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* made the bee a basic insect (#76971) ## About The Pull Request the bee now a baisc insect he will now go to find his home and he will go and pollinated the plants and helped the queen make children by polliniting the plants and he will. the queen will leve the hive more rarely than the normal bees so she can stay in the hive to make kids ## Why It's Good For The Game the bee now is a basic insect so it means he have a better ai ## Changelog 🆑 balance: the bee now can fly over the machines so its easy for him to go to the hydroponics machine fix: player bees now will not be stuck inside the hive if he entered it, they can now leave it fix: fixed a har deleted when the hive is deleted all the bees still have a refence to the hive now its fixed fix: now when a player interacted with the bee hive the bees will now leave the hive to defend the hive (it was glitched) refactor: the bees now are a basic insect. /🆑 * made the bee a basic insect * Merge conflict --------- Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
89 lines
3.6 KiB
Plaintext
89 lines
3.6 KiB
Plaintext
/obj/item/food/monkeycube
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name = "monkey cube"
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desc = "Just add water!"
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icon_state = "monkeycube"
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bite_consumption = 12
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food_reagents = list(/datum/reagent/monkey_powder = 30)
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tastes = list("the jungle" = 1, "bananas" = 1)
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foodtypes = MEAT | SUGAR
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food_flags = FOOD_FINGER_FOOD
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w_class = WEIGHT_CLASS_TINY
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var/faction
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var/spawned_mob = /mob/living/carbon/human/species/monkey
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/obj/item/food/monkeycube/proc/Expand()
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var/mob/spammer = get_mob_by_key(fingerprintslast)
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var/mob/living/bananas = new spawned_mob(drop_location(), TRUE, spammer)
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if(faction)
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bananas.faction = faction
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if (!QDELETED(bananas))
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visible_message(span_notice("[src] expands!"))
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bananas.log_message("spawned via [src], Last attached mob: [key_name(spammer)].", LOG_ATTACK)
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else if (!spammer) // Visible message in case there are no fingerprints
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visible_message(span_notice("[src] fails to expand!"))
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qdel(src)
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/obj/item/food/monkeycube/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is putting [src] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!"))
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var/eating_success = do_after(user, 1 SECONDS, src)
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if(QDELETED(user)) //qdeletion: the nuclear option of self-harm
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return SHAME
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if(!eating_success || QDELETED(src)) //checks if src is gone or if they failed to wait for a second
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user.visible_message(span_suicide("[user] chickens out!"))
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return SHAME
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if(HAS_TRAIT(user, TRAIT_NOHUNGER)) //plasmamen don't have saliva/stomach acid
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user.visible_message(span_suicide("[user] realizes [user.p_their()] body won't activate [src]!")
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,span_warning("Your body won't activate [src]..."))
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return SHAME
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playsound(user, 'sound/items/eatfood.ogg', rand(10, 50), TRUE)
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user.temporarilyRemoveItemFromInventory(src) //removes from hands, keeps in M
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addtimer(CALLBACK(src, PROC_REF(finish_suicide), user), 15) //you've eaten it, you can run now
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return MANUAL_SUICIDE
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/obj/item/food/monkeycube/proc/finish_suicide(mob/living/user) ///internal proc called by a monkeycube's suicide_act using a timer and callback. takes as argument the mob/living who activated the suicide
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if(QDELETED(user) || QDELETED(src))
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return
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if(src.loc != user) //how the hell did you manage this
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to_chat(user, span_warning("Something happened to [src]..."))
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return
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Expand()
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user.visible_message(span_danger("[user]'s torso bursts open as a primate emerges!"))
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user.gib(null, TRUE, null, TRUE)
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/obj/item/food/monkeycube/syndicate
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faction = list(FACTION_NEUTRAL, ROLE_SYNDICATE)
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/obj/item/food/monkeycube/gorilla
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name = "gorilla cube"
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desc = "A Waffle Co. brand gorilla cube. Now with extra molecules!"
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bite_consumption = 20
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food_reagents = list(
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/datum/reagent/monkey_powder = 30,
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/datum/reagent/medicine/strange_reagent = 5,
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)
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tastes = list("the jungle" = 1, "bananas" = 1, "jimmies" = 1)
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spawned_mob = /mob/living/simple_animal/hostile/gorilla
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/obj/item/food/monkeycube/chicken
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name = "chicken cube"
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desc = "A new Nanotrasen classic, the chicken cube. Tastes like everything!"
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bite_consumption = 20
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food_reagents = list(
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/datum/reagent/consumable/eggyolk = 30,
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/datum/reagent/medicine/strange_reagent = 1,
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)
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tastes = list("chicken" = 1, "the country" = 1, "chicken bouillon" = 1)
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spawned_mob = /mob/living/basic/chicken
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/obj/item/food/monkeycube/bee
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name = "bee cube"
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desc = "We were sure it was a good idea. Just add water."
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bite_consumption = 20
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food_reagents = list(
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/datum/reagent/consumable/honey = 10,
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/datum/reagent/toxin = 5,
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/datum/reagent/medicine/strange_reagent = 1,
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)
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tastes = list("buzzing" = 1, "honey" = 1, "regret" = 1)
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spawned_mob = /mob/living/basic/bee
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