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Bubberstation/code/modules/hydroponics/grown/towercap.dm
SkyratBot 2f552919c1 [MIRROR] Icons folder cleaning wave two [MDB IGNORE] (#22454)
* Icons folder cleaning wave two

* Merge conflict resolution

* Modular path hell

* hmm

* Update 2022-10.yml

* Another modular thing

---------

Co-authored-by: YesterdaysPromise <122572637+YesterdaysPromise@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-16 00:41:18 -04:00

198 lines
6.1 KiB
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/obj/item/seeds/tower
name = "pack of tower-cap mycelium"
desc = "This mycelium grows into tower-cap mushrooms."
icon_state = "mycelium-tower"
species = "towercap"
plantname = "Tower Caps"
product = /obj/item/grown/log
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 5
potency = 50
growthstages = 3
growing_icon = 'icons/obj/service/hydroponics/growing_mushrooms.dmi'
icon_dead = "towercap-dead"
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
mutatelist = list(/obj/item/seeds/tower/steel)
reagents_add = list(/datum/reagent/cellulose = 0.05)
graft_gene = /datum/plant_gene/trait/plant_type/fungal_metabolism
/obj/item/seeds/tower/steel
name = "pack of steel-cap mycelium"
desc = "This mycelium grows into steel logs."
icon_state = "mycelium-steelcap"
species = "steelcap"
plantname = "Steel Caps"
product = /obj/item/grown/log/steel
mutatelist = null
reagents_add = list(/datum/reagent/cellulose = 0.05, /datum/reagent/iron = 0.05)
rarity = 20
/obj/item/grown/log
seed = /obj/item/seeds/tower
name = "tower-cap log"
desc = "It's better than bad, it's good!"
icon_state = "logs"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb_continuous = list("bashes", "batters", "bludgeons", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "whack")
var/plank_type = /obj/item/stack/sheet/mineral/wood
var/plank_name = "wooden planks"
var/static/list/accepted = typecacheof(list(
/obj/item/food/grown/tobacco,
/obj/item/food/grown/tea,
/obj/item/food/grown/ash_flora/mushroom_leaf,
/obj/item/food/grown/ambrosia/vulgaris,
/obj/item/food/grown/ambrosia/deus,
/obj/item/food/grown/wheat,
))
/obj/item/grown/log/Initialize(mapload, obj/item/seeds/new_seed)
. = ..()
register_context()
/obj/item/grown/log/add_context(
atom/source,
list/context,
obj/item/held_item,
mob/living/user,
)
if(isnull(held_item))
return NONE
if(held_item.get_sharpness())
// May be a little long, but I think "cut into planks" for steel caps may be confusing.
context[SCREENTIP_CONTEXT_LMB] = "Cut into [plank_name]"
return CONTEXTUAL_SCREENTIP_SET
if(CheckAccepted(held_item))
context[SCREENTIP_CONTEXT_LMB] = "Make torch"
return CONTEXTUAL_SCREENTIP_SET
return NONE
/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
if(W.get_sharpness())
user.show_message(span_notice("You make [plank_name] out of \the [src]!"), MSG_VISUAL)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/plank = new plank_type(user.loc, 1 + seed_modifier, FALSE)
var/old_plank_amount = plank.amount
for (var/obj/item/stack/ST in user.loc)
if (ST != plank && istype(ST, plank_type) && ST.amount < ST.max_amount)
ST.attackby(plank, user) //we try to transfer all old unfinished stacks to the new stack we created.
if (plank.amount > old_plank_amount)
to_chat(user, span_notice("You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name]."))
qdel(src)
if(CheckAccepted(W))
var/obj/item/food/grown/leaf = W
if(HAS_TRAIT(leaf, TRAIT_DRIED))
user.show_message(span_notice("You wrap \the [W] around the log, turning it into a torch!"))
var/obj/item/flashlight/flare/torch/T = new /obj/item/flashlight/flare/torch(user.loc)
usr.dropItemToGround(W)
usr.put_in_active_hand(T)
qdel(leaf)
qdel(src)
return
else
to_chat(usr, span_warning("You must dry this first!"))
else
return ..()
/obj/item/grown/log/proc/CheckAccepted(obj/item/I)
return is_type_in_typecache(I, accepted)
/obj/item/grown/log/tree
seed = null
name = "wood log"
desc = "TIMMMMM-BERRRRRRRRRRR!"
/obj/item/grown/log/steel
seed = /obj/item/seeds/tower/steel
name = "steel-cap log"
desc = "It's made of metal."
icon_state = "steellogs"
plank_type = /obj/item/stack/rods
plank_name = "rods"
/obj/item/grown/log/steel/CheckAccepted(obj/item/I)
return FALSE
/obj/structure/punji_sticks
name = "punji sticks"
desc = "Don't step on this."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "punji"
resistance_flags = FLAMMABLE
max_integrity = 30
density = FALSE
anchored = TRUE
buckle_lying = 90
/// Overlay we apply when impaling a mob.
var/mutable_appearance/stab_overlay
/obj/structure/punji_sticks/Initialize(mapload)
. = ..()
AddComponent(/datum/component/caltrop, min_damage = 20, max_damage = 30, flags = CALTROP_BYPASS_SHOES)
build_stab_overlay()
/obj/structure/punji_sticks/proc/build_stab_overlay()
stab_overlay = mutable_appearance(icon, "[icon_state]_stab", layer = ABOVE_MOB_LAYER, offset_spokesman = src, plane = GAME_PLANE_FOV_HIDDEN)
/obj/structure/punji_sticks/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
. = ..()
if(same_z_layer)
return
build_stab_overlay()
update_appearance()
/obj/structure/punji_sticks/post_buckle_mob(mob/living/M)
update_appearance()
return ..()
/obj/structure/punji_sticks/post_unbuckle_mob(mob/living/M)
update_appearance()
return ..()
/obj/structure/punji_sticks/update_overlays()
. = ..()
if(length(buckled_mobs))
. += stab_overlay
/obj/structure/punji_sticks/intercept_zImpact(list/falling_movables, levels)
. = ..()
for(var/mob/living/fallen_mob in falling_movables)
if(LAZYLEN(buckled_mobs))
return
if(buckle_mob(fallen_mob, TRUE))
to_chat(fallen_mob, span_userdanger("You are impaled by [src]!"))
fallen_mob.apply_damage(25 * levels, BRUTE, sharpness = SHARP_POINTY)
if(iscarbon(fallen_mob))
var/mob/living/carbon/fallen_carbon = fallen_mob
fallen_carbon.emote("scream")
fallen_carbon.bleed(30)
. |= FALL_INTERCEPTED | FALL_NO_MESSAGE
/obj/structure/punji_sticks/unbuckle_mob(mob/living/buckled_mob, force, can_fall)
if(force)
return ..()
to_chat(buckled_mob, span_warning("You begin climbing out of [src]."))
buckled_mob.apply_damage(5, BRUTE, sharpness = SHARP_POINTY)
if(!do_after(buckled_mob, 5 SECONDS, target = src))
to_chat(buckled_mob, span_userdanger("You fail to detach yourself from [src]."))
return
return ..()
/obj/structure/punji_sticks/spikes
name = "wooden spikes"
icon_state = "woodspike"