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* Reworks Duffel Bags (Zippers) * Update backpack.dm * Duiffel Spotfix * error fixes * Update backpack.dm * Update code/modules/antagonists/cult/cult.dm * Update backpack.dm --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
84 lines
2.1 KiB
Plaintext
84 lines
2.1 KiB
Plaintext
/obj/item/storage
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name = "storage"
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icon = 'icons/obj/storage/storage.dmi'
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w_class = WEIGHT_CLASS_NORMAL
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var/rummage_if_nodrop = TRUE
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/// Should we preload the contents of this type?
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/// BE CAREFUL, THERE'S SOME REALLY NASTY SHIT IN THIS TYPEPATH
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/// SANTA IS EVIL
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var/preload = FALSE
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/// What storage type to use for this item
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var/datum/storage/storage_type = /datum/storage
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/obj/item/storage/Initialize(mapload)
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. = ..()
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create_storage(storage_type = storage_type)
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PopulateContents()
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for (var/obj/item/item in src)
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item.item_flags |= IN_STORAGE
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/obj/item/storage/create_storage(
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max_slots,
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max_specific_storage,
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max_total_storage,
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numerical_stacking,
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allow_quick_gather,
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allow_quick_empty,
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collection_mode,
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attack_hand_interact,
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list/canhold,
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list/canthold,
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storage_type,
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)
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if(!storage_type) // If no type was passed in, default to what we already have
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storage_type = src.storage_type
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return ..()
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/obj/item/storage/AllowDrop()
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return FALSE
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/obj/item/storage/contents_explosion(severity, target)
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switch(severity)
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if(EXPLODE_DEVASTATE)
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SSexplosions.high_mov_atom += contents
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if(EXPLODE_HEAVY)
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SSexplosions.med_mov_atom += contents
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if(EXPLODE_LIGHT)
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SSexplosions.low_mov_atom += contents
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/obj/item/storage/canStrip(mob/who)
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. = ..()
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if(!. && rummage_if_nodrop)
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return TRUE
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/obj/item/storage/doStrip(mob/who)
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if(HAS_TRAIT(src, TRAIT_NODROP) && rummage_if_nodrop)
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atom_storage.remove_all()
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return TRUE
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return ..()
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/obj/item/storage/contents_explosion(severity, target)
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//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
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/obj/item/storage/proc/PopulateContents()
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/obj/item/storage/proc/emptyStorage()
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atom_storage.remove_all()
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/obj/item/storage/Destroy()
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for(var/obj/important_thing in contents)
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if(!(important_thing.resistance_flags & INDESTRUCTIBLE))
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continue
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important_thing.forceMove(drop_location())
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return ..()
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/// Returns a list of object types to be preloaded by our code
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/// I'll say it again, be very careful with this. We only need it for a few things
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/// Don't do anything stupid, please
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/obj/item/storage/proc/get_types_to_preload()
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return
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