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* Adds runtime safety into cinematic code to stop everyone locking up (#76025) ## About The Pull Request Separates these two sections of cinematic code out in their own procs to add some runtime protection.  This keeps happening and I have really no idea why. There shouldn't be any `null`s in this list of weakrefs. I asked Lemon a while ago and they said it was a bug in some other code. So I'm just doing this instead. Because I don't know where to hunt down that issue and try-catches aren't real. Closes #76024 ## Why It's Good For The Game Runtiming in these procs is really bad because it handles setting all mobs to `notransform`. Which blocks all movement and acting and stuff. ## Changelog 🆑 Melbert code: Adds some runtime safety to Cinematic code /🆑 * Adds runtime safety into cinematic code to stop everyone locking up --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>