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* Allows TGUI input datums to accept a ui_state as an argument (#75029) ## About The Pull Request Title. Adds a new argument to the factory proc, the New(), adds a variable, and changes ui_state() to return that variable. The variable is always_state by default. ## Why It's Good For The Game It allows custom behavior to be injected into the ui_state logic of the basic input datums. This is good because there are circumstances where always_state isn't acceptable. Ex. you open tgui_input_list(mob/user), and the mob dies or is deleted. The list stays open, the contents can be picked, despite this not being what the author wants. With this PR, you can make sure the list closes and inputs are invalid in circumstances of your choosing without having to completely re-make the input procs via copypasting. ## Changelog 🆑 code: TGUI input datums can now accept custom ui_states /🆑 * Allows TGUI input datums to accept a ui_state as an argument --------- Co-authored-by: nikothedude <59709059+nikothedude@users.noreply.github.com>
137 lines
3.7 KiB
Plaintext
137 lines
3.7 KiB
Plaintext
/**
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* ### tgui_input_checkbox
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* Opens a window with a list of checkboxes and returns a list of selected choices.
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*
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* user - The mob to display the window to
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* message - The message inside the window
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* title - The title of the window
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* list/items - The list of items to display
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* min_checked - The minimum number of checkboxes that must be checked (defaults to 1)
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* max_checked - The maximum number of checkboxes that can be checked (optional)
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* timeout - The timeout for the input (optional)
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*/
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/proc/tgui_input_checkboxes(mob/user, message, title = "Select", list/items, min_checked = 1, max_checked = 50, timeout = 0, ui_state = GLOB.always_state)
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if (!user)
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user = usr
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if(!length(items))
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return
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if (!istype(user))
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if (istype(user, /client))
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var/client/client = user
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user = client.mob
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else
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return
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if(!user.client.prefs.read_preference(/datum/preference/toggle/tgui_input))
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return input(user, message, title) as null|anything in items
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var/datum/tgui_checkbox_input/input = new(user, message, title, items, min_checked, max_checked, timeout, ui_state)
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input.ui_interact(user)
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input.wait()
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if (input)
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. = input.choices
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qdel(input)
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/// Window for tgui_input_checkboxes
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/datum/tgui_checkbox_input
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/// Title of the window
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var/title
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/// Message to display
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var/message
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/// List of items to display
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var/list/items
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/// List of selected items
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var/list/choices
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/// Time when the input was created
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var/start_time
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/// Timeout for the input
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var/timeout
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/// Whether the input was closed
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var/closed
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/// Minimum number of checkboxes that must be checked
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var/min_checked
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/// Maximum number of checkboxes that can be checked
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var/max_checked
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/// The TGUI UI state that will be returned in ui_state(). Default: always_state
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var/datum/ui_state/state
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/datum/tgui_checkbox_input/New(mob/user, message, title, list/items, min_checked, max_checked, timeout, ui_state)
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src.title = title
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src.message = message
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src.items = items.Copy()
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src.min_checked = min_checked
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src.max_checked = max_checked
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src.state = ui_state
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if (timeout)
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src.timeout = timeout
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start_time = world.time
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QDEL_IN(src, timeout)
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/datum/tgui_checkbox_input/Destroy(force, ...)
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SStgui.close_uis(src)
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state = null
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QDEL_NULL(items)
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return ..()
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/datum/tgui_checkbox_input/proc/wait()
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while (!closed && !QDELETED(src))
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stoplag(1)
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/datum/tgui_checkbox_input/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CheckboxInput")
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ui.open()
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/datum/tgui_checkbox_input/ui_close(mob/user)
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. = ..()
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closed = TRUE
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/datum/tgui_checkbox_input/ui_state(mob/user)
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return state
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/datum/tgui_checkbox_input/ui_data(mob/user)
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var/list/data = list()
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if(timeout)
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data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
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return data
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/datum/tgui_checkbox_input/ui_static_data(mob/user)
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var/list/data = list()
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data["items"] = items
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data["min_checked"] = min_checked
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data["max_checked"] = max_checked
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data["large_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_large)
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data["message"] = message
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data["swapped_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_swapped)
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data["title"] = title
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return data
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/datum/tgui_checkbox_input/ui_act(action, list/params)
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. = ..()
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if (.)
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return
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switch(action)
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if("submit")
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var/list/selections = params["entry"]
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if(length(selections) >= min_checked && length(selections) <= max_checked)
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set_choices(selections)
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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if("cancel")
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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return FALSE
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/datum/tgui_checkbox_input/proc/set_choices(list/selections)
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src.choices = selections.Copy()
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