Files
Bubberstation/code/modules/paperwork/handlabeler.dm
OrionTheFox dcd3fce15f Removes Obsolete, Unused, and Unmaintained overrides (#23232)
* Remove unused override comments and fix a few I found

* remove lighting icon overrides (obsolete)

* remove laz/borg overrides (obsolete)

* Remove the catch-all e-gun override, manually overrides the two severely out of date sprites that we ACTUALLY have updates for

* oop

* removes obsolete surgery table sprite (probably technically too close to Bay's to be using actually)

* Love un-updated pathing

* oop

* this back icon wasn't even on this gun ever was it

* didn't notice this override >:(
2023-08-22 13:15:24 -07:00

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/obj/item/hand_labeler //SKYRAT EDIT - ICON OVERRIDDEN BY AESTHETICS - SEE MODULE
name = "hand labeler"
desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "labeler0"
inhand_icon_state = null
var/label = null
var/labels_left = 30
var/mode = 0
/obj/item/hand_labeler/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is pointing [src] at [user.p_them()]self. [user.p_Theyre()] going to label [user.p_them()]self as a suicide!"))
labels_left = max(labels_left - 1, 0)
var/old_real_name = user.real_name
user.real_name += " (suicide)"
// no conflicts with their identification card
for(var/atom/A in user.get_all_contents())
if(isidcard(A))
var/obj/item/card/id/their_card = A
// only renames their card, as opposed to tagging everyone's
if(their_card.registered_name != old_real_name)
continue
their_card.registered_name = user.real_name
their_card.update_label()
their_card.update_icon()
// NOT EVEN DEATH WILL TAKE AWAY THE STAIN
user.mind.name += " (suicide)"
mode = 1
icon_state = "labeler[mode]"
label = "suicide"
return OXYLOSS
/obj/item/hand_labeler/afterattack(atom/A, mob/user,proximity)
. = ..()
if(!proximity)
return
. |= AFTERATTACK_PROCESSED_ITEM
if(!mode) //if it's off, give up.
return
if(!labels_left)
to_chat(user, span_warning("No labels left!"))
return
if(!label || !length(label))
to_chat(user, span_warning("No text set!"))
return
if(length(A.name) + length(label) > 64)
to_chat(user, span_warning("Label too big!"))
return
if(ismob(A))
to_chat(user, span_warning("You can't label creatures!")) // use a collar
return
user.visible_message(span_notice("[user] labels [A] with \"[label]\"."), \
span_notice("You label [A] with \"[label]\"."))
A.AddComponent(/datum/component/label, label)
playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
labels_left--
/obj/item/hand_labeler/attack_self(mob/user)
if(!ISADVANCEDTOOLUSER(user))
to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
return
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, span_notice("You turn on [src]."))
//Now let them chose the text.
var/str = reject_bad_text(tgui_input_text(user, "Label text", "Set Label", label, MAX_NAME_LEN))
if(!str)
to_chat(user, span_warning("Invalid text!"))
return
label = str
to_chat(user, span_notice("You set the text to '[str]'."))
else
to_chat(user, span_notice("You turn off [src]."))
/obj/item/hand_labeler/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
to_chat(user, span_notice("You insert [I] into [src]."))
qdel(I)
labels_left = initial(labels_left) //Yes, it's capped at its initial value
/obj/item/hand_labeler/attackby_storage_insert(datum/storage, atom/storage_holder, mob/user)
return !mode
/obj/item/hand_labeler/borg
name = "cyborg-hand labeler"
/obj/item/hand_labeler/borg/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity)
return
. |= AFTERATTACK_PROCESSED_ITEM
if(!iscyborg(user))
return
var/mob/living/silicon/robot/borgy = user
var/starting_labels = initial(labels_left)
var/diff = starting_labels - labels_left
if(diff)
labels_left = starting_labels
// 50 per label. Magical cyborg paper doesn't come cheap.
var/cost = diff * 50
// If the cyborg manages to use a module without a cell, they get the paper
// for free.
if(borgy.cell)
borgy.cell.use(cost)
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"
icon = 'icons/obj/service/bureaucracy.dmi'
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon_state = "labeler_refill"
inhand_icon_state = "electropack"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
w_class = WEIGHT_CLASS_TINY