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Bubberstation/code/modules/research/designs.dm
SkyratBot 41cfb8713e [MIRROR] Minor Autolathe Refactor | Material Dupe-B-Gone [MDB IGNORE] (#26126)
* Minor Autolathe Refactor | Material Dupe-B-Gone (#80839)

## About The Pull Request

Refactors underlying autolathe code, mostly about how it prints items
Items are now printed sequentially
Items now have their custom materials set to the the materials actually
used to create them
Items are now printed based on their design construction time instead of
a default 3.2 seconds per item always
Closes https://github.com/tgstation/tgstation/issues/80755

## Changelog
🆑
fix: Autolathes no longer allow you to duplicate materials at higher
levels of stock parts
qol: Autolathes now show name instead of typepath when selecting a
custom material
qol: Autolathe now print out items one by one instead of waiting for all
of them to print at once
/🆑

* Minor Autolathe Refactor | Material Dupe-B-Gone

* mhm

* swap private procs on production procs to protected instead (#80972)

See title.
This was causing issues downstream

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2024-01-18 16:24:36 +00:00

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/***************************************************************
** Design Datums **
** All the data for building stuff. **
***************************************************************/
/*
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
The currently supporting non-reagent materials. All material amounts are set as the define SHEET_MATERIAL_AMOUNT, which defaults to 100
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from iron). Only add raw materials.
Design Guidelines
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 100 units of material. Materials besides iron/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
- Add the AUTOLATHE tag to
*/
//DESIGNS ARE GLOBAL. DO NOT CREATE OR DESTROY THEM AT RUNTIME OUTSIDE OF INIT, JUST REFERENCE THEM TO WHATEVER YOU'RE DOING! //why are you yelling?
//DO NOT REFERENCE OUTSIDE OF SSRESEARCH. USE THE PROCS IN SSRESEARCH TO OBTAIN A REFERENCE.
/datum/design //Datum for object designs, used in construction
/// Name of the created object
var/name = "Name"
/// Description of the created object
var/desc = null
/// The ID of the design. Used for quick reference. Alphanumeric, lower-case, no symbols
var/id = DESIGN_ID_IGNORE
/// Bitflags indicating what machines this design is compatable with. ([IMPRINTER]|[AWAY_IMPRINTER]|[PROTOLATHE]|[AWAY_LATHE]|[AUTOLATHE]|[MECHFAB]|[BIOGENERATOR]|[LIMBGROWER]|[SMELTER])
var/build_type = null
/// List of materials required to create one unit of the product. Format is (typepath or caregory) -> amount
var/list/materials = list()
/// The amount of time required to create one unit of the product.
var/construction_time = 3.2 SECONDS
/// The typepath of the object produced by this design
var/build_path = null
/// Reagent produced by this design. Currently only supported by the biogenerator.
var/make_reagent
/// What categories this design falls under. Used for sorting in production machines.
var/list/category = list()
/// List of reagents required to create one unit of the product. Currently only supported by the limb grower.
var/list/reagents_list = list()
/// The maximum number of units of whatever is produced by this can be produced in one go.
var/maxstack = 1
/// How many times faster than normal is this to build on the protolathe
var/lathe_time_factor = 1
/// Bitflags indicating what departmental lathes should be allowed to process this design.
var/departmental_flags = ALL
/// What techwebs nodes unlock this design. Constructed by SSresearch
var/list/datum/techweb_node/unlocked_by = list()
/// Override for the automatic icon generation used for the research console.
var/research_icon
/// Override for the automatic icon state generation used for the research console.
var/research_icon_state
/// Appears to be unused.
var/icon_cache
/// Optional string that interfaces can use as part of search filters. See- item/borg/upgrade/ai and the Exosuit Fabs.
var/search_metadata
/// For protolathe designs that don't require reagents: If they can be exported to autolathes with a design disk or not.
var/autolathe_exportable = TRUE
/datum/design/error_design
name = "ERROR"
desc = "This usually means something in the database has corrupted. If this doesn't go away automatically, inform Central Comamnd so their techs can fix this ASAP(tm)"
/datum/design/Destroy()
SSresearch.techweb_designs -= id
return ..()
/datum/design/proc/InitializeMaterials()
var/list/temp_list = list()
for(var/i in materials) //Go through all of our materials, get the subsystem instance, and then replace the list.
var/amount = materials[i]
if(!istext(i)) //Not a category, so get the ref the normal way
var/datum/material/M = GET_MATERIAL_REF(i)
temp_list[M] = amount
else
temp_list[i] = amount
materials = temp_list
/datum/design/proc/icon_html(client/user)
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/research_designs)
sheet.send(user)
return sheet.icon_tag(id)
/// Returns the description of the design
/datum/design/proc/get_description()
var/obj/object_build_item_path = build_path
return isnull(desc) ? initial(object_build_item_path.desc) : desc
////////////////////////////////////////
//Disks for transporting design datums//
////////////////////////////////////////
/obj/item/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon_state = "datadisk1"
custom_materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT * 3, /datum/material/glass =SMALL_MATERIAL_AMOUNT)
///List of all `/datum/design` stored on the disk.
var/list/blueprints = list()
/obj/item/disk/design_disk/Initialize(mapload)
. = ..()
if(mapload)
pixel_x = base_pixel_x + rand(-5, 5)
pixel_y = base_pixel_y + rand(-5, 5)
/**
* Used for special interactions with a techweb when uploading the designs.
* Args:
* - stored_research - The techweb that's storing us.
*/
/obj/item/disk/design_disk/proc/on_upload(datum/techweb/stored_research)
return
/obj/item/disk/design_disk/bepis
name = "Old experimental technology disk"
desc = "A disk containing some long-forgotten technology from a past age. You hope it still works after all these years. Upload the disk to an R&D Console to redeem the tech."
icon_state = "rndmajordisk"
///The bepis node we have the design id's of
var/datum/techweb_node/bepis_node
/obj/item/disk/design_disk/bepis/Initialize(mapload)
. = ..()
var/bepis_id = pick(SSresearch.techweb_nodes_experimental)
bepis_node = (SSresearch.techweb_node_by_id(bepis_id))
for(var/entry in bepis_node.design_ids)
var/datum/design/new_entry = SSresearch.techweb_design_by_id(entry)
blueprints += new_entry
///Unhide and research our node so we show up in the R&D console.
/obj/item/disk/design_disk/bepis/on_upload(datum/techweb/stored_research)
stored_research.hidden_nodes -= bepis_node.id
stored_research.research_node(bepis_node, force = TRUE, auto_adjust_cost = FALSE)
/**
* Subtype of Bepis tech disk
* Removes the tech disk that's held on it from the experimental node list, making them not show up in future disks.
*/
/obj/item/disk/design_disk/bepis/remove_tech
name = "Reformatted technology disk"
desc = "A disk containing a new, completed tech from the B.E.P.I.S. Upload the disk to an R&D Console to redeem the tech."
/obj/item/disk/design_disk/bepis/remove_tech/Initialize(mapload)
. = ..()
SSresearch.techweb_nodes_experimental -= bepis_node.id
log_research("[bepis_node.display_name] has been removed from experimental nodes through the BEPIS techweb's \"remove tech\" feature.")