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* Uplink Item Reputation Audit (#78852) ## About The Pull Request This PR removes the rep requirement from a bunch of items and reduces the requirement of two job-specific items, as a result of chatting with @ Watermelon914 with regards to what we actually want out of reputation locks. Anything which had a reputation requirement of 10 mintues or below no longer has any requirement. The detomatix, pizza bomb, and revolver also no longer have any requirement. The chemical gun and PKA pressure mod have been reduced to 15 minutes. The general thought process here is that anything which mostly affects your ability to win a fight against _one person_ isn't such a big deal. Largely rep locks should be for something which affects a wide amount of the station or turn you into a threat which requires a large number of people to engage safely (so explosives, things which give you block or deflection, or aren't expended when you use them to fight someone). Also bundles are fun and if they let people get items a little early via roulette that's fine. ## Why It's Good For The Game More options for traitors earlier in the round, in a way which (hopefully) won't simply calcify them into a single choice or mean that they can easily do something which gets the shuttle called after two minutes of everyone spawning. ## Changelog 🆑 balance: The chemical gun and PKA pressure mod traitor items are now purchasable within 15 minutes of the round starting rather than 20/30. balance: All preset bundle kits, the cash briefcase, the makarov, the revolver, the throwing weapon kit, c4, the detomatix cartridge, the large EMP bomb, gorillas, advanced mimery tome, pie cannon, clown car, His Grace, and the origami kit are now all purchasable at the start of a round. /🆑 * Uplink Item Reputation Audit --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
/datum/uplink_category/ammo
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name = "Ammunition"
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weight = 7
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/datum/uplink_item/ammo
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category = /datum/uplink_category/ammo
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surplus = 40
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/datum/uplink_item/ammo/toydarts
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name = "Box of Riot Darts"
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desc = "A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!"
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item = /obj/item/ammo_box/foambox/riot
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cost = 2
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surplus = 0
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illegal_tech = FALSE
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purchasable_from = ~UPLINK_NUKE_OPS
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/datum/uplink_item/ammo/pistol
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name = "9mm Handgun Magazine"
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desc = "An additional 8-round 9mm magazine, compatible with the Makarov pistol."
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item = /obj/item/ammo_box/magazine/m9mm
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cost = 1
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purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS)
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illegal_tech = FALSE
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/datum/uplink_item/ammo/pistolap
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name = "9mm Armour Piercing Magazine"
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desc = "An additional 8-round 9mm magazine, compatible with the Makarov pistol. \
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These rounds are less effective at injuring the target but penetrate protective gear."
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item = /obj/item/ammo_box/magazine/m9mm/ap
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cost = 2
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purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS)
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/datum/uplink_item/ammo/pistolhp
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name = "9mm Hollow Point Magazine"
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desc = "An additional 8-round 9mm magazine, compatible with the Makarov pistol. \
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These rounds are more damaging but ineffective against armour."
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item = /obj/item/ammo_box/magazine/m9mm/hp
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cost = 3
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purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS)
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/datum/uplink_item/ammo/pistolfire
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name = "9mm Incendiary Magazine"
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desc = "An additional 8-round 9mm magazine, compatible with the Makarov pistol. \
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Loaded with incendiary rounds which inflict little damage, but ignite the target."
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item = /obj/item/ammo_box/magazine/m9mm/fire
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cost = 2
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purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS)
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/datum/uplink_item/ammo/revolver
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name = ".357 Speed Loader"
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desc = "A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. \
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For when you really need a lot of things dead."
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item = /obj/item/ammo_box/a357
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cost = 4
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purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS) //nukies get their own version
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illegal_tech = FALSE
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