner.stat)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
|
|
if(button)
|
|
if(!status_only)
|
|
button.name = name
|
|
button.desc = desc
|
|
if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
|
|
var/list/settings = owner.hud_used.get_action_buttons_icons()
|
|
if(button.icon != settings["bg_icon"])
|
|
button.icon = settings["bg_icon"]
|
|
if(button.icon_state != settings["bg_state"])
|
|
button.icon_state = settings["bg_state"]
|
|
else
|
|
if(button.icon != button_icon)
|
|
button.icon = button_icon
|
|
if(button.icon_state != background_icon_state)
|
|
button.icon_state = background_icon_state
|
|
|
|
ApplyIcon(button, force)
|
|
|
|
if(!IsAvailable())
|
|
button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
|
|
else
|
|
button.color = rgb(255,255,255,255)
|
|
return 1
|
|
|
|
/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
|
|
if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
|
|
current_button.cut_overlays(TRUE)
|
|
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
|
|
current_button.button_icon_state = button_icon_state
|
|
|
|
|
|
//Presets for item actions
|
|
/datum/action/item_action
|
|
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
|
|
button_icon_state = null
|
|
// If you want to override the normal icon being the item
|
|
// then change this to an icon state
|
|
|
|
/datum/action/item_action/New(Target)
|
|
..()
|
|
var/obj/item/I = target
|
|
LAZYINITLIST(I.actions)
|
|
I.actions += src
|
|
|
|
/datum/action/item_action/Destroy()
|
|
var/obj/item/I = target
|
|
I.actions -= src
|
|
UNSETEMPTY(I.actions)
|
|
return ..()
|
|
|
|
/datum/action/item_action/Trigger()
|
|
if(!..())
|
|
return 0
|
|
if(target)
|
|
var/obj/item/I = target
|
|
I.ui_action_click(owner, src)
|
|
return 1
|
|
|
|
/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
|
|
if(button_icon && button_icon_state)
|
|
// If set, use the custom icon that we set instead
|
|
// of the item appearence
|
|
..()
|
|
else if((target && current_button.appearance_cache != target.appearance) || force) //replace with /ref comparison if this is not valid.
|
|
var/obj/item/I = target
|
|
var/old_layer = I.layer
|
|
var/old_plane = I.plane
|
|
I.layer = FLOAT_LAYER //AAAH
|
|
I.plane = FLOAT_PLANE //^ what that guy said
|
|
current_button.cut_overlays()
|
|
current_button.add_overlay(I)
|
|
I.layer = old_layer
|
|
I.plane = old_plane
|
|
current_button.appearance_cache = I.appearance
|
|
|
|
/datum/action/item_action/toggle_light
|
|
name = "Toggle Light"
|
|
|
|
/datum/action/item_action/toggle_hood
|
|
name = "Toggle Hood"
|
|
|
|
/datum/action/item_action/toggle_firemode
|
|
name = "Toggle Firemode"
|
|
|
|
/datum/action/item_action/rcl_col
|
|
name = "Change Cable Color"
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "rcl_rainbow"
|
|
|
|
/datum/action/item_action/rcl_gui
|
|
name = "Toggle Fast Wiring Gui"
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "rcl_gui"
|
|
|
|
/datum/action/item_action/startchainsaw
|
|
name = "Pull The Starting Cord"
|
|
|
|
/datum/action/item_action/toggle_gunlight
|
|
name = "Toggle Gunlight"
|
|
|
|
/datum/action/item_action/toggle_mode
|
|
name = "Toggle Mode"
|
|
|
|
/datum/action/item_action/toggle_barrier_spread
|
|
name = "Toggle Barrier Spread"
|
|
|
|
/datum/action/item_action/equip_unequip_TED_Gun
|
|
name = "Equip/Unequip TED Gun"
|
|
|
|
/datum/action/item_action/toggle_paddles
|
|
name = "Toggle Paddles"
|
|
|
|
/datum/action/item_action/set_internals
|
|
name = "Set Internals"
|
|
|
|
/datum/action/item_action/set_internals/UpdateButtonIcon(status_only = FALSE, force)
|
|
if(..()) //button available
|
|
if(iscarbon(owner))
|
|
var/mob/living/carbon/C = owner
|
|
if(target == C.internal)
|
|
button.icon_state = "template_active"
|
|
|
|
/datum/action/item_action/pick_color
|
|
name = "Choose A Color"
|
|
|
|
/datum/action/item_action/toggle_mister
|
|
name = "Toggle Mister"
|
|
|
|
/datum/action/item_action/activate_injector
|
|
name = "Activate Injector"
|
|
|
|
/datum/action/item_action/toggle_helmet_light
|
|
name = "Toggle Helmet Light"
|
|
|
|
/datum/action/item_action/toggle_welding_screen
|
|
name = "Toggle Welding Screen"
|
|
|
|
/datum/action/item_action/toggle_welding_screen/Trigger()
|
|
var/obj/item/clothing/head/hardhat/weldhat/H = target
|
|
if(istype(H))
|
|
H.toggle_welding_screen(owner)
|
|
|
|
/datum/action/item_action/toggle_headphones
|
|
name = "Toggle Headphones"
|
|
desc = "UNTZ UNTZ UNTZ"
|
|
|
|
/datum/action/item_action/toggle_headphones/Trigger()
|
|
var/obj/item/clothing/ears/headphones/H = target
|
|
if(istype(H))
|
|
H.toggle(owner)
|
|
|
|
/datum/action/item_action/toggle_unfriendly_fire
|
|
name = "Toggle Friendly Fire \[ON\]"
|
|
desc = "Toggles if the club's blasts cause friendly fire."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "vortex_ff_on"
|
|
|
|
/datum/action/item_action/toggle_unfriendly_fire/Trigger()
|
|
if(..())
|
|
UpdateButtonIcon()
|
|
|
|
/datum/action/item_action/toggle_unfriendly_fire/UpdateButtonIcon(status_only = FALSE, force)
|
|
if(istype(target, /obj/item/hierophant_club))
|
|
var/obj/item/hierophant_club/H = target
|
|
if(H.friendly_fire_check)
|
|
button_icon_state = "vortex_ff_off"
|
|
name = "Toggle Friendly Fire \[OFF\]"
|
|
else
|
|
button_icon_state = "vortex_ff_on"
|
|
name = "Toggle Friendly Fire \[ON\]"
|
|
..()
|
|
|
|
/datum/action/item_action/synthswitch
|
|
name = "Change Synthesizer Instrument"
|
|
desc = "Change the type of instrument your synthesizer is playing as."
|
|
|
|
/datum/action/item_action/synthswitch/Trigger()
|
|
if(istype(target, /obj/item/instrument/piano_synth))
|
|
var/obj/item/instrument/piano_synth/synth = target
|
|
return synth.selectInstrument()
|
|
return ..()
|
|
|
|
/datum/action/item_action/vortex_recall
|
|
name = "Vortex Recall"
|
|
desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "vortex_recall"
|
|
|
|
/datum/action/item_action/vortex_recall/IsAvailable()
|
|
if(istype(target, /obj/item/hierophant_club))
|
|
var/obj/item/hierophant_club/H = target
|
|
if(H.teleporting)
|
|
return 0
|
|
return ..()
|
|
|
|
/datum/action/item_action/clock
|
|
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
|
|
background_icon_state = "bg_clock"
|
|
buttontooltipstyle = "clockcult"
|
|
|
|
/datum/action/item_action/clock/IsAvailable()
|
|
if(!is_servant_of_ratvar(owner))
|
|
return 0
|
|
return ..()
|
|
|
|
/datum/action/item_action/clock/toggle_visor
|
|
name = "Create Judicial Marker"
|
|
desc = "Allows you to create a stunning Judicial Marker at any location in view. Click again to disable."
|
|
|
|
/datum/action/item_action/clock/toggle_visor/IsAvailable()
|
|
if(!is_servant_of_ratvar(owner))
|
|
return 0
|
|
if(istype(target, /obj/item/clothing/glasses/judicial_visor))
|
|
var/obj/item/clothing/glasses/judicial_visor/V = target
|
|
if(V.recharging)
|
|
return 0
|
|
return ..()
|
|
|
|
/datum/action/item_action/clock/hierophant
|
|
name = "Hierophant Network"
|
|
desc = "Lets you discreetly talk with all other servants. Nearby listeners can hear you whispering, so make sure to do this privately."
|
|
button_icon_state = "hierophant_slab"
|
|
|
|
/datum/action/item_action/clock/quickbind
|
|
name = "Quickbind"
|
|
desc = "If you're seeing this, file a bug report."
|
|
var/scripture_index = 0 //the index of the scripture we're associated with
|
|
|
|
/datum/action/item_action/toggle_helmet_flashlight
|
|
name = "Toggle Helmet Flashlight"
|
|
|
|
/datum/action/item_action/toggle_helmet_mode
|
|
name = "Toggle Helmet Mode"
|
|
|
|
/datum/action/item_action/toggle
|
|
|
|
/datum/action/item_action/toggle/New(Target)
|
|
..()
|
|
name = "Toggle [target.name]"
|
|
button.name = name
|
|
|
|
/datum/action/item_action/halt
|
|
name = "HALT!"
|
|
|
|
/datum/action/item_action/toggle_voice_box
|
|
name = "Toggle Voice Box"
|
|
|
|
/datum/action/item_action/change
|
|
name = "Change"
|
|
|
|
/datum/action/item_action/nano_picket_sign
|
|
name = "Retext Nano Picket Sign"
|
|
var/obj/item/picket_sign/S
|
|
|
|
/datum/action/item_action/nano_picket_sign/New(Target)
|
|
..()
|
|
if(istype(Target, /obj/item/picket_sign))
|
|
S = Target
|
|
|
|
/datum/action/item_action/nano_picket_sign/Trigger()
|
|
if(istype(S))
|
|
S.retext(owner)
|
|
|
|
/datum/action/item_action/adjust
|
|
|
|
/datum/action/item_action/adjust/New(Target)
|
|
..()
|
|
name = "Adjust [target.name]"
|
|
button.name = name
|
|
|
|
/datum/action/item_action/switch_hud
|
|
name = "Switch HUD"
|
|
|
|
/datum/action/item_action/toggle_wings
|
|
name = "Toggle Wings"
|
|
|
|
/datum/action/item_action/toggle_human_head
|
|
name = "Toggle Human Head"
|
|
|
|
/datum/action/item_action/toggle_helmet
|
|
name = "Toggle Helmet"
|
|
|
|
/datum/action/item_action/toggle_jetpack
|
|
name = "Toggle Jetpack"
|
|
|
|
/datum/action/item_action/jetpack_stabilization
|
|
name = "Toggle Jetpack Stabilization"
|
|
|
|
/datum/action/item_action/jetpack_stabilization/IsAvailable()
|
|
var/obj/item/tank/jetpack/J = target
|
|
if(!istype(J) || !J.on)
|
|
return 0
|
|
return ..()
|
|
|
|
/datum/action/item_action/hands_free
|
|
check_flags = AB_CHECK_CONSCIOUS
|
|
|
|
/datum/action/item_action/hands_free/activate
|
|
name = "Activate"
|
|
|
|
/datum/action/item_action/hands_free/shift_nerves
|
|
name = "Shift Nerves"
|
|
|
|
/datum/action/item_action/explosive_implant
|
|
check_flags = NONE
|
|
name = "Activate Explosive Implant"
|
|
|
|
/datum/action/item_action/toggle_research_scanner
|
|
name = "Toggle Research Scanner"
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "scan_mode"
|
|
var/active = FALSE
|
|
|
|
/datum/action/item_action/toggle_research_scanner/Trigger()
|
|
if(IsAvailable())
|
|
active = !active
|
|
if(active)
|
|
owner.research_scanner++
|
|
else
|
|
owner.research_scanner--
|
|
to_chat(owner, "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>")
|
|
return 1
|
|
|
|
/datum/action/item_action/toggle_research_scanner/Remove(mob/M)
|
|
if(owner && active)
|
|
owner.research_scanner--
|
|
active = FALSE
|
|
..()
|
|
|
|
/datum/action/item_action/instrument
|
|
name = "Use Instrument"
|
|
desc = "Use the instrument specified"
|
|
|
|
/datum/action/item_action/instrument/Trigger()
|
|
if(istype(target, /obj/item/instrument))
|
|
var/obj/item/instrument/I = target
|
|
I.interact(usr)
|
|
return
|
|
return ..()
|
|
|
|
/datum/action/item_action/organ_action
|
|
check_flags = AB_CHECK_CONSCIOUS
|
|
|
|
/datum/action/item_action/organ_action/IsAvailable()
|
|
var/obj/item/organ/I = target
|
|
if(!I.owner)
|
|
return 0
|
|
return ..()
|
|
|
|
/datum/action/item_action/organ_action/toggle/New(Target)
|
|
..()
|
|
name = "Toggle [target.name]"
|
|
button.name = name
|
|
|
|
/datum/action/item_action/organ_action/use/New(Target)
|
|
..()
|
|
name = "Use [target.name]"
|
|
button.name = name
|
|
|
|
/datum/action/item_action/cult_dagger
|
|
name = "Draw Blood Rune"
|
|
desc = "Use the ritual dagger to create a powerful blood rune"
|
|
icon_icon = 'icons/mob/actions/actions_cult.dmi'
|
|
button_icon_state = "draw"
|
|
buttontooltipstyle = "cult"
|
|
background_icon_state = "bg_demon"
|
|
|
|
/datum/action/item_action/cult_dagger/Grant(mob/M)
|
|
if(iscultist(M))
|
|
..()
|
|
button.screen_loc = "6:157,4:-2"
|
|
button.moved = "6:157,4:-2"
|
|
else
|
|
Remove(owner)
|
|
|
|
/datum/action/item_action/cult_dagger/Trigger()
|
|
for(var/obj/item/H in owner.held_items) //In case we were already holding another dagger
|
|
if(istype(H, /obj/item/melee/cultblade/dagger))
|
|
H.attack_self(owner)
|
|
return
|
|
var/obj/item/I = target
|
|
if(owner.can_equip(I, SLOT_HANDS))
|
|
owner.temporarilyRemoveItemFromInventory(I)
|
|
owner.put_in_hands(I)
|
|
I.attack_self(owner)
|
|
else
|
|
if (owner.get_num_arms() <= 0)
|
|
to_chat(owner, "<span class='warning'>You dont have any usable hands!</span>")
|
|
else
|
|
to_chat(owner, "<span class='warning'>Your hands are full!</span>")
|
|
|
|
/datum/action/item_action/agent_box
|
|
name = "Deploy Box"
|
|
desc = "Find inner peace, here, in the box."
|
|
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
|
background_icon_state = "bg_agent"
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "deploy_box"
|
|
var/cooldown = 0
|
|
var/obj/structure/closet/cardboard/agent/box
|
|
|
|
/datum/action/item_action/agent_box/Trigger()
|
|
if(!..())
|
|
return FALSE
|
|
if(QDELETED(box))
|
|
if(cooldown < world.time - 100)
|
|
box = new(owner.drop_location())
|
|
owner.forceMove(box)
|
|
cooldown = world.time
|
|
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
|
else
|
|
owner.forceMove(box.drop_location())
|
|
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
|
QDEL_NULL(box)
|
|
|
|
//Preset for spells
|
|
/datum/action/spell_action
|
|
check_flags = NONE
|
|
background_icon_state = "bg_spell"
|
|
|
|
/datum/action/spell_action/New(Target)
|
|
..()
|
|
var/obj/effect/proc_holder/S = target
|
|
S.action = src
|
|
name = S.name
|
|
desc = S.desc
|
|
icon_icon = S.action_icon
|
|
button_icon_state = S.action_icon_state
|
|
background_icon_state = S.action_background_icon_state
|
|
button.name = name
|
|
|
|
/datum/action/spell_action/Destroy()
|
|
var/obj/effect/proc_holder/S = target
|
|
S.action = null
|
|
return ..()
|
|
|
|
/datum/action/spell_action/Trigger()
|
|
if(!..())
|
|
return FALSE
|
|
if(target)
|
|
var/obj/effect/proc_holder/S = target
|
|
S.Click()
|
|
return TRUE
|
|
|
|
/datum/action/spell_action/IsAvailable()
|
|
if(!target)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/action/spell_action/spell
|
|
|
|
/datum/action/spell_action/spell/IsAvailable()
|
|
if(!target)
|
|
return FALSE
|
|
var/obj/effect/proc_holder/spell/S = target
|
|
if(owner)
|
|
return S.can_cast(owner)
|
|
return FALSE
|
|
|
|
/datum/action/spell_action/alien
|
|
|
|
/datum/action/spell_action/alien/IsAvailable()
|
|
if(!target)
|
|
return FALSE
|
|
var/obj/effect/proc_holder/alien/ab = target
|
|
if(owner)
|
|
return ab.cost_check(ab.check_turf,owner,1)
|
|
return FALSE
|
|
|
|
|
|
|
|
//Preset for general and toggled actions
|
|
/datum/action/innate
|
|
check_flags = NONE
|
|
var/active = 0
|
|
|
|
/datum/action/innate/Trigger()
|
|
if(!..())
|
|
return 0
|
|
if(!active)
|
|
Activate()
|
|
else
|
|
Deactivate()
|
|
return 1
|
|
|
|
/datum/action/innate/proc/Activate()
|
|
return
|
|
|
|
/datum/action/innate/proc/Deactivate()
|
|
return
|
|
|
|
//Preset for an action with a cooldown
|
|
|
|
/datum/action/cooldown
|
|
check_flags = NONE
|
|
transparent_when_unavailable = FALSE
|
|
var/cooldown_time = 0
|
|
var/next_use_time = 0
|
|
|
|
/datum/action/cooldown/New()
|
|
..()
|
|
button.maptext = ""
|
|
button.maptext_x = 8
|
|
button.maptext_y = 0
|
|
button.maptext_width = 24
|
|
button.maptext_height = 12
|
|
|
|
/datum/action/cooldown/IsAvailable()
|
|
return next_use_time <= world.time
|
|
|
|
/datum/action/cooldown/proc/StartCooldown()
|
|
next_use_time = world.time + cooldown_time
|
|
button.maptext = "<b>[round(cooldown_time/10, 0.1)]</b>"
|
|
UpdateButtonIcon()
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
/datum/action/cooldown/process()
|
|
if(!owner)
|
|
button.maptext = ""
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
var/timeleft = max(next_use_time - world.time, 0)
|
|
if(timeleft == 0)
|
|
button.maptext = ""
|
|
UpdateButtonIcon()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
else
|
|
button.maptext = "<b>[round(timeleft/10, 0.1)]</b>"
|
|
|
|
/datum/action/cooldown/Grant(mob/M)
|
|
..()
|
|
if(owner)
|
|
UpdateButtonIcon()
|
|
if(next_use_time > world.time)
|
|
START_PROCESSING(SSfastprocess, src)
|
|
|
|
|
|
//Stickmemes
|
|
/datum/action/item_action/stickmen
|
|
name = "Summon Stick Minions"
|
|
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
|
|
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
|
button_icon_state = "art_summon"
|
|
|
|
//surf_ss13
|
|
/datum/action/item_action/bhop
|
|
name = "Activate Jump Boots"
|
|
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "jetboot"
|
|
|
|
/datum/action/language_menu
|
|
name = "Language Menu"
|
|
desc = "Open the language menu to review your languages, their keys, and select your default language."
|
|
button_icon_state = "language_menu"
|
|
check_flags = NONE
|
|
|
|
/datum/action/language_menu/Trigger()
|
|
if(!..())
|
|
return FALSE
|
|
if(ismob(owner))
|
|
var/mob/M = owner
|
|
var/datum/language_holder/H = M.get_language_holder()
|
|
H.open_language_menu(usr)
|
|
|
|
/datum/action/item_action/wheelys
|
|
name = "Toggle Wheely-Heel's Wheels"
|
|
desc = "Pops out or in your wheely-heel's wheels."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "wheelys"
|
|
|
|
/datum/action/item_action/kindleKicks
|
|
name = "Activate Kindle Kicks"
|
|
desc = "Kick you feet together, activating the lights in your Kindle Kicks."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "kindleKicks"
|
|
|
|
//Small sprites
|
|
/datum/action/small_sprite
|
|
name = "Toggle Giant Sprite"
|
|
desc = "Others will always see you as giant"
|
|
icon_icon = 'icons/mob/actions/actions_xeno.dmi'
|
|
button_icon_state = "smallqueen"
|
|
background_icon_state = "bg_alien"
|
|
var/small = FALSE
|
|
var/small_icon
|
|
var/small_icon_state
|
|
|
|
/datum/action/small_sprite/queen
|
|
small_icon = 'icons/mob/alien.dmi'
|
|
small_icon_state = "alienq"
|
|
|
|
/datum/action/small_sprite/megafauna
|
|
icon_icon = 'icons/mob/actions/actions_xeno.dmi'
|
|
button_icon_state = "smallqueen"
|
|
background_icon_state = "bg_alien"
|
|
small_icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
|
|
|
/datum/action/small_sprite/megafauna/drake
|
|
small_icon_state = "ash_whelp"
|
|
|
|
/datum/action/small_sprite/megafauna/colossus
|
|
small_icon_state = "Basilisk"
|
|
|
|
/datum/action/small_sprite/megafauna/bubblegum
|
|
small_icon_state = "goliath2"
|
|
|
|
/datum/action/small_sprite/megafauna/legion
|
|
small_icon_state = "dwarf_legion"
|
|
|
|
/datum/action/small_sprite/megafauna/spacedragon
|
|
small_icon = 'icons/mob/animal.dmi'
|
|
small_icon_state = "carp"
|
|
|
|
/datum/action/small_sprite/Trigger()
|
|
..()
|
|
if(!small)
|
|
var/image/I = image(icon = small_icon, icon_state = small_icon_state, loc = owner)
|
|
I.override = TRUE
|
|
I.pixel_x -= owner.pixel_x
|
|
I.pixel_y -= owner.pixel_y
|
|
owner.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic, "smallsprite", I, AA_TARGET_SEE_APPEARANCE | AA_MATCH_TARGET_OVERLAYS)
|
|
small = TRUE
|
|
else
|
|
owner.remove_alt_appearance("smallsprite")
|
|
small = FALSE
|
|
|
|
/datum/action/item_action/storage_gather_mode
|
|
name = "Switch gathering mode"
|
|
desc = "Switches the gathering mode of a storage object."
|
|
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
|
button_icon_state = "storage_gather_switch"
|
|
|
|
/datum/action/item_action/storage_gather_mode/ApplyIcon(obj/screen/movable/action_button/current_button)
|
|
. = ..()
|
|
var/old_layer = target.layer
|
|
var/old_plane = target.plane
|
|
target.layer = FLOAT_LAYER //AAAH
|
|
target.plane = FLOAT_PLANE //^ what that guy said
|
|
current_button.cut_overlays()
|
|
current_button.add_overlay(target)
|
|
target.layer = old_layer
|
|
target.plane = old_plane
|
|
current_button.appearance_cache = target.appearance
|