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## About The Pull Request Changes the "Bolt Lights" wire to a "Feedback" wire, which as well as disabling the door's lights also disables the deny access sound. Sounds that happen because the door is actually moving or bolting are unchanged. ## Why It's Good For The Game closes #65244 Justification is mostly in mentioned issue, primarily the accessibility issue of denied door feedback being sound-only when the lights are cut. Also, "Bolt Lights" is just inaccurate, as it controls all of the lights on the door. ## Changelog 🆑 balance: The "Bolt Lights" wire is now the "Feedback" wire, and controls both lights and sounds for the airlock. /🆑
235 lines
8.3 KiB
Plaintext
235 lines
8.3 KiB
Plaintext
/datum/wires/airlock
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holder_type = /obj/machinery/door/airlock
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proper_name = "Generic Airlock"
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/datum/wires/airlock/secure
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proper_name = "High Security Airlock"
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randomize = TRUE
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/datum/wires/airlock/maint
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dictionary_key = /datum/wires/airlock/maint
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proper_name = "Maintenance Airlock"
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/datum/wires/airlock/command
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dictionary_key = /datum/wires/airlock/command
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proper_name = "Command Airlock"
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/datum/wires/airlock/service
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dictionary_key = /datum/wires/airlock/service
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proper_name = "Service Airlock"
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/datum/wires/airlock/security
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dictionary_key = /datum/wires/airlock/security
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proper_name = "Security Airlock"
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/datum/wires/airlock/engineering
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dictionary_key = /datum/wires/airlock/engineering
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proper_name = "Engineering Airlock"
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/datum/wires/airlock/medbay
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dictionary_key = /datum/wires/airlock/medbay
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proper_name = "Medbay Airlock"
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/datum/wires/airlock/science
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dictionary_key = /datum/wires/airlock/science
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proper_name = "Science Airlock"
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/datum/wires/airlock/ai
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dictionary_key = /datum/wires/airlock/ai
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proper_name = "AI Airlock"
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/datum/wires/airlock/cargo
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dictionary_key = /datum/wires/airlock/cargo
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proper_name = "Cargo Airlock"
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/datum/wires/airlock/New(atom/holder)
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wires = list(
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WIRE_AI,
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WIRE_BACKUP1,
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WIRE_BACKUP2,
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WIRE_BOLTS,
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WIRE_IDSCAN,
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WIRE_FEEDBACK,
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WIRE_OPEN,
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WIRE_POWER1,
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WIRE_POWER2,
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WIRE_SAFETY,
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WIRE_SHOCK,
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WIRE_TIMING,
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WIRE_UNRESTRICTED_EXIT,
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WIRE_ZAP1,
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WIRE_ZAP2,
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)
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add_duds(2)
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..()
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/datum/wires/airlock/interact(mob/user)
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var/obj/machinery/door/airlock/airlock_holder = holder
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if (!HAS_SILICON_ACCESS(user) && airlock_holder.isElectrified() && airlock_holder.shock(user, 100))
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return
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return ..()
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/datum/wires/airlock/interactable(mob/user)
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if(!..())
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return FALSE
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var/obj/machinery/door/airlock/airlock = holder
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if(!HAS_SILICON_ACCESS(user) && !isdrone(user) && airlock.isElectrified() && airlock.hasPower())
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var/mob/living/carbon/carbon_user = user
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if (!istype(carbon_user) || carbon_user.should_electrocute(get_area(airlock)))
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return FALSE
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if(airlock.is_secure())
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return FALSE
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if(airlock.panel_open)
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return TRUE
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/datum/wires/airlock/get_status()
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var/obj/machinery/door/airlock/A = holder
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var/list/status = list()
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status += "The door bolts [A.locked ? "have engaged!" : "have disengaged."]"
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status += "The test light is [A.hasPower() ? "on" : "off"]."
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status += "The AI connection light is [A.aiControlDisabled || (A.obj_flags & EMAGGED) ? "off" : "on"]."
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status += "The check wiring light is [A.safe ? "off" : "on"]."
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status += "The timer is powered [A.autoclose ? "on" : "off"]."
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status += "The speed light is [A.normalspeed ? "on" : "off"]."
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status += "The emergency light is [A.emergency ? "on" : "off"]."
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if(A.unres_sensor)
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status += "The unrestricted exit display is [A.unres_sides ? "indicating that it is letting people pass from the [dir2text(REVERSE_DIR(A.unres_sides))]" : "faintly flickering"]."
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else
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status += "The unrestricted exit display is completely inactive."
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return status
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/datum/wires/airlock/on_pulse(wire)
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set waitfor = FALSE
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var/obj/machinery/door/airlock/A = holder
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switch(wire)
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if(WIRE_POWER1, WIRE_POWER2) // Pulse to lose power.
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A.loseMainPower()
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if(WIRE_BACKUP1, WIRE_BACKUP2) // Pulse to lose backup power.
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A.loseBackupPower()
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if(WIRE_OPEN) // Pulse to open door (only works not emagged and ID wire is cut or no access is required).
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if(A.obj_flags & EMAGGED)
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return
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if(!A.requiresID() || A.check_access(null))
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if(A.density)
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INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door/airlock, open), 1)
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else
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INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door/airlock, close), 1)
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if(WIRE_BOLTS) // Pulse to toggle bolts (but only raises if power is on).
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if(!A.locked)
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A.bolt()
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else
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if(A.hasPower())
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A.unbolt()
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A.update_appearance()
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if(WIRE_IDSCAN) // Pulse to disable emergency access and flash the red lights.
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if(A.hasPower() && A.density)
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A.run_animation(DOOR_DENY_ANIMATION)
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if(A.emergency)
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A.emergency = FALSE
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A.update_appearance()
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if(WIRE_AI) // Pulse to disable WIRE_AI control for 10 ticks (follows same rules as cutting).
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if(A.aiControlDisabled == AI_WIRE_NORMAL)
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A.aiControlDisabled = AI_WIRE_DISABLED
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else if(A.aiControlDisabled == AI_WIRE_DISABLED_HACKED)
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A.aiControlDisabled = AI_WIRE_HACKED
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addtimer(CALLBACK(A, TYPE_PROC_REF(/obj/machinery/door/airlock, reset_ai_wire)), 1 SECONDS)
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if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks.
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if(!A.secondsElectrified)
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A.set_electrified(MACHINE_DEFAULT_ELECTRIFY_TIME, usr)
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A.shock(usr, 100)
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if(WIRE_SAFETY)
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A.safe = !A.safe
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if(!A.density)
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A.close()
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if(WIRE_TIMING)
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A.normalspeed = !A.normalspeed
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if(WIRE_FEEDBACK)
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A.feedback = !A.feedback
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A.update_appearance()
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if(WIRE_UNRESTRICTED_EXIT) // Pulse to switch the direction around by 180 degrees (North goes to South, East goes to West, vice-versa)
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if(!A.unres_sensor) //only works if the "sensor" is installed (a variable that we assign to the door either upon creation of a door with unrestricted directions or if an unrestricted helper is added to a door in mapping)
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return
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A.unres_sides = REVERSE_DIR(A.unres_sides)
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A.update_appearance()
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/obj/machinery/door/airlock/proc/reset_ai_wire()
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if(aiControlDisabled == AI_WIRE_DISABLED)
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aiControlDisabled = AI_WIRE_NORMAL
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else if(aiControlDisabled == AI_WIRE_HACKED)
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aiControlDisabled = AI_WIRE_DISABLED_HACKED
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/datum/wires/airlock/on_cut(wire, mend, source)
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var/obj/machinery/door/airlock/A = holder
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switch(wire)
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if(WIRE_POWER1, WIRE_POWER2) // Cut to lose power, repair all to gain power.
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if(mend && !is_cut(WIRE_POWER1) && !is_cut(WIRE_POWER2))
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A.regainMainPower()
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else
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A.loseMainPower()
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if(isliving(usr))
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A.shock(usr, 50)
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if(WIRE_BACKUP1, WIRE_BACKUP2) // Cut to lose backup power, repair all to gain backup power.
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if(mend && !is_cut(WIRE_BACKUP1) && !is_cut(WIRE_BACKUP2))
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A.regainBackupPower()
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else
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A.loseBackupPower()
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if(isliving(usr))
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A.shock(usr, 50)
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if(WIRE_BOLTS) // Cut to engage bolts, mend does nothing.
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if(!mend)
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A.bolt()
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if(WIRE_AI) // Cut to disable WIRE_AI control, mend to re-enable.
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if(mend)
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if(A.aiControlDisabled == AI_WIRE_DISABLED) // 0 = normal, 1 = locked out, 2 = overridden by WIRE_AI, -1 = previously overridden by WIRE_AI
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A.aiControlDisabled = AI_WIRE_NORMAL
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else if(A.aiControlDisabled == AI_WIRE_HACKED)
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A.aiControlDisabled = AI_WIRE_DISABLED_HACKED
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else
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if(A.aiControlDisabled == AI_WIRE_NORMAL)
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A.aiControlDisabled = AI_WIRE_DISABLED
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else if(A.aiControlDisabled == AI_WIRE_DISABLED_HACKED)
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A.aiControlDisabled = AI_WIRE_HACKED
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if(WIRE_SHOCK) // Cut to shock the door, mend to unshock.
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if (!isnull(source))
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log_combat(source, A, "[mend ? "disabled" : "enabled"] shocking for")
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if(mend)
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if(A.secondsElectrified)
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A.set_electrified(MACHINE_NOT_ELECTRIFIED, usr)
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else
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if(A.secondsElectrified != MACHINE_ELECTRIFIED_PERMANENT)
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A.set_electrified(MACHINE_ELECTRIFIED_PERMANENT, usr)
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A.shock(usr, 100)
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if(WIRE_SAFETY) // Cut to disable safeties, mend to re-enable.
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A.safe = mend
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if (!isnull(source))
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log_combat(source, A, "[mend ? "enabled" : "disabled"] door safeties for")
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if(WIRE_TIMING) // Cut to disable auto-close, mend to re-enable.
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A.autoclose = mend
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if(A.autoclose && !A.density)
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INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door/airlock, close))
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if(WIRE_FEEDBACK) // Cut to disable lights and sounds, mend to re-enable.
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A.feedback = mend
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A.update_appearance()
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if(WIRE_ZAP1, WIRE_ZAP2) // Ouch.
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if(isliving(usr))
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A.shock(usr, 50)
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if(WIRE_UNRESTRICTED_EXIT) // If this wire is cut, the unrestricted helper goes away. If you mend it, it'll go "haywire" and pick a new direction at random. Might have to cut/mend a time or two to get the direction you want.
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if(!A.unres_sensor) //only works if the "sensor" is installed (a variable that we assign to the door either upon creation of a door with unrestricted directions, or if an unrestricted helper is added to a door in mapping)
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return
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if(mend)
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A.unres_sides = pick(NORTH, SOUTH, EAST, WEST)
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A.update_appearance()
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else
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A.unres_sides = NONE
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A.update_appearance()
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/datum/wires/airlock/can_reveal_wires(mob/user)
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if(HAS_TRAIT(user, TRAIT_KNOW_ENGI_WIRES))
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return TRUE
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return ..()
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