Files
Bubberstation/code/modules/language/_language_menu.dm
MrMelbert a7168d49eb Gives the Language Menu tgui a makeover (adopted) (#89533)
## About The Pull Request

Continuation of #89340

Player view


![image](https://github.com/user-attachments/assets/d10d9215-19a3-4340-8cc0-b2b5f9fa803c)

Admin view


![image](https://github.com/user-attachments/assets/086867ec-dfa8-4e8c-aad5-161f5bc4ee2c)

Added features:

- Languages you can speak mentally, but not physically, now have a
special indicator (they show up as yellow / grey).
- Admins no longer get two sections of languages. It's now one big
section.
- Languages are now sorted alphabeticaly.
- Languages you can speak are pushed to the top, above languages you can
understand.

## Why It's Good For The Game

It's a bit ugly and it doesn't have to

## Changelog

🆑 Melbert, Absolucy
qol: Touches up the language menu
/🆑

---------

Co-authored-by: Lucy <lucy@absolucy.moe>
2025-03-12 16:46:50 -04:00

120 lines
4.6 KiB
Plaintext

/datum/language_menu
var/datum/language_holder/language_holder
/datum/language_menu/New(_language_holder)
language_holder = _language_holder
/datum/language_menu/Destroy()
language_holder = null
. = ..()
/datum/language_menu/ui_state(mob/user)
return GLOB.language_menu_state
/datum/language_menu/ui_interact(mob/user, datum/tgui/ui)
if(isnull(language_holder.selected_language))
language_holder.get_selected_language()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LanguageMenu")
ui.open()
/datum/language_menu/ui_data(mob/user)
var/list/data = list()
var/atom/movable/speaker = language_holder.owner
data["languages"] = list()
for(var/datum/language/language as anything in GLOB.all_languages)
var/list/lang_data = list()
lang_data["name"] = initial(language.name)
lang_data["desc"] = initial(language.desc)
lang_data["key"] = initial(language.key)
lang_data["is_default"] = (language == language_holder.selected_language)
lang_data["icon"] = initial(language.icon)
lang_data["icon_state"] = initial(language.icon_state)
if(speaker)
lang_data["can_speak"] = !!speaker.has_language(language, SPOKEN_LANGUAGE)
lang_data["could_speak"] = !!(language_holder.omnitongue || speaker.could_speak_language(language))
lang_data["can_understand"] = !!speaker.has_language(language, UNDERSTOOD_LANGUAGE)
UNTYPED_LIST_ADD(data["languages"], lang_data)
data["is_living"] = isliving(speaker)
data["admin_mode"] = check_rights_for(user.client, R_ADMIN) || isobserver(speaker)
data["omnitongue"] = language_holder.omnitongue
return data
/datum/language_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/mob/user = ui.user
var/atom/movable/speaker = language_holder.owner
var/is_admin = check_rights_for(user.client, R_ADMIN)
var/language_name = params["language_name"]
var/datum/language/language_datum
for(var/datum/language/language as anything in GLOB.all_languages)
if(language_name == initial(language.name))
language_datum = language
switch(action)
if("select_default")
if(language_datum && speaker.can_speak_language(language_datum))
language_holder.selected_language = language_datum
. = TRUE
if("grant_language")
if((is_admin || isobserver(speaker)) && language_datum)
var/list/choices = list("Only Spoken", "Only Understood", "Both")
var/choice = tgui_input_list(user, "How do you want to add this language?", "[language_datum]", choices)
if(isnull(choice))
return
var/adding_flags = NONE
switch(choice)
if("Only Spoken")
adding_flags |= SPOKEN_LANGUAGE
if("Only Understood")
adding_flags |= UNDERSTOOD_LANGUAGE
if("Both")
adding_flags |= ALL
if(LAZYACCESS(language_holder.blocked_languages, language_datum))
choice = tgui_alert(user, "Do you want to lift the blockage that's also preventing the language to be spoken or understood?", "[language_datum]", list("Yes", "No"))
if(choice == "Yes")
language_holder.remove_blocked_language(language_datum, LANGUAGE_ALL)
language_holder.grant_language(language_datum, adding_flags)
if(is_admin)
message_admins("[key_name_admin(user)] granted the [language_name] language to [key_name_admin(speaker)].")
log_admin("[key_name(user)] granted the language [language_name] to [key_name(speaker)].")
. = TRUE
if("remove_language")
if((is_admin || isobserver(speaker)) && language_datum)
var/list/choices = list("Only Spoken", "Only Understood", "Both")
var/choice = tgui_input_list(user, "Which part do you wish to remove?", "[language_datum]", choices)
if(isnull(choice))
return
var/removing_flags = NONE
switch(choice)
if("Only Spoken")
removing_flags |= SPOKEN_LANGUAGE
if("Only Understood")
removing_flags |= UNDERSTOOD_LANGUAGE
if("Both")
removing_flags |= ALL
language_holder.remove_language(language_datum, removing_flags)
if(is_admin)
message_admins("[key_name_admin(user)] removed the [language_name] language to [key_name_admin(speaker)].")
log_admin("[key_name(user)] removed the language [language_name] to [key_name(speaker)].")
. = TRUE
if("toggle_omnitongue")
if(is_admin || isobserver(speaker))
language_holder.omnitongue = !language_holder.omnitongue
if(is_admin)
message_admins("[key_name_admin(user)] [language_holder.omnitongue ? "enabled" : "disabled"] the ability to speak all languages (that they know) of [key_name_admin(speaker)].")
log_admin("[key_name(user)] [language_holder.omnitongue ? "enabled" : "disabled"] the ability to speak all languages (that_they know) of [key_name(speaker)].")
. = TRUE