Files
Bubberstation/code/modules/bitrunning/server/map_handling.dm
SkyratBot b8156ff296 [MIRROR] Bitrunners can broadcast their bitruns to the crew via Entertainment Monitors (#27042)
* Bitrunners can broadcast their bitruns to the crew via Entertainment Monitors (#82218)

## About The Pull Request

![image](https://github.com/tgstation/tgstation/assets/51863163/72b90aba-863c-4776-b596-89f0dc0ee45f)

Bitrunners are now equipped with body cameras.
The Quantum Console now holds a switch which you can toggle on to
broadcast your body camera footage to the station's Entertainment
Monitors.

I also cleaned up some balloon alerts

## Why It's Good For The Game

I did a gimmick with a bunch of bitrunners and thought it was lame I
couldn't watch them as they did the bitrunning part.
So here we are. I think it is pretty neat and fun, and also kinda
thematic, since it is VR after all.

## Changelog

🆑 Melbert
add: Bitrunners can now broadcast their Bitruns to the station's
Entertainment Monitors.
/🆑

* Bitrunners can broadcast their bitruns to the crew via Entertainment Monitors

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2024-04-04 13:34:48 -04:00

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/// Gives all current occupants a notification that the server is going down
/obj/machinery/quantum_server/proc/begin_shutdown(mob/user)
if(isnull(generated_domain))
return
if(!length(avatar_connection_refs))
balloon_alert_to_viewers("powering down domain...")
playsound(src, 'sound/machines/terminal_off.ogg', 40, vary = TRUE)
reset()
return
balloon_alert_to_viewers("notifying clients...")
playsound(src, 'sound/machines/terminal_alert.ogg', 100, vary = TRUE)
user.visible_message(
span_danger("[user] begins depowering the server!"),
span_notice("You start disconnecting clients..."),
span_danger("You hear frantic keying on a keyboard."),
)
SEND_SIGNAL(src, COMSIG_BITRUNNER_SHUTDOWN_ALERT, user)
if(!do_after(user, 20 SECONDS, src))
return
reset()
/// Links all the loading processes together - does validation for booting a map
/obj/machinery/quantum_server/proc/cold_boot_map(map_key)
if(!is_ready)
return FALSE
if(isnull(map_key))
balloon_alert_to_viewers("no domain specified!")
return FALSE
if(generated_domain)
balloon_alert_to_viewers("stop the current domain first!")
return FALSE
if(length(avatar_connection_refs))
balloon_alert_to_viewers("all clients must disconnect!")
return FALSE
is_ready = FALSE
playsound(src, 'sound/machines/terminal_processing.ogg', 30, 2)
/// If any one of these fail, it reverts the entire process
if(!load_domain(map_key) || !load_map_items() || !load_mob_segments())
balloon_alert_to_viewers("initialization failed!")
scrub_vdom()
is_ready = TRUE
return FALSE
is_ready = TRUE
if(prob(clamp((threat * glitch_chance), 1, 10)))
setup_glitch()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 30, vary = TRUE)
balloon_alert_to_viewers("domain loaded.")
generated_domain.start_time = world.time
points -= generated_domain.cost
update_use_power(ACTIVE_POWER_USE)
update_appearance()
if(broadcasting)
start_broadcasting_network(BITRUNNER_CAMERA_NET)
return TRUE
/// Initializes a new domain if the given key is valid and the user has enough points
/obj/machinery/quantum_server/proc/load_domain(map_key)
for(var/datum/lazy_template/virtual_domain/available in SSbitrunning.all_domains)
if(map_key == available.key && points >= available.cost)
generated_domain = available
RegisterSignal(generated_domain, COMSIG_LAZY_TEMPLATE_LOADED, PROC_REF(on_template_loaded))
generated_domain.lazy_load()
return TRUE
return FALSE
/// Loads in necessary map items like hololadder spawns, caches, etc
/obj/machinery/quantum_server/proc/load_map_items()
var/turf/goal_turfs = list()
var/turf/cache_turfs = list()
var/turf/curiosity_turfs = list()
for(var/obj/effect/landmark/bitrunning/thing in GLOB.landmarks_list)
if(istype(thing, /obj/effect/landmark/bitrunning/hololadder_spawn))
exit_turfs += get_turf(thing)
qdel(thing) // i'm worried about multiple servers getting confused so lets clean em up
continue
if(istype(thing, /obj/effect/landmark/bitrunning/cache_goal_turf))
var/turf/tile = get_turf(thing)
goal_turfs += tile
RegisterSignal(tile, COMSIG_ATOM_ENTERED, PROC_REF(on_goal_turf_entered))
RegisterSignal(tile, COMSIG_ATOM_EXAMINE, PROC_REF(on_goal_turf_examined))
qdel(thing)
continue
if(istype(thing, /obj/effect/landmark/bitrunning/cache_spawn))
cache_turfs += get_turf(thing)
qdel(thing)
continue
if(istype(thing, /obj/effect/landmark/bitrunning/curiosity_spawn))
curiosity_turfs += get_turf(thing)
qdel(thing)
continue
if(istype(thing, /obj/effect/landmark/bitrunning/loot_signal))
var/turf/signaler_turf = get_turf(thing)
signaler_turf.AddComponent(/datum/component/bitrunning_points, generated_domain)
qdel(thing)
if(!length(exit_turfs))
CRASH("Failed to find exit turfs on generated domain.")
if(!length(goal_turfs))
CRASH("Failed to find send turfs on generated domain.")
if(!attempt_spawn_cache(cache_turfs))
return FALSE
while(length(curiosity_turfs))
var/turf/picked_turf = attempt_spawn_curiosity(curiosity_turfs)
if(!picked_turf)
break
generated_domain.secondary_loot_generated += 1
curiosity_turfs -= picked_turf
return TRUE
/// Stops the current virtual domain and disconnects all users
/obj/machinery/quantum_server/proc/reset(fast = FALSE)
is_ready = FALSE
sever_connections()
if(!fast)
notify_spawned_threats()
addtimer(CALLBACK(src, PROC_REF(scrub_vdom)), 15 SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE)
else
scrub_vdom() // used in unit testing, no need to wait for callbacks
addtimer(CALLBACK(src, PROC_REF(cool_off)), ROUND_UP(server_cooldown_time * capacitor_coefficient), TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
update_appearance()
update_use_power(IDLE_POWER_USE)
domain_randomized = FALSE
retries_spent = 0
stop_broadcasting_network(BITRUNNER_CAMERA_NET)
/// Tries to clean up everything in the domain
/obj/machinery/quantum_server/proc/scrub_vdom()
sever_connections() /// just in case someone's connected
SEND_SIGNAL(src, COMSIG_BITRUNNER_DOMAIN_SCRUBBED) // avatar cleanup just in case
if(length(generated_domain.reservations))
var/datum/turf_reservation/res = generated_domain.reservations[1]
res.Release()
var/list/creatures = spawned_threat_refs + mutation_candidate_refs
for(var/datum/weakref/creature_ref as anything in creatures)
var/mob/living/creature = creature_ref?.resolve()
if(isnull(creature))
continue
creature.dust(just_ash = TRUE, force = TRUE) // sometimes mobs just don't die
generated_domain.secondary_loot_generated = 0
avatar_connection_refs.Cut()
exit_turfs = list()
generated_domain = null
mutation_candidate_refs.Cut()
spawned_threat_refs.Cut()