Files
Bubberstation/code/modules
phil235 c7b7230827 Change some for loop with grabbed_by to be typeless since grabbed_by only contains grabs.
Replace super weird "locate(/obj/item/weapon/grab, locate(/obj/item/weapon/grab, mob.grabbed_by.len))" by simple if(grabbed_by.len)"
Cleans up Process_Grab to be easier to read.
Simplifies MobBump() proc, especially the part about pushing a mob that is pulling or is pullsed/grabbed. We no longer check for mobs in a 1 tile radius every time we bump a mob.
Fixes runtime with clear_reagents_to_vomit_pool() due to a typo.
2016-03-03 14:20:42 +01:00
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2016-03-02 22:05:23 +11:00
2016-02-26 17:59:55 -08:00
2016-02-26 15:31:54 +03:00
2016-02-23 21:46:59 +00:00
2016-02-27 22:44:17 +01:00
2016-02-25 13:11:08 +01:00