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* Various crew tracking fixes (#56591) Nanite Monitoring program now makes people trackable as if they have enabled their suit sensors, as stated in the program description. Now you can track people with Nanites Monitoring program using following devices: Crew pinpointer (arrow) Crew pinpointer - contractor version (arrow) Crew pinpointer (proximity) Lifeline radar (modular computers software) Also fixed multi-Z tracking for the first three devices. When the target is on different Z of the same station, it shows "?" icon. Also, the stationary crew monitor will now work properly on multi-Z stations. * Various crew tracking fixes Co-authored-by: Andrew <mt.forspam@gmail.com>
294 lines
8.9 KiB
Plaintext
294 lines
8.9 KiB
Plaintext
/datum/computer_file/program/radar //generic parent that handles most of the process
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filename = "genericfinder"
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filedesc = "debug_finder"
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ui_header = "borg_mon.gif" //DEBUG -- new icon before PR
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program_icon_state = "radarntos"
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requires_ntnet = TRUE
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transfer_access = null
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available_on_ntnet = FALSE
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usage_flags = PROGRAM_LAPTOP | PROGRAM_TABLET
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size = 5
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tgui_id = "NtosRadar"
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///List of trackable entities. Updated by the scan() proc.
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var/list/objects
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///Ref of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.
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var/atom/selected
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///Used to store when the next scan is available. Updated by the scan() proc.
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var/next_scan = 0
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///Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_icon() calls
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var/last_icon_state = ""
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///Used by the tgui interface, themed NT or Syndicate.
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var/arrowstyle = "ntosradarpointer.png"
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///Used by the tgui interface, themed for NT or Syndicate colors.
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var/pointercolor = "green"
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/datum/computer_file/program/radar/run_program(mob/living/user)
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. = ..()
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if(.)
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START_PROCESSING(SSfastprocess, src)
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return
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return FALSE
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/datum/computer_file/program/radar/kill_program(forced = FALSE)
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objects = list()
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selected = null
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/datum/computer_file/program/radar/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/datum/computer_file/program/radar/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/radar_assets),
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)
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/datum/computer_file/program/radar/ui_data(mob/user)
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var/list/data = get_header_data()
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data["selected"] = selected
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data["objects"] = list()
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data["scanning"] = (world.time < next_scan)
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for(var/list/i in objects)
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var/list/objectdata = list(
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ref = i["ref"],
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name = i["name"],
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)
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data["object"] += list(objectdata)
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data["target"] = list()
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var/list/trackinfo = track()
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if(trackinfo)
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data["target"] = trackinfo
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return data
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/datum/computer_file/program/radar/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("selecttarget")
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selected = params["ref"]
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if("scan")
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scan()
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/**
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*Updates tracking information of the selected target.
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*
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*The track() proc updates the entire set of information about the location
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*of the target, including whether the Ntos window should use a pinpointer
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*crosshair over the up/down arrows, or none in favor of a rotating arrow
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*for far away targets. This information is returned in the form of a list.
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*
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*/
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/datum/computer_file/program/radar/proc/track()
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var/atom/movable/signal = find_atom()
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if(!trackable(signal))
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return
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var/turf/here_turf = (get_turf(computer))
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var/turf/target_turf = (get_turf(signal))
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var/userot = FALSE
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var/rot = 0
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var/pointer="crosshairs"
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var/locx = (target_turf.x - here_turf.x) + 24
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var/locy = (here_turf.y - target_turf.y) + 24
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if(get_dist_euclidian(here_turf, target_turf) > 24)
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userot = TRUE
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rot = round(Get_Angle(here_turf, target_turf))
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else
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if(target_turf.z > here_turf.z)
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pointer="caret-up"
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else if(target_turf.z < here_turf.z)
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pointer="caret-down"
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var/list/trackinfo = list(
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"locx" = locx,
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"locy" = locy,
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"userot" = userot,
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"rot" = rot,
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"arrowstyle" = arrowstyle,
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"color" = pointercolor,
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"pointer" = pointer,
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)
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return trackinfo
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/**
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*
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*Checks the trackability of the selected target.
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*
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*If the target is on the computer's Z level, or both are on station Z
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*levels, and the target isn't untrackable, return TRUE.
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*Arguments:
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**arg1 is the atom being evaluated.
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*/
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/datum/computer_file/program/radar/proc/trackable(atom/movable/signal)
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if(!signal || !computer)
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return FALSE
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var/turf/here = get_turf(computer)
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var/turf/there = get_turf(signal)
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if(!here || !there)
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return FALSE //I was still getting a runtime even after the above check while scanning, so fuck it
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return (there.z == here.z) || (is_station_level(here.z) && is_station_level(there.z))
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/**
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*
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*Runs a scan of all the trackable atoms.
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*
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*Checks each entry in the GLOB of the specific trackable atoms against
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*the track() proc, and fill the objects list with lists containing the
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*atoms' names and REFs. The objects list is handed to the tgui screen
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*for displaying to, and being selected by, the user. A two second
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*sleep is used to delay the scan, both for thematical reasons as well
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*as to limit the load players may place on the server using these
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*somewhat costly loops.
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*/
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/datum/computer_file/program/radar/proc/scan()
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return
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/**
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*
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*Finds the atom in the appropriate list that the `selected` var indicates
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*
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*The `selected` var holds a REF, which is a string. A mob REF may be
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*something like "mob_209". In order to find the actual atom, we need
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*to search the appropriate list for the REF string. This is dependant
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*on the program (Lifeline uses GLOB.human_list, while Fission360 uses
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*GLOB.poi_list), but the result will be the same; evaluate the string and
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*return an atom reference.
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*/
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/datum/computer_file/program/radar/proc/find_atom()
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return
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//We use SSfastprocess for the program icon state because it runs faster than process_tick() does.
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/datum/computer_file/program/radar/process()
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if(computer.active_program != src)
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STOP_PROCESSING(SSfastprocess, src) //We're not the active program, it's time to stop.
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return
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if(!selected)
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return
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var/atom/movable/signal = find_atom()
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if(!trackable(signal))
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program_icon_state = "[initial(program_icon_state)]lost"
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if(last_icon_state != program_icon_state)
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computer.update_icon()
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last_icon_state = program_icon_state
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return
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var/here_turf = get_turf(computer)
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var/target_turf = get_turf(signal)
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var/trackdistance = get_dist_euclidian(here_turf, target_turf)
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switch(trackdistance)
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if(0)
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program_icon_state = "[initial(program_icon_state)]direct"
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if(1 to 12)
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program_icon_state = "[initial(program_icon_state)]close"
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if(13 to 24)
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program_icon_state = "[initial(program_icon_state)]medium"
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if(25 to INFINITY)
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program_icon_state = "[initial(program_icon_state)]far"
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if(last_icon_state != program_icon_state)
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computer.update_icon()
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last_icon_state = program_icon_state
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computer.setDir(get_dir(here_turf, target_turf))
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//We can use process_tick to restart fast processing, since the computer will be running this constantly either way.
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/datum/computer_file/program/radar/process_tick()
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if(computer.active_program == src)
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START_PROCESSING(SSfastprocess, src)
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///////////////////
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//Suit Sensor App//
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///////////////////
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///A program that tracks crew members via suit sensors
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/datum/computer_file/program/radar/lifeline
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filename = "lifeline"
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filedesc = "Lifeline"
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extended_desc = "This program allows for tracking of crew members via their suit sensors."
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requires_ntnet = TRUE
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transfer_access = ACCESS_MEDICAL
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available_on_ntnet = TRUE
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program_icon = "heartbeat"
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/datum/computer_file/program/radar/lifeline/find_atom()
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return locate(selected) in GLOB.human_list
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/datum/computer_file/program/radar/lifeline/scan()
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if(world.time < next_scan)
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return
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next_scan = world.time + (2 SECONDS)
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objects = list()
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/humanoid = i
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if(!trackable(humanoid))
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continue
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var/crewmember_name = "Unknown"
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if(humanoid.wear_id)
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var/obj/item/card/id/ID = humanoid.wear_id.GetID()
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if(ID?.registered_name)
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crewmember_name = ID.registered_name
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var/list/crewinfo = list(
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ref = REF(humanoid),
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name = crewmember_name,
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)
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objects += list(crewinfo)
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/datum/computer_file/program/radar/lifeline/trackable(mob/living/carbon/human/humanoid)
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if(!humanoid || !istype(humanoid))
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return FALSE
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if(..())
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if (humanoid in GLOB.nanite_sensors_list)
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return TRUE
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if (istype(humanoid.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/uniform = humanoid.w_uniform
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if(uniform.has_sensor && uniform.sensor_mode >= SENSOR_COORDS) // Suit sensors must be on maximum
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return TRUE
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return FALSE
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////////////////////////
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//Nuke Disk Finder App//
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////////////////////////
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///A program that tracks nukes and nuclear accessories
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/datum/computer_file/program/radar/fission360
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filename = "fission360"
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filedesc = "Fission360"
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program_icon_state = "radarsyndicate"
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extended_desc = "This program allows for tracking of nuclear authorization disks and warheads."
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requires_ntnet = FALSE
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transfer_access = null
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available_on_ntnet = FALSE
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available_on_syndinet = TRUE
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tgui_id = "NtosRadarSyndicate"
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program_icon = "bomb"
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arrowstyle = "ntosradarpointerS.png"
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pointercolor = "red"
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/datum/computer_file/program/radar/fission360/find_atom()
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return locate(selected) in GLOB.poi_list
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/datum/computer_file/program/radar/fission360/scan()
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if(world.time < next_scan)
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return
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next_scan = world.time + (2 SECONDS)
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objects = list()
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for(var/i in GLOB.nuke_list)
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var/obj/machinery/nuclearbomb/nuke = i
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var/list/nukeinfo = list(
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ref = REF(nuke),
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name = nuke.name,
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)
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objects += list(nukeinfo)
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var/obj/item/disk/nuclear/disk = locate() in GLOB.poi_list
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var/list/nukeinfo = list(
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ref = REF(disk),
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name = "Nuke Auth. Disk",
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)
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objects += list(nukeinfo)
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