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Bubberstation/code/modules/unit_tests/required_map_items.dm
SkyratBot 5ba106ec03 [MIRROR] Fixes stacking machine and adds a drone dispenser to Tram as well as the required map items list [MDB IGNORE] (#21447)
* Fixes stacking machine and adds a drone dispenser to Tram as well as the required map items list (#75653)

## About The Pull Request
Fixes #75611
Fixes #75609

This makes a small change to a few tiles outside of Science. There were
three turfs that were never actually linked to any of the modular
maintenance areas, so they just sat there as dirt turfs with nothing on
them. I changed them to metal so they'll fit with the surroundings in
each template and put the fab there, since we want it to show up in all
three of them. I can go back and add that area to each of the templates
instead if MMMiracles thinks that's a better choice, but I feel like
this works fine.

Also adds the drone dispenser to required map items so unit tests will
fail if they're not present.

## Why It's Good For The Game
Map consistency and bug fixes are good.

## Changelog
🆑
fix: Adds a drone dispenser to Tramstation.
fix: The stacking machine on Tramstation no longer has incorrect input
and output directions at roundstart.
config: Drone dispensers are now listed as required map items for
passing unit tests. If one is not present on your map, it will fail the
test.
/🆑

* Fixes stacking machine and adds a drone dispenser to Tram as well as the required map items list

---------

Co-authored-by: TheVekter <TheVekter@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2023-05-29 22:30:49 +00:00

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/**
* Tests that all expected items are mapped in roundstart.
*
* How to add an item to this test:
* - Add the typepath(s) to setup_expected_types
* - In the type's initialize, REGISTER_REQUIRED_MAP_ITEM() a minimum and maximum
*/
/datum/unit_test/required_map_items
/// A list of all typepaths that we expect to be in the required items list
var/list/expected_types = list()
/// Used to fill the expected types list with all the types we look for on the map.
/// This list will just be full of typepaths that we expect.
/// More detailed information about each item (mainly, how much of each should exist) is set on a per item basis
/datum/unit_test/required_map_items/proc/setup_expected_types()
expected_types += subtypesof(/obj/item/stamp/head)
expected_types += subtypesof(/obj/machinery/computer/department_orders)
expected_types += /obj/machinery/computer/communications
expected_types += /mob/living/carbon/human/species/monkey/punpun
expected_types += /mob/living/basic/pet/dog/corgi/ian
expected_types += /mob/living/simple_animal/parrot/poly
expected_types += /obj/machinery/drone_dispenser
/datum/unit_test/required_map_items/Run()
setup_expected_types()
var/list/required_map_items = GLOB.required_map_items.Copy()
for(var/got_type in expected_types)
var/datum/required_item/item = required_map_items[got_type]
var/items_found = item?.total_amount || 0
required_map_items -= got_type
if(items_found <= 0)
TEST_FAIL("Item [got_type] was not found, but is expected to be mapped in on mapload!")
continue
if(items_found < item.minimum_amount)
TEST_FAIL("Item [got_type] should have at least [item.minimum_amount] mapped in but only had [items_found] on mapload!")
continue
if(items_found > item.maximum_amount)
TEST_FAIL("Item [got_type] should have at most [item.maximum_amount] mapped in but had [items_found] on mapload!")
continue
// This primarily serves as a reminder to include the typepath in the expected types list above.
// However we can easily delete this line in the future if it runs into false positives.
TEST_ASSERT(length(required_map_items) == 0, "The following paths were found in required map items, but weren't checked: [english_list(required_map_items)]")
/// Datum for tracking required map items
/datum/required_item
/// Type (exact) being tracked
var/tracked_type
/// How many exist in the world
var/total_amount = 0
/// Min. amount of this type that should exist roundstart (inclusive)
var/minimum_amount = 1
/// Max. amount of this type that should exist roundstart (inclusive)
var/maximum_amount = 1
/datum/required_item/New(tracked_type, minimum_amount = 1, maximum_amount = 1)
src.tracked_type = tracked_type
src.minimum_amount = minimum_amount
src.maximum_amount = maximum_amount
total_amount += 1