Files
Bubberstation/code/modules/events/brain_trauma.dm
SkyratBot 3464b6bfb2 [MIRROR] Refactors Regenerate Organs, and a few organ helpers [MDB IGNORE] (#20094)
* Refactors Regenerate Organs, and a few organ helpers

* MERGE CONFLICTS

* GETORGANSLOT > GET_ORGAN_SLOT

* GETORGAN > get_organ_by_type

* lint repairs

* more lint

* Update tgstation.dme

* Update surgery_step.dm

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-01 02:51:06 +01:00

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/datum/round_event_control/brain_trauma
name = "Spontaneous Brain Trauma"
typepath = /datum/round_event/brain_trauma
weight = 25
category = EVENT_CATEGORY_HEALTH
description = "A crewmember gains a random trauma."
min_wizard_trigger_potency = 2
max_wizard_trigger_potency = 6
/datum/round_event/brain_trauma
fakeable = FALSE
/datum/round_event/brain_trauma/start()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!H.client)
continue
if(H.stat == DEAD) // What are you doing in this list
continue
if(!H.get_organ_by_type(/obj/item/organ/internal/brain)) // If only I had a brain
continue
if(!(H.mind.assigned_role.job_flags & JOB_CREW_MEMBER)) //please stop giving my centcom admin gimmicks full body paralysis
continue
traumatize(H)
announce_to_ghosts(H)
break
/datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H)
var/resistance = pick(
50;TRAUMA_RESILIENCE_BASIC,
30;TRAUMA_RESILIENCE_SURGERY,
15;TRAUMA_RESILIENCE_LOBOTOMY,
5;TRAUMA_RESILIENCE_MAGIC)
var/trauma_type = pick_weight(list(
BRAIN_TRAUMA_MILD = 60,
BRAIN_TRAUMA_SEVERE = 30,
BRAIN_TRAUMA_SPECIAL = 10
))
H.gain_trauma_type(trauma_type, resistance)