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* 1/4 done? maybe? * more * stuff * incremental stuff * stuff * stuff & things * mostly done but not yet * stuffing * stuffing 2: electric boogaloo * Git Commit and the Kingdom of the Crystal Skull * make it actually compile * found more stuff * fixes * fix AI laws appearing out of order * fix windows * should be the remaining stuff * this time for real * i guess it should compile too * fix sechuds
102 lines
2.9 KiB
Plaintext
102 lines
2.9 KiB
Plaintext
#define INCLUSIVE_MODE 1
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#define EXCLUSIVE_MODE 2
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#define RECOGNIZER_MODE 3
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#define VOICE_SENSOR_MODE 4
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/obj/item/assembly/voice
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name = "voice analyzer"
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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flags_1 = HEAR_1
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attachable = TRUE
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verb_say = "beeps"
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verb_ask = "beeps"
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verb_exclaim = "beeps"
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var/listening = FALSE
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var/recorded = "" //the activation message
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var/mode = 1
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var/static/list/modes = list("inclusive",
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"exclusive",
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"recognizer",
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"voice sensor")
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/obj/item/assembly/voice/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
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/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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. = ..()
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if(speaker == src)
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return
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if(listening && !radio_freq)
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record_speech(speaker, raw_message, message_language)
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else
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if(check_activation(speaker, raw_message))
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addtimer(CALLBACK(src, .proc/pulse, 0), 10)
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/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
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switch(mode)
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if(INCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(EXCLUSIVE_MODE)
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recorded = raw_message
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listening = FALSE
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say("Activation message is '[recorded]'.", message_language)
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if(RECOGNIZER_MODE)
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recorded = speaker.GetVoice()
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listening = FALSE
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say("Your voice pattern is saved.", message_language)
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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addtimer(CALLBACK(src, .proc/pulse, 0), 10)
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/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
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. = FALSE
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switch(mode)
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if(INCLUSIVE_MODE)
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if(findtext(raw_message, recorded))
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. = TRUE
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if(EXCLUSIVE_MODE)
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if(raw_message == recorded)
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. = TRUE
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if(RECOGNIZER_MODE)
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if(speaker.GetVoice() == recorded)
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. = TRUE
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if(VOICE_SENSOR_MODE)
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if(length(raw_message))
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. = TRUE
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/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
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mode %= modes.len
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mode++
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to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
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listening = FALSE
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recorded = ""
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return TRUE
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/obj/item/assembly/voice/activate()
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if(!secured || holder)
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return FALSE
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listening = !listening
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say("[listening ? "Now" : "No longer"] recording input.")
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return TRUE
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/obj/item/assembly/voice/attack_self(mob/user)
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if(!user)
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return FALSE
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activate()
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return TRUE
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/obj/item/assembly/voice/toggle_secure()
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. = ..()
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listening = FALSE
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#undef INCLUSIVE_MODE
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#undef EXCLUSIVE_MODE
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#undef RECOGNIZER_MODE
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#undef VOICE_SENSOR_MODE
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