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Bubberstation/code/modules/mining/abandoned_crates.dm
SkyratBot 4d7c92c5d7 [MIRROR] Removes all spawn locations of the awakened plush except the bus ruin [MDB IGNORE] (#24033)
* Removes all spawn locations of the awakened plush except the bus ruin (#78559)

It's supposed to be a coderbus easter egg, stop putting it elsewhere. I
want it to stay rare enough that it confuses people when it makes it to
the station.

The secure closet had it on the loot table and due to how that's coded
it has to have something replace the slot (or rework the loot spawning
code there) so I put a live bomb in the slot instead.

🆑 ninjanomnom
del: An easter egg plushie that was spawning where it shouldn't has been
brought back home.
add: The secure closet can now spawn live gibtonite, enjoy your free
bomb.
/🆑

* Removes all spawn locations of the awakened plush except the bus ruin

---------

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2023-09-30 02:48:36 -04:00

254 lines
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//Originally coded by ISaidNo, later modified by Kelenius. Ported from Baystation12.
/obj/structure/closet/crate/secure/loot
name = "abandoned crate"
desc = "What could be inside?"
icon_state = "securecrate"
base_icon_state = "securecrate"
integrity_failure = 0 //no breaking open the crate
var/code = null
var/lastattempt = null
var/attempts = 10
var/codelen = 4
var/qdel_on_open = FALSE
var/spawned_loot = FALSE
tamperproof = 90
// Stop people from "diving into" the crate accidentally, and then detonating it.
divable = FALSE
/obj/structure/closet/crate/secure/loot/Initialize(mapload)
. = ..()
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
code = ""
for(var/i in 1 to codelen)
var/dig = pick(digits)
code += dig
digits -= dig //there are never matching digits in the answer
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/closet/crate/secure/loot/attack_hand(mob/user, list/modifiers)
if(locked)
to_chat(user, span_notice("The crate is locked with a Deca-code lock."))
var/input = input(usr, "Enter [codelen] digits. All digits must be unique.", "Deca-Code Lock", "") as text|null
if(user.can_perform_action(src) && locked)
var/list/sanitised = list()
var/sanitycheck = TRUE
var/char = ""
var/length_input = length(input)
for(var/i = 1, i <= length_input, i += length(char)) //put the guess into a list
char = input[i]
sanitised += text2num(char)
for(var/i in 1 to length(sanitised) - 1) //compare each digit in the guess to all those following it
for(var/j in i + 1 to length(sanitised))
if(sanitised[i] == sanitised[j])
sanitycheck = FALSE //if a digit is repeated, reject the input
if(input == code)
if(!spawned_loot)
spawn_loot()
tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
togglelock(user)
else if(!input || !sanitycheck || length(sanitised) != codelen)
to_chat(user, span_notice("You leave the crate alone."))
else
to_chat(user, span_warning("A red light flashes."))
lastattempt = input
attempts--
if(attempts == 0)
boom(user)
return
return ..()
/obj/structure/closet/crate/secure/loot/AltClick(mob/living/user)
if(!user.can_perform_action(src))
return
return attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
if(W.tool_behaviour == TOOL_MULTITOOL)
to_chat(user, span_notice("DECA-CODE LOCK REPORT:"))
if(attempts == 1)
to_chat(user, span_warning("* Anti-Tamper Bomb will activate on next failed access attempt."))
else
to_chat(user, span_notice("* Anti-Tamper Bomb will activate after [attempts] failed access attempts."))
if(lastattempt != null)
var/bulls = 0 //right position, right number
var/cows = 0 //wrong position but in the puzzle
var/lastattempt_char = ""
var/length_lastattempt = length(lastattempt)
var/lastattempt_it = 1
var/code_char = ""
var/length_code = length(code)
var/code_it = 1
while(lastattempt_it <= length_lastattempt && code_it <= length_code) // Go through list and count matches
lastattempt_char = lastattempt[lastattempt_it]
code_char = code[code_it]
if(lastattempt_char == code_char)
++bulls
else if(findtext(code, lastattempt_char))
++cows
lastattempt_it += length(lastattempt_char)
code_it += length(code_char)
to_chat(user, span_notice("Last code attempt, [lastattempt], had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions."))
return
return ..()
/obj/structure/closet/crate/secure/loot/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(locked)
boom(user) // no feedback since it just explodes, thats its own feedback
return TRUE
return
/obj/structure/closet/crate/secure/loot/togglelock(mob/user, silent = FALSE)
if(!locked)
. = ..() //Run the normal code.
if(locked) //Double check if the crate actually locked itself when the normal code ran.
//reset the anti-tampering, number of attempts and last attempt when the lock is re-enabled.
tamperproof = initial(tamperproof)
attempts = initial(attempts)
lastattempt = null
return
if(tamperproof)
return
return ..()
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
if(locked)
boom()
return
return ..()
/obj/structure/closet/crate/secure/loot/after_open(mob/living/user, force)
. = ..()
if(qdel_on_open)
qdel(src)
/obj/structure/closet/crate/secure/loot/proc/spawn_loot()
var/loot = rand(1,100) //100 different crates with varying chances of spawning
switch(loot)
if(1 to 5) //5% chance
new /obj/item/reagent_containers/cup/glass/bottle/rum(src)
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
new /obj/item/lighter(src)
new /obj/item/reagent_containers/cup/glass/bottle/absinthe/premium(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/cigarette/rollie(src)
if(6 to 10)
new /obj/item/melee/skateboard/pro(src)
if(11 to 15)
new /mob/living/simple_animal/bot/secbot/honkbot(src)
if(16 to 20)
new /obj/item/stack/ore/diamond(src, 10)
if(21 to 25)
for(var/i in 1 to 5)
new /obj/item/poster/random_contraband(src)
if(26 to 30)
new /obj/item/vending_refill/sovietsoda(src)
var/obj/item/circuitboard/machine/vendor/board = new (src)
board.set_type(/obj/machinery/vending/sovietsoda)
if(31 to 35)
new /obj/item/seeds/firelemon(src)
if(36 to 40)
for(var/i in 1 to 5)
new /obj/item/toy/snappop/phoenix(src)
if(41 to 45)
new /obj/item/modular_computer/pda/clear(src)
if(46 to 50)
new /obj/item/storage/box/syndie_kit/chameleon/broken
if(51 to 52) // 2% chance
new /obj/item/melee/baton(src)
if(53 to 54)
new /obj/item/toy/balloon/corgi(src)
if(55 to 56)
var/newitem = pick(subtypesof(/obj/item/toy/mecha))
new newitem(src)
if(57 to 58)
new /obj/item/toy/balloon/syndicate(src)
if(59 to 60)
new /obj/item/borg/upgrade/modkit/aoe/mobs(src)
new /obj/item/clothing/suit/space(src)
new /obj/item/clothing/head/helmet/space(src)
if(61 to 62)
for(var/i in 1 to 5)
new /obj/item/clothing/head/costume/kitty(src)
new /obj/item/clothing/neck/petcollar(src)
if(63 to 64)
new /obj/item/clothing/shoes/kindle_kicks(src)
if(65 to 66)
new /obj/item/clothing/suit/costume/wellworn_shirt/graphic/ian(src)
new /obj/item/clothing/suit/hooded/ian_costume(src)
if(67 to 68)
var/obj/item/gibtonite/free_bomb = new /obj/item/gibtonite(src)
free_bomb.quality = rand(1, 3)
free_bomb.GibtoniteReaction(null, "A secure loot closet has spawned a live")
if(69 to 70)
new /obj/item/stack/ore/bluespace_crystal(src, 5)
if(71 to 72)
new /obj/item/toy/plush/snakeplushie(src)
if(73 to 74)
new /mob/living/simple_animal/pet/gondola(src)
if(75 to 76)
new /obj/item/bikehorn/airhorn(src)
if(77 to 78)
new /obj/item/toy/plush/lizard_plushie(src)
if(79 to 80)
new /obj/item/stack/sheet/mineral/bananium(src, 10)
if(81 to 82)
new /obj/item/bikehorn/airhorn(src)
if(83 to 84)
new /obj/item/toy/plush/beeplushie(src)
if(85 to 86)
new /obj/item/defibrillator/compact(src)
if(87) //1% chance
new /obj/item/weed_extract(src)
if(88)
new /obj/item/reagent_containers/cup/glass/bottle/lizardwine(src)
if(89)
new /obj/item/melee/energy/sword/bananium(src)
if(90)
new /obj/item/dnainjector/wackymut(src)
if(91)
for(var/i in 1 to 30)
new /mob/living/basic/cockroach(src)
if(92)
new /obj/item/katana(src)
if(93)
new /obj/item/dnainjector/xraymut(src)
if(94)
new /mob/living/simple_animal/hostile/mimic/crate(src)
qdel_on_open = TRUE
if(95)
new /obj/item/toy/plush/nukeplushie(src)
if(96)
new /obj/item/banhammer(src)
for(var/i in 1 to 3)
var/obj/effect/mine/sound/bwoink/mine = new (src)
mine.set_anchored(FALSE)
mine.move_resist = MOVE_RESIST_DEFAULT
if(97)
for(var/i in 1 to 4)
new /obj/item/clothing/mask/balaclava(src)
new /obj/item/gun/ballistic/shotgun/toy(src)
new /obj/item/gun/ballistic/automatic/pistol/toy(src)
new /obj/item/gun/ballistic/automatic/toy/unrestricted(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted(src)
new /obj/item/ammo_box/foambox(src)
if(98)
for(var/i in 1 to 3)
new /mob/living/basic/bee/toxin(src)
if(99)
new /obj/item/implanter/sad_trombone(src)
if(100)
new /obj/item/melee/skateboard/hoverboard(src)
spawned_loot = TRUE