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* Build Mode Preview + better help text (#76095) ## About The Pull Request Gives `Adv Build Mode` and `Fill` an item preview, and puts the help text for build mode modes into an examine block. https://github.com/tgstation/tgstation/assets/66640614/6751c721-6ddd-4761-8311-fb002ea905ac   ## Why It's Good For The Game It's good to see what you're doing. ## Changelog 🆑 Tattle admin: build mode help text is in an examine block admin: adv build mode and fill now have item previews /🆑 --------- Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com> * Build Mode Preview + better help text --------- Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: san7890 <the@ san7890.com>
70 lines
3.0 KiB
Plaintext
70 lines
3.0 KiB
Plaintext
/datum/buildmode_mode/advanced
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key = "advanced"
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var/atom/objholder = null
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/datum/buildmode_mode/advanced/show_help(client/builder)
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to_chat(builder, span_purple(examine_block(
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"[span_bold("Set object type")] -> Right Mouse Button on buildmode button\n\
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[span_bold("Copy object type")] -> Left Mouse Button + Alt on turf/obj\n\
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[span_bold("Place objects")] -> Left Mouse Button on turf/obj\n\
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[span_bold("Delete objects")] -> Right Mouse Button\n\
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\n\
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Use the button in the upper left corner to change the direction of built objects."))
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)
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/datum/buildmode_mode/advanced/change_settings(client/c)
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var/target_path = input(c, "Enter typepath:", "Typepath", "/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder)
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tgui_alert(usr,"No path was selected")
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return
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else if(ispath(objholder, /area))
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objholder = null
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tgui_alert(usr,"That path is not allowed.")
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return
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BM.preview_selected_item(objholder)
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/datum/buildmode_mode/advanced/handle_click(client/c, params, obj/object)
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var/list/modifiers = params2list(params)
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var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
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var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
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var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
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if(left_click && alt_click)
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if (istype(object, /turf) || isobj(object) || istype(object, /mob))
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objholder = object.type
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to_chat(c, span_notice("[initial(object.name)] ([object.type]) selected."))
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BM.preview_selected_item(objholder)
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else
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to_chat(c, span_notice("[initial(object.name)] is not a turf, object, or mob! Please select again."))
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else if(left_click)
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if(ispath(objholder,/turf))
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var/turf/T = get_turf(object)
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log_admin("Build Mode: [key_name(c)] modified [T] in [AREACOORD(object)] to [objholder]")
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T = T.ChangeTurf(objholder)
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T.setDir(BM.build_dir)
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else if(ispath(objholder, /obj/effect/turf_decal))
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var/turf/T = get_turf(object)
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T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, null, null, initial(objholder.alpha), initial(objholder.color), null, FALSE, null)
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log_admin("Build Mode: [key_name(c)] in [AREACOORD(object)] added a [initial(objholder.name)] decal with dir [BM.build_dir] to [T]")
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else if(!isnull(objholder))
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var/obj/A = new objholder (get_turf(object))
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A.setDir(BM.build_dir)
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log_admin("Build Mode: [key_name(c)] modified [A]'s [COORD(A)] dir to [BM.build_dir]")
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else
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to_chat(c, span_warning("Select object type first."))
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else if(right_click)
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if(isobj(object))
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log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
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// SKYRAT EDIT -- BS delete sparks. Original was just qdel(object)
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var/turf/T = get_turf(object)
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qdel(object)
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if(T && c.prefs.read_preference(/datum/preference/toggle/admin/delete_sparks))
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playsound(T, 'sound/magic/Repulse.ogg', 100, 1)
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var/datum/effect_system/spark_spread/quantum/sparks = new
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sparks.set_up(10, 1, T)
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sparks.attach(T)
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sparks.start()
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