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* Buffs Wizarditis (#76156) ## About The Pull Request Basically, reworks Wizarditis so you randomly cast real (weakened) spells instead of just saying random invocations + doing a hardcoded version of teleport. Spells include Teleport, Disable Tech (small radius), Mutate, Knock, Forcewall, Blink, Smoke, Spacetime Distortion (much smaller radius), Timestop (radius of 1 (haha)), Repulse (small radius), Blind, Lightning Bolt (weaker bolt), and Swap Makes anti-magic counter wizarditis, but not cure it. Adds some more minor tells that one may be infected. Removes some old messages in favor of newer ones. ## Why It's Good For The Game Wizarditis is very lackluster for how difficult it is to obtain. Initially this started as de-hardcoding / optimizing the in built teleport function to use the actual scyar nila, but I realized how easy it would be to expand this, so I did it. Because it's funny. ## Changelog 🆑 Melbert add: Wizarditis Improved. Those infected will now randomly cast one of the following (weakened) spells at max stage: Teleport, Disable Tech, Mutate, Knock, Forcewall, Blink, Smoke, Spacetime Distortion, Timestop, Repulse, Blind, Lightning Bolt, or Swap add: A source of antimagic will prevent Wizarditis's ill effects, but won't cure you. /🆑 * Buffs Wizarditis --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
186 lines
6.7 KiB
Plaintext
186 lines
6.7 KiB
Plaintext
/datum/disease/wizarditis
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name = "Wizarditis"
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max_stages = 4
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spread_text = "Airborne"
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cure_text = "The Manly Dorf"
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cures = list(/datum/reagent/consumable/ethanol/manly_dorf)
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cure_chance = 100
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agent = "Rincewindus Vulgaris"
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viable_mobtypes = list(/mob/living/carbon/human)
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disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
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spreading_modifier = 0.75
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desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. \
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Subjects affected show the signs of brain damage, yelling obscure sentences or total gibberish. \
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On late stages subjects sometime express the feelings of inner power, and cite \
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'the ability to control the forces of cosmos themselves!' \
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A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition. \
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A form of magical grounding can help, too, but will not cure it on its own."
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severity = DISEASE_SEVERITY_HARMFUL
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required_organs = list(/obj/item/bodypart/head)
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/// List of random non-targeted spells to pick from to cast
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var/list/datum/action/cooldown/spell/random_spells = list()
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/// List of random targeted spells to pick from to cast
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var/list/datum/action/cooldown/spell/random_targeted_spells = list()
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/// The hat type to give the infected
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var/hat_type
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/// The robe type to give the infected
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var/robe_type
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/datum/disease/wizarditis/after_add()
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switch(pick("blue", "red", "yellow"))
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if("blue")
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hat_type = /obj/item/clothing/head/wizard
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robe_type = /obj/item/clothing/suit/wizrobe
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if("red")
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hat_type = /obj/item/clothing/head/wizard/red
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robe_type = /obj/item/clothing/suit/wizrobe/red
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if("yellow")
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hat_type = /obj/item/clothing/head/wizard/yellow
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robe_type = /obj/item/clothing/suit/wizrobe/yellow
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init_spells()
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/datum/disease/wizarditis/Destroy()
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QDEL_LIST(random_spells)
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QDEL_LIST(random_targeted_spells)
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return ..()
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/datum/disease/wizarditis/stage_act(seconds_per_tick, times_fired)
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. = ..()
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if(!.)
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return
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if(affected_mob.can_block_magic(charge_cost = 0))
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update_stage(1)
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return
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if(stage >= 3 && SPT_PROB(0.15 * stage, seconds_per_tick))
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var/datum/action/cooldown/spell/picked = pick(random_spells)
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if(!picked.try_invoke(affected_mob, feedback = FALSE))
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to_chat(affected_mob, span_danger("You feel something building up inside... but the feeling passes."))
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return
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picked.spell_feedback(affected_mob)
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return
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if(stage <= 3 && SPT_PROB(0.33 * stage, seconds_per_tick))
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affected_mob.manual_emote("sniffles.")
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switch(stage)
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if(2)
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")]."))
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if(3)
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel [pick("the magic bubbling in your veins", "that this location gives you a +1 to INT", "an urge to summon familiar")]."))
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spawn_wizard_clothes(10)
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if(4)
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel [pick("the tidal wave of raw power building inside", "that this location gives you a +2 to INT and +1 to WIS", "an urge to teleport")]."))
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spawn_wizard_clothes(50)
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if(SPT_PROB(0.2, seconds_per_tick))
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if(prob(15))
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var/list/targets = list()
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var/datum/action/cooldown/spell/target_picked = pick(random_targeted_spells)
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for(var/mob/living/potential_target in view(affected_mob))
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if(potential_target == affected_mob)
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continue
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targets += potential_target
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if(length(targets))
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target_picked.Activate(pick(targets))
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affected_mob.emote("cough")
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return
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var/datum/action/cooldown/spell/picked = pick(random_spells)
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picked.Activate(affected_mob)
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affected_mob.emote("sneeze")
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return
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/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
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if(prob(chance) && affected_mob.usable_hands >= 1)
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var/obj/item/staff/funny_staff = new(affected_mob)
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if(!affected_mob.put_in_hands(funny_staff))
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qdel(funny_staff)
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if(!ishuman(affected_mob))
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return
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var/mob/living/carbon/human/human_mob = affected_mob
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if(prob(chance) && !(human_mob.head?.item_flags & CASTING_CLOTHES))
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if(human_mob.dropItemToGround(human_mob.head))
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human_mob.equip_to_slot_or_del(new hat_type(human_mob), ITEM_SLOT_HEAD)
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if(prob(chance) && !(human_mob.wear_suit?.item_flags & CASTING_CLOTHES))
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if(human_mob.dropItemToGround(human_mob.wear_suit))
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human_mob.equip_to_slot_or_del(new robe_type(human_mob), ITEM_SLOT_OCLOTHING)
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if(prob(chance) && !istype(human_mob.shoes, /obj/item/clothing/shoes/sandal/magic))
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if(human_mob.dropItemToGround(human_mob.shoes))
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human_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(human_mob), ITEM_SLOT_FEET)
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/datum/disease/wizarditis/proc/init_spells()
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// Some self cast spells
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var/datum/action/cooldown/spell/teleport/area_teleport/wizard/sneeze_teleport = new(src)
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sneeze_teleport.randomise_selection = TRUE
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random_spells += sneeze_teleport
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var/datum/action/cooldown/spell/emp/disable_tech/sneeze_emp = new(src)
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sneeze_emp.emp_heavy = 1
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sneeze_emp.emp_light = 2
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random_spells += sneeze_emp
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var/datum/action/cooldown/spell/apply_mutations/mutate/sneeze_mutate = new(src)
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sneeze_mutate.mutation_duration = 3 SECONDS
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random_spells += sneeze_mutate
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var/datum/action/cooldown/spell/aoe/knock/sneeze_knock = new(src)
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random_spells += sneeze_knock
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var/datum/action/cooldown/spell/forcewall/sneeze_forcewall = new(src)
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random_spells += sneeze_forcewall
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var/datum/action/cooldown/spell/teleport/radius_turf/blink/sneeze_blink = new(src)
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sneeze_blink.inner_tele_radius = 1
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sneeze_blink.outer_tele_radius = 3
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random_spells += sneeze_blink
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var/datum/action/cooldown/spell/smoke/sneeze_smoke = new(src)
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sneeze_smoke.smoke_amt = 2
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random_spells += sneeze_smoke
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var/datum/action/cooldown/spell/spacetime_dist/sneeze_spacetime = new(src)
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sneeze_spacetime.scramble_radius = 2
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sneeze_spacetime.duration = 5 SECONDS
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random_spells += sneeze_spacetime
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var/datum/action/cooldown/spell/timestop/sneeze_timestop = new(src)
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sneeze_timestop.timestop_range = 1 // heh
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sneeze_timestop.timestop_duration = 5 SECONDS
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random_spells += sneeze_timestop
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var/datum/action/cooldown/spell/aoe/repulse/sneeze_repulse = new(src)
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sneeze_repulse.aoe_radius = 2
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sneeze_repulse.max_throw = 3
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random_spells += sneeze_repulse
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// Some targeted spells
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var/datum/action/cooldown/spell/pointed/blind/cough_blind = new(src)
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cough_blind.eye_blind_duration = 2 SECONDS
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cough_blind.eye_blur_duration = 10 SECONDS
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random_targeted_spells += cough_blind
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var/datum/action/cooldown/spell/pointed/projectile/lightningbolt/cough_zap = new(src)
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cough_zap.bolt_range /= 3
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cough_zap.bolt_power /= 3
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random_targeted_spells += cough_zap
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var/datum/action/cooldown/spell/pointed/swap/cough_swap = new(src)
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random_targeted_spells += cough_swap
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