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* Remove unused override comments and fix a few I found * remove lighting icon overrides (obsolete) * remove laz/borg overrides (obsolete) * Remove the catch-all e-gun override, manually overrides the two severely out of date sprites that we ACTUALLY have updates for * oop * removes obsolete surgery table sprite (probably technically too close to Bay's to be using actually) * Love un-updated pathing * oop * this back icon wasn't even on this gun ever was it * didn't notice this override >:(
131 lines
3.9 KiB
Plaintext
131 lines
3.9 KiB
Plaintext
/obj/item/hand_labeler //SKYRAT EDIT - ICON OVERRIDDEN BY AESTHETICS - SEE MODULE
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name = "hand labeler"
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desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "labeler0"
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inhand_icon_state = null
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var/label = null
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var/labels_left = 30
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var/mode = 0
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/obj/item/hand_labeler/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is pointing [src] at [user.p_them()]self. [user.p_Theyre()] going to label [user.p_them()]self as a suicide!"))
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labels_left = max(labels_left - 1, 0)
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var/old_real_name = user.real_name
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user.real_name += " (suicide)"
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// no conflicts with their identification card
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for(var/atom/A in user.get_all_contents())
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if(isidcard(A))
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var/obj/item/card/id/their_card = A
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// only renames their card, as opposed to tagging everyone's
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if(their_card.registered_name != old_real_name)
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continue
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their_card.registered_name = user.real_name
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their_card.update_label()
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their_card.update_icon()
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// NOT EVEN DEATH WILL TAKE AWAY THE STAIN
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user.mind.name += " (suicide)"
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mode = 1
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icon_state = "labeler[mode]"
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label = "suicide"
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return OXYLOSS
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/obj/item/hand_labeler/afterattack(atom/A, mob/user,proximity)
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. = ..()
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if(!proximity)
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return
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. |= AFTERATTACK_PROCESSED_ITEM
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if(!mode) //if it's off, give up.
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return
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if(!labels_left)
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to_chat(user, span_warning("No labels left!"))
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return
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if(!label || !length(label))
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to_chat(user, span_warning("No text set!"))
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return
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if(length(A.name) + length(label) > 64)
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to_chat(user, span_warning("Label too big!"))
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return
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if(ismob(A))
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to_chat(user, span_warning("You can't label creatures!")) // use a collar
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return
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user.visible_message(span_notice("[user] labels [A] with \"[label]\"."), \
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span_notice("You label [A] with \"[label]\"."))
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A.AddComponent(/datum/component/label, label)
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playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
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labels_left--
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/obj/item/hand_labeler/attack_self(mob/user)
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if(!ISADVANCEDTOOLUSER(user))
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to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
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return
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mode = !mode
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icon_state = "labeler[mode]"
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if(mode)
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to_chat(user, span_notice("You turn on [src]."))
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//Now let them chose the text.
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var/str = reject_bad_text(tgui_input_text(user, "Label text", "Set Label", label, MAX_NAME_LEN))
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if(!str)
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to_chat(user, span_warning("Invalid text!"))
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return
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label = str
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to_chat(user, span_notice("You set the text to '[str]'."))
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else
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to_chat(user, span_notice("You turn off [src]."))
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/obj/item/hand_labeler/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/hand_labeler_refill))
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to_chat(user, span_notice("You insert [I] into [src]."))
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qdel(I)
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labels_left = initial(labels_left) //Yes, it's capped at its initial value
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/obj/item/hand_labeler/attackby_storage_insert(datum/storage, atom/storage_holder, mob/user)
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return !mode
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/obj/item/hand_labeler/borg
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name = "cyborg-hand labeler"
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/obj/item/hand_labeler/borg/afterattack(atom/A, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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. |= AFTERATTACK_PROCESSED_ITEM
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if(!iscyborg(user))
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return
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var/mob/living/silicon/robot/borgy = user
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var/starting_labels = initial(labels_left)
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var/diff = starting_labels - labels_left
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if(diff)
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labels_left = starting_labels
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// 50 per label. Magical cyborg paper doesn't come cheap.
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var/cost = diff * 50
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// If the cyborg manages to use a module without a cell, they get the paper
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// for free.
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if(borgy.cell)
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borgy.cell.use(cost)
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/obj/item/hand_labeler_refill
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name = "hand labeler paper roll"
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icon = 'icons/obj/service/bureaucracy.dmi'
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desc = "A roll of paper. Use it on a hand labeler to refill it."
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icon_state = "labeler_refill"
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inhand_icon_state = "electropack"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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