Files
Bubberstation/code/controllers/subsystem
FalloutFalcon b76d0e6ed0 debug proc for visuallizing spatial grids (#92325)
## About The Pull Request
debug PROC (because its super laggy so i locked it behind a proc call on
a subsystem) for painting the world based on the cell its located in

pulled out of my port of spatial grids in
https://github.com/shiptest-ss13/Shiptest/pull/4399


https://github.com/user-attachments/assets/07008518-e418-442b-ab80-6557e936fee2
## Why It's Good For The Game
useful for debugging spatial grid issues. also helped ,e discover a bug
since it calls get_cell on every atom.
## Changelog
🆑
code: debug proc for painting the world based on spatial grid.
/🆑

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Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2025-08-04 09:09:16 -07:00
..
2025-06-25 17:36:10 -07:00
2025-06-25 17:36:10 -07:00
2025-07-11 07:21:02 +00:00
2025-05-27 18:16:21 +02:00
2025-04-06 21:25:24 +02:00