Files
Bubberstation/code/modules/holodeck/holo_effect.dm
SkyratBot 46ee262598 [MIRROR] made the bee a basic insect [MDB IGNORE] (#22652)
* made the bee a basic insect (#76971)

## About The Pull Request
the bee now a baisc insect he will now go to find his home and he will
go and pollinated the plants and helped the queen make children by
polliniting the plants and he will. the queen will leve the hive more
rarely than the normal bees so she can stay in the hive to make kids

## Why It's Good For The Game
the bee now is a basic insect so it means he have a better ai

## Changelog
🆑
balance: the bee now can fly over the machines so its easy for him to go
to the hydroponics machine
fix: player bees now will not be stuck inside the hive if he entered it,
they can now leave it
fix: fixed a har deleted when the hive is deleted all the bees still
have a refence to the hive now its fixed
fix: now when a player interacted with the bee hive the bees will now
leave the hive to defend the hive (it was glitched)
refactor: the bees now are a basic insect.
/🆑

* made the bee a basic insect

* Merge conflict

---------

Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-07-24 01:21:59 -04:00

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/*
The holodeck activates these shortly after the program loads,
and deactivates them immediately before changing or disabling the holodeck.
These remove snowflake code for special holodeck functions.
*/
/obj/effect/holodeck_effect
icon = 'icons/hud/screen_gen.dmi'
icon_state = "x2"
invisibility = INVISIBILITY_ABSTRACT
/obj/effect/holodeck_effect/proc/activate(obj/machinery/computer/holodeck/HC)
return
/obj/effect/holodeck_effect/proc/deactivate(obj/machinery/computer/holodeck/HC)
qdel(src)
return
// Called by the holodeck computer as long as the program is running
/obj/effect/holodeck_effect/proc/tick(obj/machinery/computer/holodeck/HC)
return
/obj/effect/holodeck_effect/proc/safety(active)
return
// Generates a holodeck-tracked card deck
/obj/effect/holodeck_effect/cards
icon = 'icons/obj/toys/playing_cards.dmi'
icon_state = "deck_syndicate_full"
/obj/effect/holodeck_effect/cards/activate(obj/machinery/computer/holodeck/holodeck)
var/obj/item/toy/cards/deck/syndicate/holographic/deck = new(loc, holodeck)
deck.flags_1 |= HOLOGRAM_1
return deck
/obj/effect/holodeck_effect/sparks/activate(obj/machinery/computer/holodeck/HC)
var/turf/T = get_turf(src)
if(T)
var/datum/effect_system/spark_spread/s = new
s.set_up(3, 1, T)
s.start()
T.temperature = 5000 //Why? not quite sure to be honest with you
T.hotspot_expose(50000,50000,1)
/obj/effect/holodeck_effect/random_book
/obj/effect/holodeck_effect/random_book/activate(obj/machinery/computer/holodeck/father_holodeck)
var/static/banned_books = list(/obj/item/book/manual/random, /obj/item/book/manual/nuclear, /obj/item/book/manual/wiki)
var/newtype = pick(subtypesof(/obj/item/book/manual) - banned_books)
var/obj/item/book/manual/to_spawn = new newtype(loc)
to_spawn.flags_1 |= (HOLOGRAM_1 | NODECONSTRUCT_1)
return to_spawn
/obj/effect/holodeck_effect/mobspawner
var/mobtype = /mob/living/basic/carp/holographic
var/mob/our_mob = null
/obj/effect/holodeck_effect/mobspawner/activate(obj/machinery/computer/holodeck/HC)
if(islist(mobtype))
mobtype = pick(mobtype)
our_mob = new mobtype(loc)
our_mob.flags_1 |= HOLOGRAM_1
// these vars are not really standardized but all would theoretically create stuff on death
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & our_mob.vars)
our_mob.vars[v] = null
RegisterSignal(our_mob, COMSIG_QDELETING, PROC_REF(handle_mob_delete))
return our_mob
/obj/effect/holodeck_effect/mobspawner/deactivate(obj/machinery/computer/holodeck/HC)
if(our_mob)
HC.derez(our_mob)
qdel(src)
/obj/effect/holodeck_effect/mobspawner/proc/handle_mob_delete(datum/source)
SIGNAL_HANDLER
our_mob = null
/obj/effect/holodeck_effect/mobspawner/pet
/obj/effect/holodeck_effect/mobspawner/pet/Initialize(mapload)
. = ..()
mobtype = list(
/mob/living/basic/butterfly,
/mob/living/basic/chick/permanent,
/mob/living/basic/pet/fox/docile,
/mob/living/basic/rabbit,
)
mobtype += pick(
/mob/living/basic/pet/dog/corgi,
/mob/living/basic/pet/dog/corgi/puppy,
/mob/living/basic/pet/dog/pug,
)
mobtype += pick(
/mob/living/simple_animal/pet/cat,
/mob/living/simple_animal/pet/cat/kitten,
)
/obj/effect/holodeck_effect/mobspawner/bee
mobtype = /mob/living/basic/bee/toxin
/obj/effect/holodeck_effect/mobspawner/monkey
mobtype = /mob/living/simple_animal/holodeck_monkey
/obj/effect/holodeck_effect/mobspawner/penguin
mobtype = /mob/living/basic/pet/penguin/emperor/neuter
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize(mapload)
if(prob(1))
mobtype = /mob/living/basic/pet/penguin/emperor/shamebrero/neuter
return ..()
/obj/effect/holodeck_effect/mobspawner/penguin_baby
mobtype = /mob/living/basic/pet/penguin/baby/permanent
/obj/effect/holodeck_effect/mobspawner/crab/jon
mobtype = /mob/living/simple_animal/crab/jon