Files
Bubberstation/code/modules/surgery/dissection.dm
Bloop a9c80a29a3 [MISSED MIRROR] Implements a macro for checking mind traits (#76548) (#22447)
* Implements a macro for checking mind traits (#76548)

![image](https://github.com/tgstation/tgstation/assets/82850673/f85d0556-1806-40bf-92b8-597e46ccb4af)
Seeing this pattern repeated over various sections of code was starting
to piss me off

Lessens chance to cause errors with mind traits, ensures consistent
behavior, makes it easier to change how mind traits work if necessary.

hopefully not player facing

---------

Co-authored-by: san7890 <the@san7890.com>

* modular stuff

---------

Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
2023-07-18 21:32:47 -04:00

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/datum/surgery/dissection
name = "Dissection"
target_mobtypes = list(
/mob/living/carbon/human,
/mob/living/carbon/alien,
)
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB | SURGERY_MORBID_CURIOSITY
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/dissection,
/datum/surgery_step/close,
)
/datum/surgery/dissection/can_start(mob/user, mob/living/patient)
. = ..()
// This isn't a real advanced tech, but it doesn't make sense using it without an operating computer
if (isnull(locate_operating_computer(get_turf(patient))))
return FALSE
if (HAS_TRAIT(patient, TRAIT_DISSECTED))
return FALSE
if (patient.stat != DEAD)
return FALSE
return TRUE
/datum/surgery_step/dissection
name = "dissect (autopsy scanner)"
time = 16 SECONDS
implements = list(
/obj/item/autopsy_scanner = 100,
)
/datum/surgery_step/dissection/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/ending = "..."
if (isnull(surgery.locate_operating_computer(get_turf(target))))
ending = "<b>, but without a linked operating computer, you won't get any research!</b>"
display_results(
user,
target,
span_notice("You start to dissect [target][ending]"),
span_notice("[user] starts to dissect [target]..."),
span_notice("[user] begins to start poking around inside your corpse...hey, wait a minute!"),
)
/datum/surgery_step/dissection/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
ADD_TRAIT(target, TRAIT_DISSECTED, REF(src))
var/obj/machinery/computer/operating/operating_computer = surgery.locate_operating_computer(get_turf(target))
if (!isnull(operating_computer))
SEND_SIGNAL(operating_computer, COMSIG_OPERATING_COMPUTER_DISSECTION_COMPLETE, target)
if(HAS_MIND_TRAIT(user, TRAIT_MORBID) && ishuman(user))
var/mob/living/carbon/human/morbid_weirdo = user
morbid_weirdo.add_mood_event("morbid_dissection_success", /datum/mood_event/morbid_dissection_success)
return TRUE
/datum/surgery_step/dissection/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob)
display_results(
user,
target,
span_notice("You mess up, damaging some of the internal organs!"),
span_notice("[user] messes up, damaging some of the internal organs!"),
span_notice("[user] messes up, damaging some of your internal organs!"),
)
target.adjustOrganLoss(pick(
ORGAN_SLOT_APPENDIX,
ORGAN_SLOT_BRAIN,
ORGAN_SLOT_HEART,
ORGAN_SLOT_LIVER,
ORGAN_SLOT_LUNGS,
ORGAN_SLOT_STOMACH,
), 20)
return FALSE
/datum/surgery_step/dissection/tool_check(mob/user, obj/item/tool)
return implement_type != /obj/item || tool.get_sharpness() > 0