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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR adds an additional check for the space edition of Dauntless to the hack used to stop the bitrunner server from blurting out the cool down across supply radio comms. It also tweaks a few things with Dauntless/Interdyne, such as giving them rad storm immunity and experi-scanners in the R&D labs. Interdyne is now successfully placed on the lower Z levels thanks to the `ZTRAIT_ICE_RUINS_UNDERGROUND` flag. ## Why It's Good For The Game This is fixing an existing bug. ## Proof Of Testing I have tested this on my server and confirm it works as described as the PR. ## Changelog 🆑 fix: Dauntless space ruin bitrunner server no longer announces cool down over NT supply comms fix: Dauntless and Interdyne are now immune to rad storms add: Added Syndie borg access cards to Interdyne qol: Replaced the polarized windows in the Interdyne sauna area with blast door shutters add: Added experi-scanners to Interdyne/Dauntless R&D fix: Interdyne never spawns on top Z level qol: Interdyne dorm rooms now have crowbars in closets qol: Interdyne deck officer does not leave empty sleeper on ghost role spawn /🆑
138 lines
5.4 KiB
Plaintext
138 lines
5.4 KiB
Plaintext
//SPAWNERS//
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/shaftminer
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name = "Interdyne Shaft Miner"
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you_are_text = "You are an Interdyne shaft miner, employed in a top secret research facility developing biological weapons."
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outfit = /datum/outfit/lavaland_syndicate/shaftminer
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space
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outfit = /datum/outfit/lavaland_syndicate/comms/space
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/shaftminer/ice
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name = "Interdyne Shaft Miner"
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you_are_text = "You are an Interdyne shaft miner, employed in a top secret research facility developing biological weapons."
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outfit = /datum/outfit/lavaland_syndicate/shaftminer/ice
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate
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name = "Interdyne Bioweapon Scientist"
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you_are_text = "You are an Interdyne science technician, employed in a top secret research facility developing biological weapons."
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/ice
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outfit = /datum/outfit/lavaland_syndicate/ice
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//OUTFITS//
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/datum/outfit/lavaland_syndicate
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name = "Interdyne Bioweapon Scientist"
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uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility/syndicate
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suit = /obj/item/clothing/suit/toggle/labcoat/interdyne
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ears = /obj/item/radio/headset/interdyne
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/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/syndicate, visualsOnly = FALSE)
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syndicate.faction |= ROLE_SYNDICATE
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var/obj/item/card/id/id_card = syndicate.wear_id
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if(istype(id_card))
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id_card.registered_name = syndicate.real_name
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id_card.update_label()
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id_card.update_icon()
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handlebank(syndicate)
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return ..()
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/datum/outfit/lavaland_syndicate/ice
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uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
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suit = /obj/item/clothing/suit/hooded/wintercoat/skyrat/syndicate
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ears = /obj/item/radio/headset/interdyne
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/datum/outfit/lavaland_syndicate/comms
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uniform = /obj/item/clothing/under/rank/security/skyrat/utility/redsec/syndicate
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ears = /obj/item/radio/headset/interdyne/comms
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/datum/outfit/lavaland_syndicate/comms/space
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ears = /obj/item/radio/headset/syndicate/alt
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/datum/outfit/lavaland_syndicate/shaftminer
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name = "Interdyne Shaft Miner"
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uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/utility/syndicate
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suit = null //Subtype moment
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r_pocket = /obj/item/storage/bag/ore
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id_trim = /datum/id_trim/syndicom/skyrat/interdyne
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backpack_contents = list(
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/obj/item/flashlight/seclite=1,\
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/obj/item/knife/combat/survival=1,
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/obj/item/mining_voucher=1,
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/obj/item/t_scanner/adv_mining_scanner/lesser=1,
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/obj/item/gun/energy/recharge/kinetic_accelerator=1,\
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/obj/item/stack/marker_beacon/ten=1,\
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/obj/item/card/mining_point_card=1)
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/datum/outfit/lavaland_syndicate/shaftminer/deckofficer
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name = "Interdyne Deck Officer"
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uniform = /obj/item/clothing/under/rank/cargo/qm/skyrat/syndie
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neck = /obj/item/clothing/neck/cloak/qm/syndie
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ears = /obj/item/radio/headset/interdyne/command
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id = /obj/item/card/id/advanced/silver/generic
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id_trim = /datum/id_trim/syndicom/skyrat/interdyne/deckofficer
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r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle //Bubberstation Edit
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/deckofficer
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name = "Interdyne Deck Officer"
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you_are_text = "You are an Interdyne Deck Officer, employed in a top secret research facility developing biological weapons."
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outfit = /datum/outfit/lavaland_syndicate/shaftminer/deckofficer
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/* Bubberstation Removal Start - Don't spawn empty sleeper
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/deckofficer/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate/captain(get_turf(src))
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return ..()
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Bubberstation Removal End */
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/datum/outfit/lavaland_syndicate/shaftminer/ice
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name = "Icemoon Interdyne Shaft Miner"
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uniform = /obj/item/clothing/under/syndicate/skyrat/tactical
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suit = /obj/item/clothing/suit/hooded/wintercoat/skyrat/syndicate
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//ITEMS
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/obj/item/radio/headset/interdyne
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name = "interdyne headset"
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desc = "A bowman headset with a large red cross on the earpiece, has a small 'IP' written on the top strap. Protects the ears from flashbangs."
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icon_state = "syndie_headset"
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inhand_icon_state = null
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radiosound = 'modular_skyrat/modules/radiosound/sound/radio/syndie.ogg'
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keyslot = /obj/item/encryptionkey/headset_syndicate/interdyne
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/obj/item/radio/headset/interdyne/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/wearertargeting/earprotection, list(ITEM_SLOT_EARS))
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/obj/item/radio/headset/interdyne/command
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name = "interdyne command headset"
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desc = "A commanding headset to gather your underlings. Protects the ears from flashbangs."
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command = TRUE
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/obj/item/radio/headset/interdyne/comms
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keyslot = /obj/item/encryptionkey/headset_syndicate/interdyne
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keyslot2 = /obj/item/encryptionkey/syndicate
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/obj/structure/closet/crate/freezer/sansufentanyl
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name = "sansufentanyl crate"
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desc = "A freezer. Contains refrigerated Sansufentanyl, for managing Hereditary Manifold Sickness. A product of Interdyne Pharmaceuticals."
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/obj/structure/closet/crate/freezer/sansufentanyl/PopulateContents()
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. = ..()
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for(var/grabbin_pills in 1 to 10)
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new /obj/item/storage/pill_bottle/sansufentanyl(src)
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//MOBS
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// hivelords that stand guard where they spawn
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/mob/living/basic/mining/hivelord/no_wander
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ai_controller = /datum/ai_controller/basic_controller/hivelord/no_wander
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//MOB AI
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// same as a regular hivelord minus the idle walking
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/datum/ai_controller/basic_controller/hivelord/no_wander
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idle_behavior = null
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