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* Renames delta time to be a more obvious name * updates to our code --------- Co-authored-by: oranges <email@oranges.net.nz> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
/datum/disease/decloning
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form = "Virus"
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name = "Cellular Degeneration"
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max_stages = 5
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stage_prob = 0.5
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cure_text = "Rezadone or death."
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agent = "Severe Genetic Damage"
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viable_mobtypes = list(/mob/living/carbon/human)
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desc = @"If left untreated the subject will [REDACTED]!"
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severity = "Dangerous!"
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cures = list(/datum/reagent/medicine/rezadone)
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disease_flags = CAN_CARRY|CAN_RESIST
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spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
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spread_text = "Organic meltdown"
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process_dead = TRUE
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/datum/disease/decloning/stage_act(seconds_per_tick, times_fired)
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. = ..()
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if(!.)
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return
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if(affected_mob.stat == DEAD)
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cure()
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return FALSE
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switch(stage)
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if(2)
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("itch")
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("yawn")
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if(3)
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("itch")
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("drool")
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if(SPT_PROB(1.5, seconds_per_tick))
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affected_mob.adjustCloneLoss(1, FALSE)
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your skin feels strange."))
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if(4)
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("itch")
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("drool")
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if(SPT_PROB(2.5, seconds_per_tick))
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
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affected_mob.adjustCloneLoss(2, FALSE)
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if(SPT_PROB(7.5, seconds_per_tick))
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affected_mob.adjust_stutter(6 SECONDS)
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if(5)
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("itch")
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if(SPT_PROB(1, seconds_per_tick))
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affected_mob.emote("drool")
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if(SPT_PROB(2.5, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your skin starts degrading!"))
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if(SPT_PROB(5, seconds_per_tick))
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affected_mob.adjustCloneLoss(5, FALSE)
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affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
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if(affected_mob.cloneloss >= 100)
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affected_mob.visible_message(span_danger("[affected_mob] skin turns to dust!"), span_boldwarning("Your skin turns to dust!"))
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affected_mob.dust()
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return FALSE
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