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Bubberstation/code/game/objects/items/implants/implant.dm
SkyratBot 2f5c7f8389 [MIRROR] Icon folder cleaning wave one [MDB IGNORE] (#22374)
* Icon folder cleaning wave one

* Fixe a merge conflict

* Fixes some more merge conflicts

* Fixes some modular icon paths

* Fixes even more modular icon paths...

Hopefully that's the last of them

* Fixes some merge discrepencies

* More merge issues

* ok

* not ok

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-13 16:24:33 -04:00

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/**
* Parent class for all implants
*/
/obj/item/implant
name = "implant"
icon = 'icons/hud/implants.dmi'
icon_state = "generic" //Shows up as the action button icon
item_flags = ABSTRACT | DROPDEL
resistance_flags = INDESTRUCTIBLE
// This gives the user an action button that allows them to activate the implant.
// If the implant needs no action button, then null this out.
// Or, if you want to add a unique action button, then replace this.
actions_types = list(/datum/action/item_action/hands_free/activate)
///the mob that's implanted with this
var/mob/living/imp_in = null
///implant color, used for selecting either the "b" version or the "r" version of the implant case sprite when the implant is in a case.
var/implant_color = "b"
///if false, upon implantation of a duplicate implant, an attempt to combine the new implant's uses with the old one's uses will be made, deleting the new implant if successful or stopping the implantation if not
var/allow_multiple = FALSE
///how many times this can do something, only relevant for implants with limited uses
var/uses = -1
/obj/item/implant/proc/activate()
SEND_SIGNAL(src, COMSIG_IMPLANT_ACTIVATED)
/obj/item/implant/ui_action_click()
INVOKE_ASYNC(src, PROC_REF(activate), "action_button")
/obj/item/implant/item_action_slot_check(slot, mob/user)
return user == imp_in
/obj/item/implant/proc/can_be_implanted_in(mob/living/target)
if(issilicon(target))
return FALSE
if(isslime(target))
return TRUE
if(!isanimal_or_basicmob(target))
return TRUE
return !(target.mob_biotypes & (MOB_ROBOTIC|MOB_MINERAL|MOB_SPIRIT))
/**
* What does the implant do upon injection?
*
* return true if the implant injects
* return false if there is no room for implant / it fails
* Arguments:
* * mob/living/target - mob being implanted
* * mob/user - mob doing the implanting
* * silent - unused here
* * force - if true, implantation will not fail if can_be_implanted_in returns false
*/
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
return
LAZYINITLIST(target.implants)
if(!force && !can_be_implanted_in(target))
return FALSE
for(var/X in target.implants)
var/obj/item/implant/other_implant = X
var/flags = SEND_SIGNAL(other_implant, COMSIG_IMPLANT_OTHER, args, src)
if(flags & COMPONENT_STOP_IMPLANTING)
UNSETEMPTY(target.implants)
return FALSE
if(flags & COMPONENT_DELETE_NEW_IMPLANT)
UNSETEMPTY(target.implants)
qdel(src)
return TRUE
if(flags & COMPONENT_DELETE_OLD_IMPLANT)
qdel(other_implant)
continue
if(!istype(other_implant, type) || allow_multiple)
continue
if(other_implant.uses < initial(other_implant.uses)*2)
if(uses == -1)
other_implant.uses = -1
else
other_implant.uses = min(other_implant.uses + uses, initial(other_implant.uses)*2)
qdel(src)
return TRUE
else
return FALSE
forceMove(target)
imp_in = target
target.implants += src
for(var/datum/action/implant_action as anything in actions)
implant_action.Grant(target)
if(ishuman(target))
var/mob/living/carbon/human/target_human = target
target_human.sec_hud_set_implants()
if(user)
log_combat(user, target, "implanted", "\a [name]")
SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTED, target, user, silent, force)
return TRUE
/**
* Remove implant from mob.
*
* This removes the effects of the implant and moves it out of the mob and into nullspace.
* Arguments:
* * mob/living/source - What the implant is being removed from
* * silent - unused here
* * special - unused here
*/
/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
moveToNullspace()
imp_in = null
source.implants -= src
for(var/datum/action/implant_action as anything in actions)
implant_action.Remove(source)
if(ishuman(source))
var/mob/living/carbon/human/human_source = source
human_source.sec_hud_set_implants()
SEND_SIGNAL(src, COMSIG_IMPLANT_REMOVED, source, silent, special)
return TRUE
/obj/item/implant/Destroy()
if(imp_in)
removed(imp_in)
return ..()
/**
* Gets implant specifications for the implant pad
*/
/obj/item/implant/proc/get_data()
return "No information available"
/obj/item/implant/dropped(mob/user)
. = TRUE
..()