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* Burning and acid components fixes and improvements * conflicts --------- Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
// All the smoke variant particles.
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/particles/smoke
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icon = 'icons/effects/particles/smoke.dmi'
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icon_state = list("smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 2)
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width = 100
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height = 100
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count = 1000
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spawning = 4
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lifespan = 1.5 SECONDS
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fade = 1 SECONDS
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velocity = list(0, 0.4, 0)
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position = list(6, 0, 0)
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drift = generator(GEN_SPHERE, 0, 2, NORMAL_RAND)
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friction = 0.2
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gravity = list(0, 0.95)
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grow = 0.05
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/particles/smoke/burning
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position = list(0, 0, 0)
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/particles/smoke/burning/small
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spawning = 1
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scale = list(0.8, 0.8)
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velocity = list(0, 0.4, 0)
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/particles/smoke/steam
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icon_state = list("steam_1" = 1, "steam_2" = 1, "steam_3" = 2)
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fade = 1.5 SECONDS
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/particles/smoke/steam/mild
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spawning = 1
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velocity = list(0, 0.3, 0)
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friction = 0.25
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/particles/smoke/steam/bad
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icon_state = list("steam_1" = 1, "smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 1)
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spawning = 2
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velocity = list(0, 0.25, 0)
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/particles/smoke/ash
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icon_state = list("ash_1" = 2, "ash_2" = 2, "ash_3" = 1, "smoke_1" = 3, "smoke_2" = 2)
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count = 500
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spawning = 1
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lifespan = 1 SECONDS
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fade = 0.2 SECONDS
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fadein = 0.7 SECONDS
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position = generator(GEN_VECTOR, list(-3, 5, 0), list(3, 6.5, 0), NORMAL_RAND)
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velocity = generator(GEN_VECTOR, list(-0.1, 0.4, 0), list(0.1, 0.5, 0), NORMAL_RAND)
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