Files
Bubberstation/code/game/objects/items/etherealdiscoball.dm
T
4b6500fb67 Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
* Converts everything to use setAnchored() + other fixes

* Fixed singulo debug

* singulo again

* forgot to move the vv_edit proc

* caught that this time :)

* changes

* Update code/game/atoms_movable.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-21 02:20:26 -03:00

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/obj/item/etherealballdeployer
name = "Portable Ethereal Disco Ball"
desc = "Press the button for a deployment of slightly-unethical PARTY!"
icon = 'icons/obj/device.dmi'
icon_state = "ethdisco"
/obj/item/etherealballdeployer/attack_self(mob/living/carbon/user)
.=..()
to_chat(user, "<span class='notice'>You deploy the Ethereal Disco Ball.</span>")
new /obj/structure/etherealball(user.loc)
qdel(src)
/obj/structure/etherealball
name = "Ethereal Disco Ball"
desc = "The ethics of this discoball are questionable."
icon = 'icons/obj/device.dmi'
icon_state = "ethdisco_head_0"
anchored = TRUE
density = TRUE
var/TurnedOn = FALSE
var/current_color
var/TimerID
var/range = 7
var/power = 3
/obj/structure/etherealball/Initialize()
. = ..()
update_icon()
/obj/structure/etherealball/attack_hand(mob/living/carbon/human/user)
. = ..()
if(TurnedOn)
TurnOff()
to_chat(user, "<span class='notice'>You turn the disco ball off!</span>")
else
TurnOn()
to_chat(user, "<span class='notice'>You turn the disco ball on!</span>")
/obj/structure/etherealball/AltClick(mob/living/carbon/human/user)
. = ..()
set_anchored(!anchored)
to_chat(user, "<span class='notice'>You [anchored ? null : "un"]lock the disco ball.</span>")
/obj/structure/etherealball/proc/TurnOn()
TurnedOn = TRUE //Same
DiscoFever()
/obj/structure/etherealball/proc/TurnOff()
TurnedOn = FALSE
set_light(0)
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
update_icon()
if(TimerID)
deltimer(TimerID)
/obj/structure/etherealball/proc/DiscoFever()
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
current_color = random_color()
set_light(range, power, current_color)
add_atom_colour("#[current_color]", FIXED_COLOUR_PRIORITY)
update_icon()
TimerID = addtimer(CALLBACK(src, .proc/DiscoFever), 5, TIMER_STOPPABLE) //Call ourselves every 0.5 seconds to change colors
/obj/structure/etherealball/update_icon_state()
icon_state = "ethdisco_head_[TurnedOn]"
/obj/structure/etherealball/update_overlays()
. = ..()
var/mutable_appearance/base_overlay = mutable_appearance(icon, "ethdisco_base")
base_overlay.appearance_flags = RESET_COLOR
. += base_overlay