Files
Bubberstation/code/modules/admin/secrets.dm
Shaps 8954265573 Agender fixes (#44597)
Credits to Europaisch for help finding all the records stuff

Fixes a few issues I was not aware of with my initial PR

* Being agender is now a distinct DNA value (fixes agender spessmen
  turning female when having their DNA referenced, like during cloning
  and some rudimentary transformations)
* Neatens up preference code, more in line with previous code, fixes
  an issue with male underwear not surviving preference loading and
  defaulting to female underwear
* Allows agender spessmen to change their facial hair with mirrors
* Change medical, personnel, and security records from sex to gender
  and add "Other" option (they currently display "plural" even for
  agendered species like ethereals)
* The -san honorific now applies to plural gender instead of just
  neuter with the Chinese Cartoons admin secret (highly important)

I have never really played genetics and only tested the DNA code with
cloning and rudimentary transformations while still in a body (which
causes it to reference the old body's DNA, like with cloning). Please
let me know if there's a better way to do this and/or if this is apt
to create issues.
2019-06-19 13:59:39 -07:00

757 lines
33 KiB
Plaintext

/datum/admins/proc/Secrets()
if(!check_rights(0))
return
var/list/dat = list("<B>The first rule of adminbuse is: you don't talk about the adminbuse.</B><HR>")
dat +={"
<B>General Secrets</B><BR>
<BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=admin_log'>Admin Log</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=show_admins'>Show Admin List</A><BR>
<BR>
"}
if(check_rights(R_ADMIN,0))
dat += {"
<B>Admin Secrets</B><BR>
<BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=clear_virus'>Cure all diseases currently in existence</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=list_bombers'>Bombing List</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=list_signalers'>Show last [length(GLOB.lastsignalers)] signalers</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=list_lawchanges'>Show last [length(GLOB.lawchanges)] law changes</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=showailaws'>Show AI Laws</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=showgm'>Show Game Mode</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=manifest'>Show Crew Manifest</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=DNA'>List DNA (Blood)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=fingerprints'>List Fingerprints</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=ctfbutton'>Enable/Disable CTF</A><BR><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=tdomereset'>Reset Thunderdome to default state</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=set_name'>Rename Station Name</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=reset_name'>Reset Station Name</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=night_shift_set'>Set Night Shift Mode</A><BR>
<BR>
<B>Shuttles</B><BR>
<BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=moveferry'>Move Ferry</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=togglearrivals'>Toggle Arrivals Ferry</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=moveminingshuttle'>Move Mining Shuttle</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=movelaborshuttle'>Move Labor Shuttle</A><BR>
<BR>
"}
if(check_rights(R_FUN,0))
dat += {"
<B>Fun Secrets</B><BR>
<BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=virus'>Trigger a Virus Outbreak</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=anime'>Chinese Cartoons</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=allspecies'>Change the species of all humans</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=power'>Make all areas powered</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=unpower'>Make all areas unpowered</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=quickpower'>Power all SMES</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=traitor_all'>Everyone is the traitor</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=guns'>Summon Guns</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=magic'>Summon Magic</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=events'>Summon Events (Toggle)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=onlyone'>There can only be one!</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=delayed_onlyone'>There can only be one! (40-second delay)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=retardify'>Make all players retarded</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=ancap'>Anarcho-Capitalist Station Mode</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=blackout'>Break all lights</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=whiteout'>Fix all lights</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=customportal'>Spawn a custom portal storm</A><BR>
<BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=flipmovement'>Flip client movement directions</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=randommovement'>Randomize client movement directions</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=custommovement'>Set each movement direction manually</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=resetmovement'>Reset movement directions to default</A><BR>
<BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=changebombcap'>Change bomb cap</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=masspurrbation'>Mass Purrbation</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=massremovepurrbation'>Mass Remove Purrbation</A><BR>
"}
dat += "<BR>"
if(check_rights(R_DEBUG,0))
dat += {"
<B>Security Level Elevated</B><BR>
<BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=maint_access_brig'>Change all maintenance doors to brig access only</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=infinite_sec'>Remove cap on security officers</A><BR>
<BR>
"}
usr << browse(dat.Join(), "window=secrets")
return
/datum/admins/proc/Secrets_topic(item,href_list)
var/datum/round_event/E
var/ok = 0
switch(item)
if("admin_log")
var/dat = "<B>Admin Log<HR></B>"
for(var/l in GLOB.admin_log)
dat += "<li>[l]</li>"
if(!GLOB.admin_log.len)
dat += "No-one has done anything this round!"
usr << browse(dat, "window=admin_log")
if("show_admins")
var/dat = "<B>Current admins:</B><HR>"
if(GLOB.admin_datums)
for(var/ckey in GLOB.admin_datums)
var/datum/admins/D = GLOB.admin_datums[ckey]
dat += "[ckey] - [D.rank.name]<br>"
usr << browse(dat, "window=showadmins;size=600x500")
if("tdomereset")
if(!check_rights(R_ADMIN))
return
var/delete_mobs = alert("Clear all mobs?","Confirm","Yes","No","Cancel")
if(delete_mobs == "Cancel")
return
log_admin("[key_name(usr)] reset the thunderdome to default with delete_mobs==[delete_mobs].", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] reset the thunderdome to default with delete_mobs==[delete_mobs].</span>")
var/area/thunderdome = GLOB.areas_by_type[/area/tdome/arena]
if(delete_mobs == "Yes")
for(var/mob/living/mob in thunderdome)
qdel(mob) //Clear mobs
for(var/obj/obj in thunderdome)
if(!istype(obj, /obj/machinery/camera) && !istype(obj, /obj/effect/abstract/proximity_checker))
qdel(obj) //Clear objects
var/area/template = GLOB.areas_by_type[/area/tdome/arena_source]
template.copy_contents_to(thunderdome)
if("clear_virus")
var/choice = input("Are you sure you want to cure all disease?") in list("Yes", "Cancel")
if(choice == "Yes")
message_admins("[key_name_admin(usr)] has cured all diseases.")
for(var/thing in SSdisease.active_diseases)
var/datum/disease/D = thing
D.cure(0)
if("set_name")
if(!check_rights(R_ADMIN))
return
var/new_name = input(usr, "Please input a new name for the station.", "What?", "") as text|null
if(!new_name)
return
set_station_name(new_name)
log_admin("[key_name(usr)] renamed the station to \"[new_name]\".")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] renamed the station to: [new_name].</span>")
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
if("night_shift_set")
if(!check_rights(R_ADMIN))
return
var/val = alert(usr, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", "On", "Off", "Automatic")
switch(val)
if("Automatic")
if(CONFIG_GET(flag/enable_night_shifts))
SSnightshift.can_fire = TRUE
SSnightshift.fire()
else
SSnightshift.update_nightshift(FALSE, TRUE)
if("On")
SSnightshift.can_fire = FALSE
SSnightshift.update_nightshift(TRUE, TRUE)
if("Off")
SSnightshift.can_fire = FALSE
SSnightshift.update_nightshift(FALSE, TRUE)
if("reset_name")
if(!check_rights(R_ADMIN))
return
var/new_name = new_station_name()
set_station_name(new_name)
log_admin("[key_name(usr)] reset the station name.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] reset the station name.</span>")
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
if("list_bombers")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Bombing List</B><HR>"
for(var/l in GLOB.bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
if("list_signalers")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing last [length(GLOB.lastsignalers)] signalers.</B><HR>"
for(var/sig in GLOB.lastsignalers)
dat += "[sig]<BR>"
usr << browse(dat, "window=lastsignalers;size=800x500")
if("list_lawchanges")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing last [length(GLOB.lawchanges)] law changes.</B><HR>"
for(var/sig in GLOB.lawchanges)
dat += "[sig]<BR>"
usr << browse(dat, "window=lawchanges;size=800x500")
if("moveminingshuttle")
if(!check_rights(R_ADMIN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Mining Shuttle"))
if(!SSshuttle.toggleShuttle("mining","mining_home","mining_away"))
message_admins("[key_name_admin(usr)] moved mining shuttle")
log_admin("[key_name(usr)] moved the mining shuttle")
if("movelaborshuttle")
if(!check_rights(R_ADMIN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Labor Shuttle"))
if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
message_admins("[key_name_admin(usr)] moved labor shuttle")
log_admin("[key_name(usr)] moved the labor shuttle")
if("moveferry")
if(!check_rights(R_ADMIN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send CentCom Ferry"))
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(usr)] moved the CentCom ferry")
log_admin("[key_name(usr)] moved the CentCom ferry")
if("togglearrivals")
if(!check_rights(R_ADMIN))
return
var/obj/docking_port/mobile/arrivals/A = SSshuttle.arrivals
if(A)
var/new_perma = !A.perma_docked
A.perma_docked = new_perma
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Permadock Arrivals Shuttle", "[new_perma ? "Enabled" : "Disabled"]"))
message_admins("[key_name_admin(usr)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
log_admin("[key_name(usr)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
else
to_chat(usr, "<span class='admin'>There is no arrivals shuttle</span>")
if("showailaws")
if(!check_rights(R_ADMIN))
return
output_ai_laws()
if("showgm")
if(!check_rights(R_ADMIN))
return
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
else if (SSticker.mode)
alert("The game mode is [SSticker.mode.name]")
else alert("For some reason there's a SSticker, but not a game mode")
if("manifest")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/datum/data/record/t in GLOB.data_core.general)
dat += "<tr><td>[t.fields["name"]]</td><td>[t.fields["rank"]]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("DNA")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.blood_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(H.ckey)
dat += "<tr><td>[H]</td><td>[md5(H.dna.uni_identity)]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=fingerprints;size=440x410")
if("monkey")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Monkeyize All Humans"))
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
spawn(0)
H.monkeyize()
ok = 1
if("allspecies")
if(!check_rights(R_FUN))
return
var/result = input(usr, "Please choose a new species","Species") as null|anything in GLOB.species_list
if(result)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Species Change", "[result]"))
log_admin("[key_name(usr)] turned all humans into [result]", 1)
message_admins("\blue [key_name_admin(usr)] turned all humans into [result]")
var/newtype = GLOB.species_list[result]
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
H.set_species(newtype)
if("tripleAI")
if(!check_rights(R_FUN))
return
usr.client.triple_ai()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Triple AI"))
if("power")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All APCs"))
log_admin("[key_name(usr)] made all areas powered", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all areas powered</span>")
power_restore()
if("unpower")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Depower All APCs"))
log_admin("[key_name(usr)] made all areas unpowered", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all areas unpowered</span>")
power_failure()
if("quickpower")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All SMESs"))
log_admin("[key_name(usr)] made all SMESs powered", 1)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made all SMESs powered</span>")
power_restore_quick()
if("traitor_all")
if(!check_rights(R_FUN))
return
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
if(!objective)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Traitor All", "[objective]"))
for(var/mob/living/H in GLOB.player_list)
if(!(ishuman(H)||istype(H, /mob/living/silicon/)))
continue
if(H.stat == DEAD || !H.client || !H.mind || ispAI(H))
continue
if(is_special_character(H))
continue
var/datum/antagonist/traitor/T = new()
T.give_objectives = FALSE
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
T.add_objective(new_objective)
H.mind.add_antag_datum(T)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>")
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
if("changebombcap")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Bomb Cap"))
var/newBombCap = input(usr,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", GLOB.MAX_EX_LIGHT_RANGE) as num|null
if (!CONFIG_SET(number/bombcap, newBombCap))
return
message_admins("<span class='boldannounce'>[key_name_admin(usr)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]</span>")
log_admin("[key_name(usr)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]")
if("blackout")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Break All Lights"))
message_admins("[key_name_admin(usr)] broke all lights")
for(var/obj/machinery/light/L in GLOB.machines)
L.break_light_tube()
if("anime")
if(!check_rights(R_FUN))
return
var/animetype = alert("Would you like to have the clothes be changed?",,"Yes","No","Cancel")
var/droptype
if(animetype =="Yes")
droptype = alert("Make the uniforms Nodrop?",,"Yes","No","Cancel")
if(animetype == "Cancel" || droptype == "Cancel")
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
message_admins("[key_name_admin(usr)] made everything kawaii.")
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
SEND_SOUND(H, sound('sound/ai/animes.ogg'))
if(H.dna.species.id == "human")
if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
var/obj/item/organ/ears/cat/ears = new
var/obj/item/organ/tail/cat/tail = new
ears.Insert(H, drop_if_replaced=FALSE)
tail.Insert(H, drop_if_replaced=FALSE)
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
var/list/names = splittext(H.real_name," ")
var/forename = names.len > 1 ? names[2] : names[1]
var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
H.fully_replace_character_name(H.real_name,newname)
H.update_mutant_bodyparts()
if(animetype == "Yes")
var/seifuku = pick(typesof(/obj/item/clothing/under/schoolgirl))
var/obj/item/clothing/under/schoolgirl/I = new seifuku
var/olduniform = H.w_uniform
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
qdel(olduniform)
if(droptype == "Yes")
ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT)
else
to_chat(H, "You're not kawaii enough for this.")
if("whiteout")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Fix All Lights"))
message_admins("[key_name_admin(usr)] fixed all lights")
for(var/obj/machinery/light/L in GLOB.machines)
L.fix()
if("floorlava")
SSweather.run_weather(/datum/weather/floor_is_lava)
if("virus")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak"))
switch(alert("Do you want this to be a random disease or do you have something in mind?",,"Make Your Own","Random","Choose"))
if("Make Your Own")
AdminCreateVirus(usr.client)
if("Random")
E = new /datum/round_event/disease_outbreak()
if("Choose")
var/virus = input("Choose the virus to spread", "BIOHAZARD") as null|anything in typesof(/datum/disease)
E = new /datum/round_event/disease_outbreak{}()
var/datum/round_event/disease_outbreak/DO = E
DO.virus_type = virus
if("retardify")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
for(var/mob/living/carbon/human/H in GLOB.player_list)
to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
H.adjustBrainLoss(60, 80)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("eagles")//SCRAW
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station"))
for(var/obj/machinery/door/airlock/W in GLOB.machines)
if(is_station_level(W.z) && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
W.req_access = list()
message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg')
if("ancap")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anarcho-capitalist Station"))
SSeconomy.full_ancap = !SSeconomy.full_ancap
message_admins("[key_name_admin(usr)] toggled Anarcho-capitalist mode")
if(SSeconomy.full_ancap)
priority_announce("The NAP is now in full effect.", null, 'sound/ai/commandreport.ogg')
else
priority_announce("The NAP has been revoked.", null, 'sound/ai/commandreport.ogg')
if("guns")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns"))
var/survivor_probability = 0
switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
rightandwrong(SUMMON_GUNS, usr, survivor_probability)
if("magic")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic"))
var/survivor_probability = 0
switch(alert("Do you want this to create survivors antagonists?",,"No Antags","Some Antags","All Antags!"))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
rightandwrong(SUMMON_MAGIC, usr, survivor_probability)
if("events")
if(!check_rights(R_FUN))
return
if(!SSevents.wizardmode)
if(alert("Do you want to toggle summon events on?",,"Yes","No") == "Yes")
summonevents()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate"))
else
switch(alert("What would you like to do?",,"Intensify Summon Events","Turn Off Summon Events","Nothing"))
if("Intensify Summon Events")
summonevents()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify"))
if("Turn Off Summon Events")
SSevents.toggleWizardmode()
SSevents.resetFrequency()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Disable"))
if("dorf")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Dwarf Beards"))
for(var/mob/living/carbon/human/B in GLOB.carbon_list)
B.facial_hair_style = "Dward Beard"
B.update_hair()
message_admins("[key_name_admin(usr)] activated dorf mode")
if("onlyone")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
usr.client.only_one()
sound_to_playing_players('sound/misc/highlander.ogg')
if("delayed_onlyone")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
usr.client.only_one_delayed()
sound_to_playing_players('sound/misc/highlander_delayed.ogg')
if("maint_access_brig")
if(!check_rights(R_DEBUG))
return
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.machines)
M.check_access()
if (ACCESS_MAINT_TUNNELS in M.req_access)
M.req_access = list(ACCESS_BRIG)
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
if("maint_access_engiebrig")
if(!check_rights(R_DEBUG))
return
for(var/obj/machinery/door/airlock/maintenance/M in GLOB.machines)
M.check_access()
if (ACCESS_MAINT_TUNNELS in M.req_access)
M.req_access = list()
M.req_one_access = list(ACCESS_BRIG,ACCESS_ENGINE)
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
if("infinite_sec")
if(!check_rights(R_DEBUG))
return
var/datum/job/J = SSjob.GetJob("Security Officer")
if(!J)
return
J.total_positions = -1
J.spawn_positions = -1
message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
if("ctfbutton")
if(!check_rights(R_ADMIN))
return
toggle_all_ctf(usr)
if("masspurrbation")
if(!check_rights(R_FUN))
return
mass_purrbation()
message_admins("[key_name_admin(usr)] has put everyone on \
purrbation!")
log_admin("[key_name(usr)] has put everyone on purrbation.")
if("massremovepurrbation")
if(!check_rights(R_FUN))
return
mass_remove_purrbation()
message_admins("[key_name_admin(usr)] has removed everyone from \
purrbation.")
log_admin("[key_name(usr)] has removed everyone from purrbation.")
if("flipmovement")
if(!check_rights(R_FUN))
return
if(alert("Flip all movement controls?","Confirm","Yes","Cancel") == "Cancel")
return
var/list/movement_keys = SSinput.movement_keys
for(var/i in 1 to movement_keys.len)
var/key = movement_keys[i]
movement_keys[key] = turn(movement_keys[key], 180)
message_admins("[key_name_admin(usr)] has flipped all movement directions.")
log_admin("[key_name(usr)] has flipped all movement directions.")
if("randommovement")
if(!check_rights(R_FUN))
return
if(alert("Randomize all movement controls?","Confirm","Yes","Cancel") == "Cancel")
return
var/list/movement_keys = SSinput.movement_keys
for(var/i in 1 to movement_keys.len)
var/key = movement_keys[i]
movement_keys[key] = turn(movement_keys[key], 45 * rand(1, 8))
message_admins("[key_name_admin(usr)] has randomized all movement directions.")
log_admin("[key_name(usr)] has randomized all movement directions.")
if("custommovement")
if(!check_rights(R_FUN))
return
if(alert("Are you sure you want to change every movement key?","Confirm","Yes","Cancel") == "Cancel")
return
var/list/movement_keys = SSinput.movement_keys
var/list/new_movement = list()
for(var/i in 1 to movement_keys.len)
var/key = movement_keys[i]
var/msg = "Please input the new movement direction when the user presses [key]. Ex. northeast"
var/title = "New direction for [key]"
var/new_direction = text2dir(input(usr, msg, title) as text|null)
if(!new_direction)
new_direction = movement_keys[key]
new_movement[key] = new_direction
SSinput.movement_keys = new_movement
message_admins("[key_name_admin(usr)] has configured all movement directions.")
log_admin("[key_name(usr)] has configured all movement directions.")
if("resetmovement")
if(!check_rights(R_FUN))
return
if(alert("Are you sure you want to reset movement keys to default?","Confirm","Yes","Cancel") == "Cancel")
return
SSinput.setup_default_movement_keys()
message_admins("[key_name_admin(usr)] has reset all movement keys.")
log_admin("[key_name(usr)] has reset all movement keys.")
if("customportal")
if(!check_rights(R_FUN))
return
var/list/settings = list(
"mainsettings" = list(
"typepath" = list("desc" = "Path to spawn", "type" = "datum", "path" = "/mob/living", "subtypesonly" = TRUE, "value" = /mob/living/simple_animal/hostile/poison/bees),
"humanoutfit" = list("desc" = "Outfit if human", "type" = "datum", "path" = "/datum/outfit", "subtypesonly" = TRUE, "value" = /datum/outfit),
"amount" = list("desc" = "Number per portal", "type" = "number", "value" = 1),
"portalnum" = list("desc" = "Number of total portals", "type" = "number", "value" = 10),
"offerghosts" = list("desc" = "Get ghosts to play mobs", "type" = "boolean", "value" = "No"),
"minplayers" = list("desc" = "Minimum number of ghosts", "type" = "number", "value" = 1),
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
"color" = list("desc" = "Portal color", "type" = "color", "value" = "#00FF00"),
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
)
)
message_admins("[key_name(usr)] is creating a custom portal storm...")
var/list/prefreturn = presentpreflikepicker(usr,"Customize Portal Storm", "Customize Portal Storm", Button1="Ok", width = 600, StealFocus = 1,Timeout = 0, settings=settings)
if (prefreturn["button"] == 1)
var/list/prefs = settings["mainsettings"]
if (prefs["amount"]["value"] < 1 || prefs["portalnum"]["value"] < 1)
to_chat(usr, "Number of portals and mobs to spawn must be at least 1")
return
var/mob/pathToSpawn = prefs["typepath"]["value"]
if (!ispath(pathToSpawn))
pathToSpawn = text2path(pathToSpawn)
if (!ispath(pathToSpawn))
to_chat(usr, "Invalid path [pathToSpawn]")
return
var/list/candidates = list()
if (prefs["offerghosts"]["value"] == "Yes")
candidates = pollGhostCandidates(replacetext(prefs["ghostpoll"]["value"], "%TYPE%", initial(pathToSpawn.name)), ROLE_TRAITOR)
if (prefs["playersonly"]["value"] == "Yes" && length(candidates) < prefs["minplayers"]["value"])
message_admins("Not enough players signed up to create a portal storm, the minimum was [prefs["minplayers"]["value"]] and the number of signups [length(candidates)]")
return
if (prefs["announce_players"]["value"] == "Yes")
portalAnnounce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE))
var/mutable_appearance/storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
storm.color = prefs["color"]["value"]
message_admins("[key_name_admin(usr)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
log_admin("[key_name(usr)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
var/outfit = prefs["humanoutfit"]["value"]
if (!ispath(outfit))
outfit = text2path(outfit)
for (var/i in 1 to prefs["portalnum"]["value"])
if (length(candidates)) // if we're spawning players, gotta be a little tricky and also not spawn players on top of NPCs
var/ghostcandidates = list()
for (var/j in 1 to min(prefs["amount"]["value"], length(candidates)))
ghostcandidates += pick_n_take(candidates)
addtimer(CALLBACK(GLOBAL_PROC, .proc/doPortalSpawn, get_random_station_turf(), pathToSpawn, length(ghostcandidates), storm, ghostcandidates, outfit), i*prefs["delay"]["value"])
else if (prefs["playersonly"]["value"] != "Yes")
addtimer(CALLBACK(GLOBAL_PROC, .proc/doPortalSpawn, get_random_station_turf(), pathToSpawn, prefs["amount"]["value"], storm, null, outfit), i*prefs["delay"]["value"])
if(E)
E.processing = FALSE
if(E.announceWhen>0)
if(alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No") == "No")
E.announceWhen = -1
E.processing = TRUE
if (usr)
log_admin("[key_name(usr)] used secret [item]")
if (ok)
to_chat(world, text("<B>A secret has been activated by []!</B>", usr.key))
/proc/portalAnnounce(announcement, playlightning)
set waitfor = 0
if (playlightning)
sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
sleep(80)
priority_announce(replacetext(announcement, "%STATION%", station_name()))
if (playlightning)
sleep(20)
sound_to_playing_players('sound/magic/lightningbolt.ogg')
/proc/doPortalSpawn(turf/loc, mobtype, numtospawn, portal_appearance, players, humanoutfit)
for (var/i in 1 to numtospawn)
var/mob/spawnedMob = new mobtype(loc)
if (length(players))
var/mob/chosen = players[1]
if (chosen.client)
chosen.client.prefs.copy_to(spawnedMob)
spawnedMob.key = chosen.key
players -= chosen
if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit))
var/mob/living/carbon/human/H = spawnedMob
H.equipOutfit(humanoutfit)
var/turf/T = get_step(loc, SOUTHWEST)
flick_overlay_static(portal_appearance, T, 15)
playsound(T, 'sound/magic/lightningbolt.ogg', rand(80, 100), 1)