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77 lines
2.1 KiB
Plaintext
77 lines
2.1 KiB
Plaintext
// Normal strength
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/datum/round_event_control/meteor_wave
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name = "Meteor Wave: Normal"
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typepath = /datum/round_event/meteor_wave
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weight = 4
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min_players = 15
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max_occurrences = 3
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earliest_start = 25 MINUTES
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/datum/round_event/meteor_wave
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startWhen = 6
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endWhen = 66
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announceWhen = 1
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var/list/wave_type
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var/wave_name = "normal"
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/datum/round_event/meteor_wave/New()
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..()
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if(!wave_type)
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determine_wave_type()
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/datum/round_event/meteor_wave/proc/determine_wave_type()
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if(!wave_name)
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wave_name = pickweight(list(
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"normal" = 50,
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"threatening" = 40,
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"catastrophic" = 10))
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switch(wave_name)
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if("normal")
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wave_type = GLOB.meteors_normal
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if("threatening")
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wave_type = GLOB.meteors_threatening
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if("catastrophic")
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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wave_type = GLOB.meteorsSPOOKY
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else
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wave_type = GLOB.meteors_catastrophic
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if("meaty")
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wave_type = GLOB.meteorsB
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if("space dust")
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wave_type = GLOB.meteorsC
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if("halloween")
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wave_type = GLOB.meteorsSPOOKY
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else
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WARNING("Wave name of [wave_name] not recognised.")
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kill()
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/datum/round_event/meteor_wave/announce(fake)
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priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
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/datum/round_event/meteor_wave/tick()
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if(ISMULTIPLE(activeFor, 3))
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spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
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/datum/round_event_control/meteor_wave/threatening
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name = "Meteor Wave: Threatening"
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typepath = /datum/round_event/meteor_wave/threatening
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weight = 5
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min_players = 20
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max_occurrences = 3
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earliest_start = 35 MINUTES
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/datum/round_event/meteor_wave/threatening
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wave_name = "threatening"
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/datum/round_event_control/meteor_wave/catastrophic
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name = "Meteor Wave: Catastrophic"
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typepath = /datum/round_event/meteor_wave/catastrophic
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weight = 7
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min_players = 25
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max_occurrences = 3
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earliest_start = 45 MINUTES
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/datum/round_event/meteor_wave/catastrophic
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wave_name = "catastrophic"
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