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* Separate init_possible_values() from icon generation * Update clothing.dm * Update lizard.dm * Modular * Runtime fix * Modular adjustments * Fixes icon offset for undershirt * Update mutant_parts.dm * Update mutant_parts.dm * Fix a merge skew * Update mutant_parts.dm * More of a catch-all solution * Update _preference.dm --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
525 lines
19 KiB
Plaintext
525 lines
19 KiB
Plaintext
// Priorities must be in order!
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/// The default priority level
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#define PREFERENCE_PRIORITY_DEFAULT 1
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/// The priority at which species runs, needed for external organs to apply properly.
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#define PREFERENCE_PRIORITY_SPECIES 2
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/**
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* Some preferences get applied directly to bodyparts (anything head_flags related right now).
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* These must apply after species, as species gaining might replace the bodyparts of the human.
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*/
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#define PREFERENCE_PRIORITY_BODYPARTS 3
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/// The priority at which gender is determined, needed for proper randomization.
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#define PREFERENCE_PRIORITY_GENDER 4
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/// The priority at which body type is decided, applied after gender so we can
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/// support the "use gender" option.
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#define PREFERENCE_PRIORITY_BODY_TYPE 5
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/// The priority at which names are decided, needed for proper randomization.
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#define PREFERENCE_PRIORITY_NAMES 6
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/// Preferences that aren't names, but change the name changes set by PREFERENCE_PRIORITY_NAMES.
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#define PREFERENCE_PRIORITY_NAME_MODIFICATIONS 7
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/// The maximum preference priority, keep this updated, but don't use it for `priority`.
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#define MAX_PREFERENCE_PRIORITY PREFERENCE_PRIORITY_NAME_MODIFICATIONS
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/// For choiced preferences, this key will be used to set display names in constant data.
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#define CHOICED_PREFERENCE_DISPLAY_NAMES "display_names"
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/// For main feature preferences, this key refers to a feature considered supplemental.
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/// For instance, hair color being supplemental to hair.
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#define SUPPLEMENTAL_FEATURE_KEY "supplemental_feature"
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/// An assoc list list of types to instantiated `/datum/preference` instances
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GLOBAL_LIST_INIT(preference_entries, init_preference_entries())
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/// An assoc list of preference entries by their `savefile_key`
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GLOBAL_LIST_INIT(preference_entries_by_key, init_preference_entries_by_key())
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/proc/init_preference_entries()
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var/list/output = list()
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for (var/datum/preference/preference_type as anything in subtypesof(/datum/preference))
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if (initial(preference_type.abstract_type) == preference_type)
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continue
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output[preference_type] = new preference_type
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return output
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/proc/init_preference_entries_by_key()
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var/list/output = list()
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for (var/datum/preference/preference_type as anything in subtypesof(/datum/preference))
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if (initial(preference_type.abstract_type) == preference_type)
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continue
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output[initial(preference_type.savefile_key)] = GLOB.preference_entries[preference_type]
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return output
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/// Returns a flat list of preferences in order of their priority
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/proc/get_preferences_in_priority_order()
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var/list/preferences[MAX_PREFERENCE_PRIORITY]
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for (var/preference_type in GLOB.preference_entries)
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var/datum/preference/preference = GLOB.preference_entries[preference_type]
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LAZYADD(preferences[preference.priority], preference)
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var/list/flattened = list()
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for (var/index in 1 to MAX_PREFERENCE_PRIORITY)
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flattened += preferences[index]
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return flattened
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/// Represents an individual preference.
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/datum/preference
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/// The key inside the savefile to use.
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/// This is also sent to the UI.
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/// Once you pick this, don't change it.
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var/savefile_key
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/// The category of preference, for use by the PreferencesMenu.
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/// This isn't used for anything other than as a key for UI data.
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/// It is up to the PreferencesMenu UI itself to interpret it.
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var/category = "misc"
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/// Do not instantiate if type matches this.
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var/abstract_type = /datum/preference
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/// What savefile should this preference be read from?
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/// Valid values are PREFERENCE_CHARACTER and PREFERENCE_PLAYER.
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/// See the documentation in [code/__DEFINES/preferences.dm].
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var/savefile_identifier
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/// The priority of when to apply this preference.
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/// Used for when you need to rely on another preference.
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var/priority = PREFERENCE_PRIORITY_DEFAULT
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/// If set, will be available to randomize, but only if the preference
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/// is for PREFERENCE_CHARACTER.
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var/can_randomize = TRUE
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/// If randomizable (PREFERENCE_CHARACTER and can_randomize), whether
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/// or not to enable randomization by default.
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/// This doesn't mean it'll always be random, but rather if a player
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/// DOES have random body on, will this already be randomized?
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var/randomize_by_default = TRUE
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/// If the selected species has this in its /datum/species/mutant_bodyparts,
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/// will show the feature as selectable.
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var/relevant_mutant_bodypart = null
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/// If the selected species has this in its /datum/species/inherent_traits,
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/// will show the feature as selectable.
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var/relevant_inherent_trait = null
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/// If the selected species has this in its /datum/species/var/external_organs,
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/// will show the feature as selectable.
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var/relevant_external_organ = null
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/// If the selected species has this head_flag by default,
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/// will show the feature as selectable.
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var/relevant_head_flag = null
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/// Called on the saved input when retrieving.
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/// Also called by the value sent from the user through UI. Do not trust it.
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/// Input is the value inside the savefile, output is to tell other code
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/// what the value is.
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/// This is useful either for more optimal data saving or for migrating
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/// older data.
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/// Must be overridden by subtypes.
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/// Can return null if no value was found.
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/datum/preference/proc/deserialize(input, datum/preferences/preferences)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`deserialize()` was not implemented on [type]!")
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/// Called on the input while saving.
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/// Input is the current value, output is what to save in the savefile.
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/datum/preference/proc/serialize(input)
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SHOULD_NOT_SLEEP(TRUE)
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return input
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/// Produce a default, potentially random value for when no value for this
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/// preference is found in the savefile.
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/// Either this or create_informed_default_value must be overriden by subtypes.
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/datum/preference/proc/create_default_value()
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`create_default_value()` was not implemented on [type]!")
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/// Produce a default, potentially random value for when no value for this
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/// preference is found in the savefile.
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/// Unlike create_default_value(), will provide the preferences object if you
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/// need to use it.
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/// If not overriden, will call create_default_value() instead.
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/datum/preference/proc/create_informed_default_value(datum/preferences/preferences)
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return create_default_value()
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/// Produce a random value for the purposes of character randomization.
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/// Will just create a default value by default.
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/datum/preference/proc/create_random_value(datum/preferences/preferences)
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return create_informed_default_value(preferences)
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/// Returns whether or not a preference can be randomized.
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/datum/preference/proc/is_randomizable()
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SHOULD_NOT_OVERRIDE(TRUE)
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return savefile_identifier == PREFERENCE_CHARACTER && can_randomize
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/// Given a savefile, return either the saved data or an acceptable default.
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/// This will write to the savefile if a value was not found with the new value.
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/datum/preference/proc/read(list/save_data, datum/preferences/preferences)
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SHOULD_NOT_OVERRIDE(TRUE)
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var/value
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if (!isnull(save_data))
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value = save_data[savefile_key]
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if (isnull(value))
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return null
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else
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return deserialize(value, preferences)
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/// Given a savefile, writes the inputted value.
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/// Returns TRUE for a successful application.
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/// Return FALSE if it is invalid.
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/datum/preference/proc/write(list/save_data, value)
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SHOULD_NOT_OVERRIDE(TRUE)
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if (!is_valid(value))
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return FALSE
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if (!isnull(save_data))
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save_data[savefile_key] = serialize(value)
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return TRUE
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/// Apply this preference onto the given client.
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/// Called when the savefile_identifier == PREFERENCE_PLAYER.
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/datum/preference/proc/apply_to_client(client/client, value)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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return
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/// Fired when the preference is updated.
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/// Calls apply_to_client by default, but can be overridden.
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/datum/preference/proc/apply_to_client_updated(client/client, value)
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SHOULD_NOT_SLEEP(TRUE)
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apply_to_client(client, value)
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/// Apply this preference onto the given human.
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/// Must be overriden by subtypes.
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/// Called when the savefile_identifier == PREFERENCE_CHARACTER.
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/datum/preference/proc/apply_to_human(mob/living/carbon/human/target, value, datum/preferences/preferences) //SKYRAT EDIT CHANGE
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`apply_to_human()` was not implemented for [type]!")
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/// Returns which savefile to use for a given savefile identifier
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/datum/preferences/proc/get_save_data_for_savefile_identifier(savefile_identifier)
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RETURN_TYPE(/list)
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if (!parent)
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return null
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if(!savefile)
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CRASH("Attempted to get the savedata for [savefile_identifier] of [parent] without a savefile. This should have been handled by load_preferences()")
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// Both of these will cache savefiles, but only for a tick.
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// This is because storing a savefile will lock it, causing later issues down the line.
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// Do not change them to addtimer, since the timer SS might not be running at this time.
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switch (savefile_identifier)
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if (PREFERENCE_CHARACTER)
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return savefile.get_entry("character[default_slot]")
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if (PREFERENCE_PLAYER)
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return savefile.get_entry()
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else
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CRASH("Unknown savefile identifier [savefile_identifier]")
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/// Read a /datum/preference type and return its value.
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/// This will write to the savefile if a value was not found with the new value.
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/datum/preferences/proc/read_preference(preference_type)
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var/datum/preference/preference_entry = GLOB.preference_entries[preference_type]
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if (isnull(preference_entry))
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var/extra_info = ""
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// Current initializing subsystem is important to know because it might be a problem with
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// things running pre-assets-initialization.
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if (!isnull(Master.current_initializing_subsystem))
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extra_info = "Info was attempted to be retrieved while [Master.current_initializing_subsystem] was initializing."
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else if (!MC_RUNNING())
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extra_info = "Info was attempted to be retrieved before the MC started, but not while it was actively initializing a subsystem"
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CRASH("Preference type `[preference_type]` is invalid! [extra_info]")
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if (preference_type in value_cache)
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return value_cache[preference_type]
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var/value = preference_entry.read(get_save_data_for_savefile_identifier(preference_entry.savefile_identifier), src)
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if (isnull(value))
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value = preference_entry.create_informed_default_value(src)
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if (write_preference(preference_entry, value))
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return value
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else
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CRASH("Couldn't write the default value for [preference_type] (received [value])")
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value_cache[preference_type] = value
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return value
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/// Set a /datum/preference entry.
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/// Returns TRUE for a successful preference application.
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/// Returns FALSE if it is invalid.
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/datum/preferences/proc/write_preference(datum/preference/preference, preference_value)
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var/save_data = get_save_data_for_savefile_identifier(preference.savefile_identifier)
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var/new_value = preference.deserialize(preference_value, src)
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var/success = preference.write(save_data, new_value)
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if (success)
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value_cache[preference.type] = new_value
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return success
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/// Will perform an update on the preference, but not write to the savefile.
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/// This will, for instance, update the character preference view.
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/// Performs sanity checks.
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/datum/preferences/proc/update_preference(datum/preference/preference, preference_value)
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var/new_value = preference.deserialize(preference_value, src)
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var/success = preference.write(null, new_value)
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if (!success)
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return FALSE
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recently_updated_keys |= preference.type
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value_cache[preference.type] = new_value
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if (preference.savefile_identifier == PREFERENCE_PLAYER)
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preference.apply_to_client_updated(parent, read_preference(preference.type))
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else
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character_preview_view?.update_body()
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return TRUE
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/// Checks that a given value is valid.
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/// Must be overriden by subtypes.
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/// Any type can be passed through.
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/datum/preference/proc/is_valid(value)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_CALL_PARENT(FALSE)
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CRASH("`is_valid()` was not implemented for [type]!")
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/// Returns data to be sent to users in the menu
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/datum/preference/proc/compile_ui_data(mob/user, value)
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SHOULD_NOT_SLEEP(TRUE)
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return serialize(value)
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/// Returns data compiled into the preferences JSON asset
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/datum/preference/proc/compile_constant_data()
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SHOULD_NOT_SLEEP(TRUE)
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return null
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/// Returns whether or not this preference is accessible.
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/// If FALSE, will not show in the UI and will not be editable (by update_preference).
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/datum/preference/proc/is_accessible(datum/preferences/preferences)
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SHOULD_CALL_PARENT(TRUE)
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SHOULD_NOT_SLEEP(TRUE)
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if ( \
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!isnull(relevant_mutant_bodypart) \
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|| !isnull(relevant_inherent_trait) \
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|| !isnull(relevant_external_organ) \
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|| !isnull(relevant_head_flag) \
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)
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var/species_type = preferences.read_preference(/datum/preference/choiced/species)
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var/datum/species/species = new species_type
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if (!(savefile_key in species.get_features()))
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return FALSE
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if (!should_show_on_page(preferences.current_window))
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return FALSE
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return TRUE
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/// Returns whether or not, given the PREFERENCE_TAB_*, this preference should
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/// appear.
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/datum/preference/proc/should_show_on_page(preference_tab)
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var/is_on_character_page = preference_tab == PREFERENCE_TAB_CHARACTER_PREFERENCES
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var/is_character_preference = savefile_identifier == PREFERENCE_CHARACTER
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return is_on_character_page == is_character_preference
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/// A preference that is a choice of one option among a fixed set.
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/// Used for preferences such as clothing.
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/datum/preference/choiced
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/// If this is TRUE, an icon will be generated for every value.
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/// If you implement this, you must implement `icon_for(value)` for every possible value.
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var/should_generate_icons = FALSE
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var/list/cached_values
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/// If the preference is a main feature (PREFERENCE_CATEGORY_FEATURES or PREFERENCE_CATEGORY_CLOTHING)
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/// this is the name of the feature that will be presented.
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var/main_feature_name
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abstract_type = /datum/preference/choiced
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/// Returns a list of every possible value.
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/// The first time this is called, will run `init_values()`.
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/// Return value can be in the form of:
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/// - A flat list of raw values, such as list(MALE, FEMALE, PLURAL).
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/// - An assoc list of raw values to atoms/icons.
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/datum/preference/choiced/proc/get_choices()
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// Override `init_values()` instead.
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SHOULD_NOT_OVERRIDE(TRUE)
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if (isnull(cached_values))
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cached_values = init_possible_values()
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ASSERT(cached_values.len)
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return cached_values
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/// Returns a list of every possible value, serialized.
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/datum/preference/choiced/proc/get_choices_serialized()
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// Override `init_values()` instead.
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SHOULD_NOT_OVERRIDE(TRUE)
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var/list/serialized_choices = list()
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for (var/choice in get_choices())
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serialized_choices += serialize(choice)
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return serialized_choices
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/// Returns a list of every possible value.
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/// This must be overriden by `/datum/preference/choiced` subtypes.
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/// If `should_generate_icons` is TRUE, then you will also need to implement `icon_for(value)`
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/// for every possible value.
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/datum/preference/choiced/proc/init_possible_values()
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CRASH("`init_possible_values()` was not implemented for [type]!")
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/// When `should_generate_icons` is TRUE, this proc is called for every value.
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/// It can return either an icon or a typepath to an atom to create.
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/datum/preference/choiced/proc/icon_for(value)
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SHOULD_CALL_PARENT(FALSE)
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SHOULD_NOT_SLEEP(TRUE)
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CRASH("`icon_for()` was not implemented for [type], even though should_generate_icons = TRUE!")
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/datum/preference/choiced/is_valid(value)
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return value in get_choices()
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/datum/preference/choiced/deserialize(input, datum/preferences/preferences)
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return sanitize_inlist(input, get_choices(), create_default_value())
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/datum/preference/choiced/create_default_value()
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return pick(get_choices())
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/datum/preference/choiced/compile_constant_data()
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var/list/data = list()
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var/list/choices = list()
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for (var/choice in get_choices())
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choices += choice
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data["choices"] = choices
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if (should_generate_icons)
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var/list/icons = list()
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for (var/choice in choices)
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icons[choice] = get_spritesheet_key(choice)
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data["icons"] = icons
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if (!isnull(main_feature_name))
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data["name"] = main_feature_name
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return data
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/// A preference that represents an RGB color of something.
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/// Will give the value as 6 hex digits, without a hash.
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/datum/preference/color
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abstract_type = /datum/preference/color
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/datum/preference/color/deserialize(input, datum/preferences/preferences)
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return sanitize_hexcolor(input)
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/datum/preference/color/create_default_value()
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return random_color()
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/datum/preference/color/serialize(input)
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return sanitize_hexcolor(input)
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/datum/preference/color/is_valid(value)
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return findtext(value, GLOB.is_color)
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/// A numeric preference with a minimum and maximum value
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/datum/preference/numeric
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/// The minimum value
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var/minimum
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/// The maximum value
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var/maximum
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/// The step of the number, such as 1 for integers or 0.5 for half-steps.
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var/step = 1
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abstract_type = /datum/preference/numeric
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/datum/preference/numeric/deserialize(input, datum/preferences/preferences)
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if(istext(input)) // Sometimes TGUI will return a string instead of a number, so we take that into account.
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input = text2num(input) // Worst case, it's null, it'll just use create_default_value()
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return sanitize_float(input, minimum, maximum, step, create_default_value())
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/datum/preference/numeric/serialize(input)
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return sanitize_float(input, minimum, maximum, step, create_default_value())
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/datum/preference/numeric/create_default_value()
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return rand(minimum, maximum)
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/datum/preference/numeric/is_valid(value)
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return isnum(value) && value >= round(minimum, step) && value <= round(maximum, step)
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/datum/preference/numeric/compile_constant_data()
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return list(
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"minimum" = minimum,
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"maximum" = maximum,
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"step" = step,
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)
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/// A preference whose value is always TRUE or FALSE
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/datum/preference/toggle
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abstract_type = /datum/preference/toggle
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/// The default value of the toggle, if create_default_value is not specified
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var/default_value = TRUE
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/datum/preference/toggle/create_default_value()
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return default_value
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/datum/preference/toggle/deserialize(input, datum/preferences/preferences)
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return !!input
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/datum/preference/toggle/is_valid(value)
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return value == TRUE || value == FALSE
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/// A string-based preference accepting arbitrary string values entered by the user, with a maximum length.
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/datum/preference/text
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abstract_type = /datum/preference/text
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/// What is the maximum length of the value allowed in this field?
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var/maximum_value_length = 256
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/// Should we strip HTML the input or simply restrict it to the maximum_value_length?
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var/should_strip_html = TRUE
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/datum/preference/text/deserialize(input, datum/preferences/preferences)
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return should_strip_html ? STRIP_HTML_SIMPLE(input, maximum_value_length) : copytext(input, 1, maximum_value_length)
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/datum/preference/text/create_default_value()
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return ""
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/datum/preference/text/is_valid(value)
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return istext(value) && length(value) < maximum_value_length
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/datum/preference/text/compile_constant_data()
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return list("maximum_length" = maximum_value_length)
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