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* Metastation Medbay Lighting Tweaks (#77012) ## About The Pull Request Adjusts some of the lights in metastation medbay to improve overall theming of specific rooms. Rooms changed: - Morgue - Medbay Hallway - Cold Storage - Chem Storage - Break Room - Clinic - Primary Surgical Theatre - Psychiatrists Office This makes use of a new preset, Dim Cold Lights, and also implements a Dim Warm Light counterpart. ## Why It's Good For The Game More presets for mappers to use for lights, and subtle changes to the lights in medbay to make each light feel more impactful, darkening the rooms more when lights break and improving the overall theme of specific rooms via the use of color temperature and intensity. ## Changelog :cl:Senefi add: Some Metastation Medbay lights have been moved and adjusted. /🆑 * Metastation Medbay Lighting Tweaks --------- Co-authored-by: Senefi <20830349+Peliex@users.noreply.github.com>
166 lines
4.0 KiB
Plaintext
166 lines
4.0 KiB
Plaintext
/obj/machinery/light/broken
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status = LIGHT_BROKEN
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icon_state = "tube-broken"
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/obj/machinery/light/built
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icon_state = "tube-empty"
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start_with_cell = FALSE
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status = LIGHT_EMPTY
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/obj/machinery/light/no_nightlight
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nightshift_enabled = FALSE
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/obj/machinery/light/warm
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bulb_colour = "#fae5c1"
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/obj/machinery/light/warm/no_nightlight
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nightshift_allowed = FALSE
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/obj/machinery/light/warm/dim
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nightshift_allowed = FALSE
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bulb_power = 0.6
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/obj/machinery/light/cold
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bulb_colour = LIGHT_COLOR_FAINT_BLUE
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nightshift_light_color = LIGHT_COLOR_FAINT_BLUE
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/obj/machinery/light/cold/no_nightlight
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nightshift_allowed = FALSE
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/obj/machinery/light/cold/dim
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nightshift_allowed = FALSE
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bulb_power = 0.6
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/obj/machinery/light/red
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bulb_colour = "#FF3232"
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nightshift_allowed = FALSE
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no_low_power = TRUE
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/obj/machinery/light/red/dim
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brightness = 4
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bulb_power = 0.7
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fire_brightness = 2
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/obj/machinery/light/blacklight
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bulb_colour = "#A700FF"
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nightshift_allowed = FALSE
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/obj/machinery/light/dim
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nightshift_allowed = FALSE
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bulb_colour = "#FFDDCC"
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bulb_power = 0.6
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// the smaller bulb light fixture
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/obj/machinery/light/small
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icon_state = "bulb"
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base_state = "bulb"
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fitting = "bulb"
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brightness = 4
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nightshift_brightness = 4
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fire_brightness = 3
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bulb_colour = "#FFD6AA"
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fire_colour = "#bd3f46"
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desc = "A small lighting fixture."
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light_type = /obj/item/light/bulb
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/obj/machinery/light/small/broken
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status = LIGHT_BROKEN
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icon_state = "bulb-broken"
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/obj/machinery/light/small/built
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icon_state = "bulb-empty"
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start_with_cell = FALSE
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status = LIGHT_EMPTY
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/obj/machinery/light/small/dim
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brightness = 2.4
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/obj/machinery/light/small/red
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bulb_colour = "#FF3232"
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no_low_power = TRUE
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nightshift_allowed = FALSE
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fire_colour = "#ff1100"
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/obj/machinery/light/small/red/dim
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brightness = 2
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bulb_power = 0.8
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fire_brightness = 2
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/obj/machinery/light/small/blacklight
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bulb_colour = "#A700FF"
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nightshift_allowed = FALSE
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brightness = 4
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fire_brightness = 3
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fire_colour = "#d400ff"
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// -------- Directional presets
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// The directions are backwards on the lights we have now
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light, 0)
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// ---- Broken tube
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/broken, 0)
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// ---- Tube construct
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/light_construct, 0)
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// ---- Tube frames
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/built, 0)
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// ---- No nightlight tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/no_nightlight, 0)
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// ---- Warm light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/warm, 0)
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// ---- No nightlight warm light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/warm/no_nightlight, 0)
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// ---- Dim warm light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/warm/dim, 0)
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// ---- Cold light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/cold, 0)
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// ---- No nightlight cold light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/cold/no_nightlight, 0)
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// ---- Dim cold light tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/cold/dim, 0)
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// ---- Red tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/red, 0)
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// ---- Red dim tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/red/dim, 0)
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// ---- Blacklight tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/blacklight, 0)
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// ---- Dim tubes
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/dim, 0)
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// -------- Bulb lights
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small, 0)
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// ---- Bulb construct
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/light_construct/small, 0)
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// ---- Bulb frames
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/built, 0)
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// ---- Broken bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/broken, 0)
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// ---- Red bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/dim, 0)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/red, 0)
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// ---- Red dim bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/red/dim, 0)
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// ---- Blacklight bulbs
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/blacklight, 0)
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