Files
Bubberstation/code/modules/modular_computers/hardware/ai_slot.dm
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00

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/obj/item/computer_hardware/ai_slot
name = "intelliCard interface slot"
desc = "A module allowing this computer to interface with most common intelliCard modules. Necessary for some programs to run properly."
power_usage = 100 //W
icon_state = "card_mini"
w_class = WEIGHT_CLASS_SMALL
device_type = MC_AI
var/obj/item/aicard/stored_card = null
var/locked = FALSE
/obj/item/computer_hardware/ai_slot/handle_atom_del(atom/A)
if(A == stored_card)
try_eject(0, null, TRUE)
. = ..()
/obj/item/computer_hardware/ai_slot/examine(mob/user)
. = ..()
if(stored_card)
. += "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it."
/obj/item/computer_hardware/ai_slot/on_install(obj/item/modular_computer/M, mob/living/user = null)
M.add_verb(device_type)
/obj/item/computer_hardware/ai_slot/on_remove(obj/item/modular_computer/M, mob/living/user = null)
M.remove_verb(device_type)
/obj/item/computer_hardware/ai_slot/try_insert(obj/item/I, mob/living/user = null)
if(!holder)
return FALSE
if(!istype(I, /obj/item/aicard))
return FALSE
if(stored_card)
to_chat(user, "<span class='warning'>You try to insert \the [I] into \the [src], but the slot is occupied.</span>")
return FALSE
if(user && !user.transferItemToLoc(I, src))
return FALSE
stored_card = I
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
return TRUE
/obj/item/computer_hardware/ai_slot/try_eject(slot=0,mob/living/user = null,forced = 0)
if(!stored_card)
to_chat(user, "<span class='warning'>There is no card in \the [src].</span>")
return FALSE
if(locked && !forced)
to_chat(user, "<span class='warning'>Safeties prevent you from removing the card until reconstruction is complete...</span>")
return FALSE
if(stored_card)
to_chat(user, "<span class='notice'>You remove [stored_card] from [src].</span>")
locked = FALSE
if(user)
user.put_in_hands(stored_card)
else
stored_card.forceMove(drop_location())
stored_card = null
return TRUE
return FALSE
/obj/item/computer_hardware/ai_slot/attackby(obj/item/I, mob/living/user)
if(..())
return
if(I.tool_behaviour == TOOL_SCREWDRIVER)
to_chat(user, "<span class='notice'>You press down on the manual eject button with \the [I].</span>")
try_eject(,user,1)
return