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c6c0a5941f2c8d2bba552ad679f7c19352e884ef
Bubberstation/code/modules/projectiles
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SkyratBot 5880be0168 [MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
* (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc

* WHEW THAT WAS EASY

* Update ammo.dm

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 22:39:27 +01:00
..
ammunition
[MIRROR] Full Auto Update: no crit firing, no spamclicking, more autofire, more balance (#5099)
2021-04-23 22:21:53 +01:00
boxes_magazines
[MIRROR] Full-Automatic Guns (#4289)
2021-03-21 14:50:34 +00:00
guns
[MIRROR] [s] Caps misfire probability to prevent infinite recursive procs (#5511)
2021-05-07 01:00:11 +01:00
projectile
[MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
2021-05-07 22:39:27 +01:00
gun.dm
[MIRROR] Redoes how stormtrooper aim works, makes it more consistently random (#4923)
2021-04-15 16:22:36 +01:00
pins.dm
[MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
2021-04-27 01:53:17 +01:00
projectile.dm
[MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
2021-05-07 22:39:27 +01:00
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