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* reorganizes the human sprite folder and replaces the human_basic sprite with an updated one * Update species_clothing_paths.dm * Update moth_bodyparts.dm * Update _eyes.dm * Modular updates --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
/// Causes a fake "zap" to the hallucinator.
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/datum/hallucination/shock
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random_hallucination_weight = 1
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var/electrocution_icon = 'icons/mob/human/human.dmi'
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var/electrocution_icon_state = "electrocuted_base"
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var/image/shock_image
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var/image/electrocution_skeleton_anim
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/datum/hallucination/shock/New(mob/living/hallucinator)
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electrocution_icon_state = ishuman(hallucinator) ? "electrocuted_base" : "electrocuted_generic"
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return ..()
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/datum/hallucination/shock/Destroy()
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if(shock_image)
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hallucinator.client?.images -= shock_image
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shock_image = null
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if(electrocution_skeleton_anim)
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hallucinator.client?.images -= electrocution_skeleton_anim
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electrocution_skeleton_anim = null
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return ..()
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/datum/hallucination/shock/start()
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shock_image = image(hallucinator, hallucinator, dir = hallucinator.dir)
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shock_image.appearance_flags |= KEEP_APART
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shock_image.color = rgb(0, 0, 0)
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shock_image.override = TRUE
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electrocution_skeleton_anim = image(electrocution_icon, hallucinator, icon_state = electrocution_icon_state, layer = ABOVE_MOB_LAYER)
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electrocution_skeleton_anim.appearance_flags |= RESET_COLOR|KEEP_APART
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to_chat(hallucinator, span_userdanger("You feel a powerful shock course through your body!"))
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hallucinator.visible_message(span_warning("[hallucinator] falls to the ground, shaking!"), ignored_mobs = hallucinator)
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hallucinator.client?.images |= shock_image
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hallucinator.client?.images |= electrocution_skeleton_anim
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hallucinator.playsound_local(get_turf(src), SFX_SPARKS, 100, TRUE)
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hallucinator.adjustStaminaLoss(50)
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hallucinator.Stun(4 SECONDS)
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hallucinator.do_jitter_animation(300) // Maximum jitter
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hallucinator.adjust_jitter(20 SECONDS)
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addtimer(CALLBACK(src, PROC_REF(reset_shock_animation)), 4 SECONDS)
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addtimer(CALLBACK(src, PROC_REF(shock_drop)), 2 SECONDS)
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QDEL_IN(src, 4 SECONDS)
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return TRUE
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/datum/hallucination/shock/proc/reset_shock_animation()
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if(QDELETED(hallucinator))
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return
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hallucinator.client?.images -= shock_image
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shock_image = null
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hallucinator.client?.images -= electrocution_skeleton_anim
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electrocution_skeleton_anim = null
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/datum/hallucination/shock/proc/shock_drop()
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if(QDELETED(hallucinator))
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return
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hallucinator.Paralyze(6 SECONDS)
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