Files
Bubberstation/code/modules/atmospherics
Paxilmaniac 8e1c2a5b47 Cargo Engineering Content Part 1 | My little machines that go wwwhrhhhr | Die of CO2 poisoning (#24058)
* uhh yeah sure

* das solarpanelen

* solar panel test

* fix the dme

* that path changed silly

* should make the designs actually choose the right ones, makes it easier

* i hate techwebs i hate techwebs

* makes that not just "protolathe"

* designs be like ???

* i give up on trying to modularize that

* day 100 still despise tech code

* makes those not drop anything when repacked

* maybe we can modularize it after all

* yeah not quite

* STOP DROPPING THINGS WHEN YOU'RE TAKEN APART

* ok shut up

* tonie tsark

* live arc furnace audio

* fixes some code bits

* slight logic errors

* makes the soundloop stop

* makes the audio not pop

* trims a quiet clip from arc furnace audio

* should make the fabricator's icon fully correct

* power cells

* removes extra bit of code that doesn't need

* fuel generator, gas output

* arc furnace exhaust

* solid fuel generator done i think

* logical

* I LOVE ELEMENTS HOLY SHIT

* lets see if thats all still stable enough

* must not sleep

* ggraahhhhh

* i see it all makes sense now

* massively nerfs the gas spewing of the arc furnace

* makes solid fuel generators bolted by default

* moves the designs to a folder

* aint hat neat?

* designs designs and more designs

* that is hopefully it for now

* get logical

* maybe that ought to work better

* oughghg kill me

* reworks the arc welder

* terminator

* we dont need to override that i dont think

* reverts changes to that because it didnt work

* mmm boulder up a big mountain so good!

* ok that makes sense actually

* fuark of

* wallframe device

* doohickey

* one eternity later

* now why doth that one not work right?

* fugget about it

* ok lets pr this as part 1

* name death

* that one too

* that makes more sense

* last bit

* should fix the missing test

* what the flarp??

* yum radiation

* lets borgs manipulate the flatpack machines

* ok checks cancel deez

* wall cell charger

* ggrahhh

* Update modular_skyrat/modules/colony_fabricator/code/colony_fabricator.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/colony_fabricator/code/colony_fabricator.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/colony_fabricator/code/tools/tools.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* everything everywhere all at once

* attributions and restricts the crowbar

* fixes that

* Update modular_skyrat/modules/colony_fabricator/code/design_datums/flatpack_machines.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/colony_fabricator/code/machines/solid_fuel_generator.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/colony_fabricator/code/machines/solid_fuel_generator.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* sprite changes

* changes the solar panels again actually

* grey panels, colored base

* ok

* makes undeployed rtgs not radioactive

* fixes wall cell charger overlays

* for real this time

* lets the wall charger actually be taken down

* ok buddy pal friend

* lets the machines be repacked regardless of power

* castle vein

* gives design descriptions to the fabricator things

* adds screen context to repacking

* lets pumps and scrubbers of the portable variety be produced

* who built this thing?

* moves that around a bit

* huh?

* ok pal

* thermomachines, yippie!

* i forgot the animation that plays when it deploys its so over

* should fix the thermomachine not being interactable much

* makes the arc furnace hopefully put the right amount of materials

* adds some very much needed devices

* fixes some things

* fixes some missing designs

* gives the thermomachine a sound for operation

* grahh!!

* ooprs!!

* co2 cracker

* actually adds that path

* fixes the AC audio being WAY too loud.

* makes the cracker not repackable, its not meant to be

* fixes that reaction being a lie

* water synthesizer

* oh yeah baby

* joly moly

* fixes the dme

* updates some stuff

* undefines some stuff at the end of their files

* I LOVE FIXING CODE!!!

* moves the can hold global list up to defines

* riiight

* restores include i accidentally got rid of

* lets those actually be printed

* fixes some organics printer things

* reconfigures the company stuff a bit

* gps locator beacon

* LOL

* those appeared to be causing problems too

* gives the gps thing a working overlay

* sustenance dispenser

* fixes up a few things

* retweaks the sustenance machine to have a godawful cell

* except not backwards

* makes it not show nri clothing designs

* makes the organics printer less awful

* unanchors the synth

* final fixes for the night

* fixes an appliance research node

* resorts a lot of stuff and nerfs the clothes pt1

* galaxy in devastation as the chest rig is nerfed!

* works some stuff around

* makes a few of the structures in cargo deployables instead

* probably actually makes the co2 cracker work now

* deployable cracker for cargo

* co2 cracker deployable object sprite

* the cracker remains a problem and im not fully sure why

* yeah the co2 cracker has some messed up stuff

* that node doesnt exist anymore

* i lied its REALLY missing these two cooking machines

* snap back to reality

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Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-10-22 17:30:05 -04:00
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