mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-14 11:42:27 +00:00
## About The Pull Request A repeat of the first half of https://github.com/tgstation/tgstation/pull/86853 The NT BR-38 Battle Rifle is a semi-automatic railgun...marksman...carbine...rifle...thingy that uses .38 ammunition and is magazine fed from a 15 round magazine. It comes with a scope, and is bulky.  Sprites by OrcaCora. ### Some of its features The gun shoots at a higher than normal velocity for .38. This means it hits harder (30 damage compared to the standard 25), and flies faster through the air. The gun, however, suffers from degradation as it is used. It has a 10 shot buffer before suffering degradation. After the 10 shot buffer, it has a 10% chance each shot to increase in degradation stage. From stage 1 to stage 5 (the maximum stage), it begins to lose fire rate and projectile flight speed. To recalibrate the gun, you can do one of two things; A) Use a multitool on the gun. This completely resets the gun, but its pretty slow. B) Insert it into a weapon recharger to recharge its buffer and reduce its degradation stages. ### Some of its downsides The weapon is EMP vulnerable. If it gets EMP'd, it immediately degrades and loses any buffer it has. While EMP'd, there is a 75% chance it doesn't fire when you pull the trigger. This is also true if the gun has hit maximum degradation. Keep your guns in good shape. It can be emagged. While emagged, the gun has increased damage (40 for standard ammunition), but once it hits maximum degradation, it immediately begins to catastrophically fail. It also degrades significantly faster while emagged. There is no way to reverse this effect, and the explosion is extremely lethal. ### Where can I find it? What about ammo? You can purchase the gun from cargo at a significant premium, as well as some additional magazines of some basic ammo types. There is exactly one of these in the armory, and you can print more magazines from the security protolathe. As research progresses, you can print different, specialized ammunition for the rifle. (and also the detective .38 revolver, obviously) ### New .38 ammunition types True Strike bounces accurately between targets, but deals significantly less damage than other ammo types (15 base, 18 in this rifle). It is printed once the station gets Exotic Ammo. ## Why It's Good For The Game This is a followup on my previous PR, where I tested this weapon and gathered a whole bunch of feedback on it. Most people quite liked it. but had some concerns that I feel this addresses. Much of the justifications given there apply here. Obviously ignoring anything to do with the combat shotgun removal. Some stuff obviously has not come back from the original test. Notably, the TRAC changes were probably a little too powerful. As much as I liked a default entirely nonlethal ammunition type, TRAC itself is better left as a late research goal. In addition, I moved the explosion part to an emag effect. It's funny, and lends itself to the original intention of the weapon; a callback to the WT-550 incident. But it isn't a standard part of the guns mechanics.
123 lines
3.5 KiB
Plaintext
123 lines
3.5 KiB
Plaintext
/datum/techweb_node/basic_arms
|
|
id = TECHWEB_NODE_BASIC_ARMS
|
|
starting_node = TRUE
|
|
display_name = "Basic Arms"
|
|
description = "Ballistics can be unpredictable in space."
|
|
design_ids = list(
|
|
"toy_armblade",
|
|
"toygun",
|
|
"c38_rubber",
|
|
"c38_rubber_mag",
|
|
"c38_sec",
|
|
"c38_mag",
|
|
"capbox",
|
|
"foam_dart",
|
|
"sec_beanbag_slug",
|
|
"sec_dart",
|
|
"sec_Islug",
|
|
"sec_rshot",
|
|
)
|
|
|
|
/datum/techweb_node/sec_equip
|
|
id = TECHWEB_NODE_SEC_EQUIP
|
|
display_name = "Security Equipment"
|
|
description = "All the essentials to subdue a mime."
|
|
prereq_ids = list(TECHWEB_NODE_BASIC_ARMS)
|
|
design_ids = list(
|
|
"secdata",
|
|
"mining",
|
|
"prisonmanage",
|
|
"rdcamera",
|
|
"seccamera",
|
|
"security_photobooth",
|
|
"photobooth",
|
|
"scanner_gate",
|
|
"pepperspray",
|
|
"dragnet_beacon",
|
|
"inspector",
|
|
"evidencebag",
|
|
"zipties",
|
|
"seclite",
|
|
"electropack",
|
|
)
|
|
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_1_POINTS)
|
|
announce_channels = list(RADIO_CHANNEL_SECURITY)
|
|
|
|
|
|
/datum/techweb_node/riot_supression
|
|
id = TECHWEB_NODE_RIOT_SUPRESSION
|
|
display_name = "Riot Supression"
|
|
description = "When you are on the opposing side of a revolutionary movement."
|
|
prereq_ids = list(TECHWEB_NODE_SEC_EQUIP)
|
|
design_ids = list(
|
|
"clown_firing_pin",
|
|
"pin_testing",
|
|
"pin_loyalty",
|
|
"tele_shield",
|
|
"ballistic_shield",
|
|
"handcuffs_s",
|
|
"bola_energy",
|
|
)
|
|
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_2_POINTS)
|
|
announce_channels = list(RADIO_CHANNEL_SECURITY)
|
|
|
|
/datum/techweb_node/explosives
|
|
id = TECHWEB_NODE_EXPLOSIVES
|
|
display_name = "Explosives"
|
|
description = "For once, intentional explosions."
|
|
prereq_ids = list(TECHWEB_NODE_RIOT_SUPRESSION)
|
|
design_ids = list(
|
|
"large_grenade",
|
|
"adv_grenade",
|
|
"pyro_grenade",
|
|
)
|
|
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_3_POINTS)
|
|
required_experiments = list(/datum/experiment/ordnance/explosive/lowyieldbomb)
|
|
announce_channels = list(RADIO_CHANNEL_SECURITY, RADIO_CHANNEL_MEDICAL)
|
|
|
|
/datum/techweb_node/exotic_ammo
|
|
id = TECHWEB_NODE_EXOTIC_AMMO
|
|
display_name = "Exotic Ammunition"
|
|
description = "Specialized bullets designed to ignite, freeze, and inflict various other effects on targets, expanding combat capabilities."
|
|
prereq_ids = list(TECHWEB_NODE_EXPLOSIVES)
|
|
design_ids = list(
|
|
"c38_hotshot",
|
|
"c38_hotshot_mag",
|
|
"c38_iceblox",
|
|
"c38_iceblox_mag",
|
|
"c38_trac",
|
|
"c38_trac_mag",
|
|
"c38_true_strike",
|
|
"c38_true_strike_mag",
|
|
"techshotshell",
|
|
)
|
|
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_4_POINTS)
|
|
discount_experiments = list(/datum/experiment/ordnance/explosive/highyieldbomb = TECHWEB_TIER_4_POINTS)
|
|
announce_channels = list(RADIO_CHANNEL_SECURITY)
|
|
|
|
/datum/techweb_node/electric_weapons
|
|
id = TECHWEB_NODE_ELECTRIC_WEAPONS
|
|
display_name = "Electric Weaponry"
|
|
description = "Energy-based weaponry designed for both lethal and non-lethal applications."
|
|
prereq_ids = list(TECHWEB_NODE_RIOT_SUPRESSION)
|
|
design_ids = list(
|
|
"stunrevolver",
|
|
"ioncarbine",
|
|
"temp_gun",
|
|
"lasershell",
|
|
)
|
|
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_3_POINTS)
|
|
announce_channels = list(RADIO_CHANNEL_SECURITY)
|
|
|
|
/datum/techweb_node/beam_weapons
|
|
id = TECHWEB_NODE_BEAM_WEAPONS
|
|
display_name = "Advanced Beam Weaponry"
|
|
description = "So advanced, even engineers are baffled by its operational principles."
|
|
prereq_ids = list(TECHWEB_NODE_ELECTRIC_WEAPONS)
|
|
design_ids = list(
|
|
"xray_laser",
|
|
"nuclear_gun",
|
|
)
|
|
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = TECHWEB_TIER_4_POINTS)
|
|
announce_channels = list(RADIO_CHANNEL_SECURITY)
|