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Bubberstation/code/game/objects/items/stacks/rods.dm
SkyratBot 8314290832 [MIRROR] Experimental Mineral Balance PR. [MDB IGNORE] (#21784)
* Experimental Mineral Balance PR. (#75437)

Good morning fokes, this PR is going to attempt to tweak around some of
the values of mineral costs in-game in the hopes of making the mineral
economy more engaging to the base gameplay loop, in the hopes that by
making it more self-realized, it would allow for better integration with
the rest of the gameplay loop as well as so that it doesn't completely
overshadow the credit economy. That said, **this pr only makes changes
to mined and station minerals**.

So, the base change is as follows: items with designated costs of
minerals below 1000 minerals, as designated in #75052 as
`SMALL_MATERIAL_AMOUNT`, have been left alone. Any item above 1000 or
2000, from `HALF_SHEET_MATERIAL_AMOUNT` and `SHEET_MATERIAL_AMOUNT` have
been adjusted, as sheets will now contain **100 minerals each**.

For example, if an object costed 4000 iron, 1000 glass, and 500 diamond
with the old numbers, with the changes to these defines, that item would
cost 2000 iron, 500 glass, and 500 diamond.

* Experimental Mineral Balance PR.

* materials

* more mats

* more mats

* Update medical_designs.dm

---------

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-06-12 13:04:33 -07:00

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GLOBAL_LIST_INIT(rod_recipes, list ( \
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = TRUE, on_solid_ground = FALSE, check_density = FALSE, category = CAT_STRUCTURE), \
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_FURNITURE), \
new/datum/stack_recipe("scooter frame", /obj/item/scooter_frame, 10, time = 25, one_per_turf = FALSE, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("linen bin", /obj/structure/bedsheetbin/empty, 2, time = 5, one_per_turf = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("railing", /obj/structure/railing, 6, time = 3.6 SECONDS, check_direction = TRUE, category = CAT_STRUCTURE), \
new/datum/stack_recipe("tank holder", /obj/structure/tank_holder, 2, time = 5, one_per_turf = TRUE, on_solid_ground = FALSE, check_density = FALSE, category = CAT_FURNITURE), \
new/datum/stack_recipe("ladder", /obj/structure/ladder/crafted, 15, time = 150, one_per_turf = TRUE, on_solid_ground = FALSE, check_density = FALSE, category = CAT_STRUCTURE), \
new/datum/stack_recipe("catwalk floor tile", /obj/item/stack/tile/catwalk_tile, 1, 4, 20, category = CAT_TILES), \
new/datum/stack_recipe("stairs frame", /obj/structure/stairs_frame, 10, time = 5 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_STRUCTURE), \
new/datum/stack_recipe("white cane", /obj/item/cane/white, 3, time = 10, one_per_turf = FALSE, category = CAT_TOOLS), \
))
/obj/item/stack/rods
name = "iron rod"
desc = "Some rods. Can be used for building or something."
singular_name = "iron rod"
icon_state = "rods"
inhand_icon_state = "rods"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_NORMAL
force = 9
throwforce = 10
throw_speed = 3
throw_range = 7
demolition_mod = 1.25
mats_per_unit = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT)
max_amount = 50
attack_verb_continuous = list("hits", "bludgeons", "whacks")
attack_verb_simple = list("hit", "bludgeon", "whack")
hitsound = 'sound/weapons/gun/general/grenade_launch.ogg'
embedding = list(embed_chance = 50)
novariants = TRUE
matter_amount = 2
cost = HALF_SHEET_MATERIAL_AMOUNT
source = /datum/robot_energy_storage/material/iron
merge_type = /obj/item/stack/rods
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!"))//it looks like theyre ur mum
return BRUTELOSS
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
update_appearance()
AddElement(/datum/element/openspace_item_click_handler)
var/static/list/tool_behaviors = list(
TOOL_WELDER = list(
SCREENTIP_CONTEXT_LMB = "Craft iron sheets",
SCREENTIP_CONTEXT_RMB = "Craft floor tiles",
),
)
AddElement(/datum/element/contextual_screentip_tools, tool_behaviors)
/obj/item/stack/rods/handle_openspace_click(turf/target, mob/user, proximity_flag, click_parameters)
if(proximity_flag)
target.attackby(src, user, click_parameters)
/obj/item/stack/rods/get_main_recipes()
. = ..()
. += GLOB.rod_recipes
/obj/item/stack/rods/update_icon_state()
. = ..()
var/amount = get_amount()
if(amount <= 5)
icon_state = "rods-[amount]"
else
icon_state = "rods"
/obj/item/stack/rods/welder_act(mob/living/user, obj/item/tool)
if(get_amount() < 2)
balloon_alert(user, "not enough rods!")
return
if(tool.use_tool(src, user, delay = 0, volume = 40))
var/obj/item/stack/sheet/iron/new_item = new(user.loc)
user.visible_message(
span_notice("[user.name] shaped [src] into iron sheets with [tool]."),
blind_message = span_hear("You hear welding."),
vision_distance = COMBAT_MESSAGE_RANGE,
ignored_mobs = user
)
use(2)
user.put_in_inactive_hand(new_item)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/stack/rods/welder_act_secondary(mob/living/user, obj/item/tool)
if(tool.use_tool(src, user, delay = 0, volume = 40))
var/obj/item/stack/tile/iron/two/new_item = new(user.loc)
user.visible_message(
span_notice("[user.name] shaped [src] into floor tiles with [tool]."),
blind_message = span_hear("You hear welding."),
vision_distance = COMBAT_MESSAGE_RANGE,
ignored_mobs = user
)
use(1)
user.put_in_inactive_hand(new_item)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/stack/rods/welder_act_secondary(mob/living/user, obj/item/tool)
if(tool.use_tool(src, user, delay = 0, volume = 40))
var/obj/item/stack/tile/iron/two/new_item = new(user.loc)
user.visible_message(
span_notice("[user.name] shaped [src] into floor tiles with [tool]."),
blind_message = span_hear("You hear welding."),
vision_distance = COMBAT_MESSAGE_RANGE,
ignored_mobs = user
)
use(1)
user.put_in_inactive_hand(new_item)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/stack/rods/cyborg/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stack/rods/two
amount = 2
/obj/item/stack/rods/ten
amount = 10
/obj/item/stack/rods/twentyfive
amount = 25
/obj/item/stack/rods/fifty
amount = 50
/obj/item/stack/rods/lava
name = "heat resistant rod"
desc = "Treated, specialized iron rods. When exposed to the vaccum of space their coating breaks off, but they can hold up against the extreme heat of active lava."
singular_name = "heat resistant rod"
icon_state = "rods"
inhand_icon_state = "rods"
color = "#5286b9ff"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_NORMAL
mats_per_unit = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma=SMALL_MATERIAL_AMOUNT*5, /datum/material/titanium=SHEET_MATERIAL_AMOUNT)
max_amount = 30
resistance_flags = FIRE_PROOF | LAVA_PROOF
merge_type = /obj/item/stack/rods/lava
/obj/item/stack/rods/lava/thirty
amount = 30