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* Minerals have been refactored so costs and minerals in items are now in terms of mineral defines. * AI GEN RUN ONE --------- Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
15 lines
636 B
Plaintext
15 lines
636 B
Plaintext
/obj/item/stack/sheet/hot_ice
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name = "hot ice"
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icon_state = "hot-ice"
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inhand_icon_state = null
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singular_name = "hot ice piece"
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icon = 'icons/obj/stack_objects.dmi'
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mats_per_unit = list(/datum/material/hot_ice=SHEET_MATERIAL_AMOUNT)
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grind_results = list(/datum/reagent/toxin/hot_ice = 25)
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material_type = /datum/material/hot_ice
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merge_type = /obj/item/stack/sheet/hot_ice
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/obj/item/stack/sheet/hot_ice/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] begins licking \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return FIRELOSS//dont you kids know that stuff is toxic?
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