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Bubberstation/code/datums
_0Steven c63b233f42 Make sign language unaffected by the Social Anxiety quirk's direct speech effects (#79809)
## About The Pull Request

Alternative title: "Make going non-verbal make you less anxious."

This is a two line change to `social_anxiety.dm` to quit out its
`handle_speech` method when user has the `TRAIT_SIGN_LANG` trait.
This stops the Social Anxiety quirk from applying its
stutters/fillers/blockers for as long as the speaker is using sign
language.
This does nothing to any of social anxiety's non-verbal effects, those
are still active regardless and entirely unaffected.
## Why It's Good For The Game

Primarily: I think giving people the choice between using anxious talk
or sign language, and thus the different hurdles inherent to both, makes
for a more interesting gameplay interaction than simply blanket-applying
the quirk's speech effects to both.

Secondarily: Social Anxiety's non-verbal penalties are entirely
unaffected. One will still get the penalties from making eye contact and
occasionally make eye contact with objects. Notably this includes the
stuttering making eye contact could get you, which still makes your
signing shaky. You're still anxious, after all.
On top of this, it still costs more to pick up Signer than Social
Anxiety allows for, and thus the change doesn't simply make the
combination free points.

Tertiarily: when one has trouble speaking verbally, non-verbal
communication can be helpful in overcoming that hurdle. This is
especially so when the trigger for said anxiety is speaking verbally in
the first place. This is part of why I was so enamoured by the
combination before a broader and, mind you, fairly needed fix to sign
language made these interact differently.
## Changelog
🆑
balance: signers no longer suffer from social anxiety's speech changes
when they go non-verbal. Other effects are maintained.
/🆑
2023-11-20 04:23:09 +01:00
..
2023-11-13 01:35:28 +01:00
2023-11-19 04:58:31 +01:00
2023-10-21 23:36:48 +00:00