Files
Bubberstation/code/datums/actions/mobs/dash.dm
SkyratBot 15faaa54f5 [MIRROR] Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons. [MDB IGNORE] (#17907)
* Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons.

* conflicts

* Modular!

* update modular

* icon icon icon icon icon

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2022-12-16 16:01:41 +00:00

62 lines
2.4 KiB
Plaintext

/datum/action/cooldown/mob_cooldown/dash
name = "Dash"
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "sniper_zoom"
desc = "Allows you to dash towards a position."
cooldown_time = 1.5 SECONDS
/// The range of the dash
var/dash_range = 4
/// The distance you will be from the target after you dash
var/pick_range = 5
/datum/action/cooldown/mob_cooldown/dash/Activate(atom/target_atom)
StartCooldown(360 SECONDS, 360 SECONDS)
dash_to(target_atom)
StartCooldown()
return TRUE
/datum/action/cooldown/mob_cooldown/dash/proc/dash_to(atom/dash_target)
var/list/accessable_turfs = list()
var/self_dist_to_target = 0
var/turf/own_turf = get_turf(owner)
if(!QDELETED(dash_target))
self_dist_to_target += get_dist(dash_target, own_turf)
for(var/turf/open/check_turf in RANGE_TURFS(dash_range, own_turf))
var/turf_dist_to_target = 0
if(!QDELETED(dash_target))
turf_dist_to_target += get_dist(dash_target, check_turf)
if(get_dist(owner, check_turf) >= dash_range && turf_dist_to_target <= self_dist_to_target && !islava(check_turf) && !ischasm(check_turf))
var/valid = TRUE
for(var/turf/T in get_line(own_turf, check_turf))
if(T.is_blocked_turf(TRUE))
valid = FALSE
continue
if(valid)
accessable_turfs[check_turf] = turf_dist_to_target
var/turf/target_turf
if(!QDELETED(dash_target))
var/closest_dist = dash_range
for(var/t in accessable_turfs)
if(accessable_turfs[t] < closest_dist)
closest_dist = accessable_turfs[t]
for(var/t in accessable_turfs)
if(accessable_turfs[t] != closest_dist)
accessable_turfs -= t
if(!LAZYLEN(accessable_turfs))
return
target_turf = pick(accessable_turfs)
var/turf/step_back_turf = get_step(target_turf, get_cardinal_dir(target_turf, own_turf))
var/turf/step_forward_turf = get_step(own_turf, get_cardinal_dir(own_turf, target_turf))
new /obj/effect/temp_visual/small_smoke/halfsecond(step_back_turf)
new /obj/effect/temp_visual/small_smoke/halfsecond(step_forward_turf)
var/obj/effect/temp_visual/decoy/fading/halfsecond/D = new (own_turf, owner)
owner.forceMove(step_back_turf)
playsound(own_turf, 'sound/weapons/punchmiss.ogg', 40, TRUE, -1)
owner.alpha = 0
animate(owner, alpha = 255, time = 5)
SLEEP_CHECK_DEATH(0.2 SECONDS, owner)
D.forceMove(step_forward_turf)
owner.forceMove(target_turf)
playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, TRUE, -1)
SLEEP_CHECK_DEATH(0.1 SECONDS, owner)