mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-05 14:32:52 +00:00
## About The Pull Request This is the first PR in a series attempting to modernize our damage and armor, both from a code and a gameplay perspective. This part implements unique attack animations, adds alternate attack modes for items and fixes some minor oversights. Items now have unique attack animation based on their sharpness - sharp items are now swung in an arc, while pointy items are thrust forward. This change is ***purely visual***, this is not swing combat. (However, this does assign icon rotation data to many items, which should help swing combat later down the line). Certain items like knives and swords now have secondary attacks - right clicks will perform stabbing attacks instead of slashing for a chance to leave piercing wounds, albeit with slightly lower damage - trying to stick a katana through someone won't get you very far! https://github.com/user-attachments/assets/1f92bbcd-9aa1-482f-bc26-5e84fe2a07e1 Turns out that spears acted as oversized knives this entire time, being SHARP_EDGED instead of SHARP_POINTY - in order for their animations to make sense, they're now once again pointy (according to comment, originally they were made sharp because piercing wounds weren't very threatening, which is no longer the case) Another major change is that structure damage is now influenced by armor penetration - I am not sure if this is intentional or not, but attacking item's AP never applied to non-mob damage. Additionally, also fixes an issue where attack verbs for you and everyone else may differ.
216 lines
8.0 KiB
Plaintext
216 lines
8.0 KiB
Plaintext
/obj/item/book
|
|
name = "book"
|
|
desc = "Crack it open, inhale the musk of its pages, and learn something new."
|
|
icon = 'icons/obj/service/library.dmi'
|
|
icon_state ="book"
|
|
worn_icon_state = "book"
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
|
|
attack_verb_continuous = list("bashes", "whacks", "educates")
|
|
attack_verb_simple = list("bash", "whack", "educate")
|
|
resistance_flags = FLAMMABLE
|
|
drop_sound = 'sound/items/handling/book_drop.ogg'
|
|
pickup_sound = 'sound/items/handling/book_pickup.ogg'
|
|
/// Maximum icon state number
|
|
var/maximum_book_state = 8
|
|
/// Game time in 1/10th seconds
|
|
var/due_date = 0
|
|
/// false - Normal book, true - Should not be treated as normal book, unable to be copied, unable to be modified
|
|
var/unique = FALSE
|
|
/// whether or not we have been carved out
|
|
var/carved = FALSE
|
|
|
|
/// The initial title, for use in var editing and such
|
|
var/starting_title
|
|
/// The initial author, for use in var editing and such
|
|
var/starting_author
|
|
/// The initial bit of content, for use in var editing and such
|
|
var/starting_content
|
|
/// The packet of information that describes this book
|
|
var/datum/book_info/book_data
|
|
|
|
/obj/item/book/Initialize(mapload)
|
|
. = ..()
|
|
book_data = new(starting_title, starting_author, starting_content)
|
|
|
|
AddElement(/datum/element/falling_hazard, damage = 5, wound_bonus = 0, hardhat_safety = TRUE, crushes = FALSE, impact_sound = drop_sound)
|
|
|
|
/obj/item/book/examine(mob/user)
|
|
. = ..()
|
|
if(carved)
|
|
. += span_notice("[src] has been hollowed out.")
|
|
|
|
/obj/item/book/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
data["author"] = book_data.get_author()
|
|
data["title"] = book_data.get_title()
|
|
data["content"] = book_data.get_content()
|
|
return data
|
|
|
|
/obj/item/book/ui_interact(mob/living/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "MarkdownViewer", name)
|
|
ui.open()
|
|
|
|
/// Proc that handles sending the book information to the user, as well as some housekeeping stuff.
|
|
/obj/item/book/proc/display_content(mob/living/user)
|
|
credit_book_to_reader(user)
|
|
ui_interact(user)
|
|
|
|
/// Proc that checks if the user is capable of reading the book, for UI interactions and otherwise. Returns TRUE if they can, FALSE if they can't.
|
|
/obj/item/book/proc/can_read_book(mob/living/user)
|
|
if(user.is_blind())
|
|
to_chat(user, span_warning("You are blind and can't read anything!"))
|
|
return FALSE
|
|
|
|
if(!user.can_read(src))
|
|
return FALSE
|
|
|
|
if(carved)
|
|
balloon_alert(user, "book is carved out!")
|
|
return FALSE
|
|
|
|
if(!length(book_data.get_content()))
|
|
balloon_alert(user, "book is blank!")
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
/// Proc that adds the book to a list on the user's mind so we know what works of art they've been catching up on.
|
|
/obj/item/book/proc/credit_book_to_reader(mob/living/user)
|
|
if(!isliving(user) || isnull(user.mind))
|
|
return
|
|
|
|
LAZYINITLIST(user.mind.book_titles_read)
|
|
if(starting_title in user.mind.book_titles_read)
|
|
return
|
|
|
|
user.add_mood_event("book_nerd", /datum/mood_event/book_nerd)
|
|
user.mind.book_titles_read[starting_title] = TRUE
|
|
|
|
/obj/item/book/attack_self(mob/user)
|
|
if(!can_read_book(user))
|
|
return
|
|
|
|
user.visible_message(span_notice("[user] opens a book titled \"[book_data.title]\" and begins reading intently."))
|
|
display_content(user)
|
|
|
|
/obj/item/book/attackby(obj/item/attacking_item, mob/living/user, params)
|
|
if(burn_paper_product_attackby_check(attacking_item, user))
|
|
return
|
|
|
|
if(IS_WRITING_UTENSIL(attacking_item))
|
|
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
|
|
return
|
|
if(user.is_blind())
|
|
to_chat(user, span_warning("As you are trying to write on the book, you suddenly feel very stupid!"))
|
|
return
|
|
if(unique)
|
|
to_chat(user, span_warning("These pages don't seem to take the ink well! Looks like you can't modify it."))
|
|
return
|
|
if(carved)
|
|
to_chat(user, span_warning("The book has been carved out! There is nothing to be vandalized."))
|
|
return
|
|
|
|
var/choice = tgui_input_list(usr, "What would you like to change?", "Book Alteration", list("Title", "Contents", "Author", "Cancel"))
|
|
if(isnull(choice))
|
|
return
|
|
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
|
|
return
|
|
switch(choice)
|
|
if("Title")
|
|
var/newtitle = reject_bad_text(tgui_input_text(user, "Write a new title", "Book Title", max_length = 30))
|
|
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
|
|
return
|
|
if (length_char(newtitle) > 30)
|
|
to_chat(user, span_warning("That title won't fit on the cover!"))
|
|
return
|
|
if(!newtitle)
|
|
to_chat(user, span_warning("That title is invalid."))
|
|
return
|
|
name = newtitle
|
|
playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE)
|
|
book_data.set_title(html_decode(newtitle)) //Don't want to double encode here
|
|
if("Contents")
|
|
var/content = tgui_input_text(user, "Write your book's contents (HTML NOT allowed)", "Book Contents", max_length = MAX_PAPER_LENGTH, multiline = TRUE)
|
|
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
|
|
return
|
|
if(!content)
|
|
to_chat(user, span_warning("The content is invalid."))
|
|
return
|
|
book_data.set_content(html_decode(content))
|
|
playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE)
|
|
if("Author")
|
|
var/author = tgui_input_text(user, "Write the author's name", "Author Name", max_length = MAX_NAME_LEN)
|
|
if(!user.can_perform_action(src) || !user.can_write(attacking_item))
|
|
return
|
|
if(!author)
|
|
to_chat(user, span_warning("The name is invalid."))
|
|
return
|
|
book_data.set_author(html_decode(author)) //Setting this encodes, don't want to double up
|
|
playsound(src, SFX_WRITING_PEN, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, SOUND_FALLOFF_EXPONENT + 3, ignore_walls = FALSE)
|
|
|
|
else if(istype(attacking_item, /obj/item/barcodescanner))
|
|
var/obj/item/barcodescanner/scanner = attacking_item
|
|
var/obj/machinery/computer/libraryconsole/bookmanagement/computer = scanner.computer_ref?.resolve()
|
|
if(!computer)
|
|
user.balloon_alert(user, "not connected to computer!")
|
|
return
|
|
|
|
switch(scanner.scan_mode)
|
|
if(BARCODE_SCANNER_CHECKIN)
|
|
var/list/checkouts = computer.checkouts
|
|
for(var/checkout_ref in checkouts)
|
|
var/datum/borrowbook/maybe_ours = checkouts[checkout_ref]
|
|
if(!book_data.compare(maybe_ours.book_data))
|
|
continue
|
|
checkouts -= checkout_ref
|
|
computer.checkout_update()
|
|
user.balloon_alert(user, "book checked in")
|
|
playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
|
|
return
|
|
|
|
user.balloon_alert(user, "book not checked out!")
|
|
return
|
|
if(BARCODE_SCANNER_INVENTORY)
|
|
var/datum/book_info/our_copy = book_data.return_copy()
|
|
computer.inventory[ref(our_copy)] = our_copy
|
|
computer.inventory_update()
|
|
user.balloon_alert(user, "book added to inventory")
|
|
playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE)
|
|
|
|
else if(try_carve(attacking_item, user, params))
|
|
return
|
|
return ..()
|
|
|
|
/// Generates a random icon state for the book
|
|
/obj/item/book/proc/gen_random_icon_state()
|
|
icon_state = "book[rand(1, maximum_book_state)]"
|
|
|
|
/// Called when user attempts to carve the book with an item
|
|
/obj/item/book/proc/try_carve(obj/item/carving_item, mob/living/user, params)
|
|
if(carved)
|
|
return FALSE
|
|
if(!user.combat_mode)
|
|
return FALSE
|
|
//special check for wirecutter's because they don't have a sharp edge
|
|
if((carving_item.get_sharpness() & SHARP_EDGED) || (carving_item.tool_behaviour == TOOL_WIRECUTTER))
|
|
balloon_alert(user, "carving out...")
|
|
if(!do_after(user, 3 SECONDS, target = src))
|
|
balloon_alert(user, "interrupted!")
|
|
return FALSE
|
|
carve_out(carving_item, user)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/// Called when the book gets carved successfully
|
|
/obj/item/book/proc/carve_out(obj/item/carving_item, mob/living/user)
|
|
if(user)
|
|
balloon_alert(user, "carved out")
|
|
playsound(src, 'sound/effects/cloth_rip.ogg', vol = 75, vary = TRUE)
|
|
carved = TRUE
|
|
create_storage(max_slots = 1)
|
|
return TRUE
|