Files
Bubberstation/code/datums/components/slippery.dm
itseasytosee daf2e48c17 Clowns now require their shoes to slip people while laying down (#50650)
* powerclown

* Fix

* To chat

* You displease me

* Great

* awsum

* Update code/datums/components/slippery.dm

Co-Authored-By: JJRcop <jrubcop@gmail.com>

Co-authored-by: JJRcop <jrubcop@gmail.com>
2020-04-25 15:43:35 -04:00

37 lines
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/datum/component/slippery
var/force_drop_items = FALSE
var/knockdown_time = 0
var/paralyze_time = 0
var/lube_flags
var/datum/callback/callback
/datum/component/slippery/Initialize(_knockdown, _lube_flags = NONE, datum/callback/_callback, _paralyze, _force_drop = FALSE)
knockdown_time = max(_knockdown, 0)
paralyze_time = max(_paralyze, 0)
force_drop_items = _force_drop
lube_flags = _lube_flags
callback = _callback
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
RegisterSignal(parent, COMSIG_ITEM_WEARERCROSSED, .proc/Slip_on_wearer)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
var/mob/victim = AM
if(istype(victim) && !victim.is_flying() && victim.slip(knockdown_time, parent, lube_flags, paralyze_time, force_drop_items) && callback)
callback.Invoke(victim)
/datum/component/slippery/proc/Slip_on_wearer(datum/source, atom/movable/AM, mob/living/crossed)
if(!(crossed.mobility_flags & MOBILITY_STAND) && !crossed.buckle_lying)
Slip(source, AM)
/datum/component/slippery/clowning //used for making the clown PDA only slip if the clown is wearing his shoes and the elusive banana-skin belt
/datum/component/slippery/clowning/Slip_on_wearer(datum/source, atom/movable/AM, mob/living/crossed)
var/obj/item/I = crossed.get_item_by_slot(ITEM_SLOT_FEET)
if(!(crossed.mobility_flags & MOBILITY_STAND) && !crossed.buckle_lying)
if(istype(I, /obj/item/clothing/shoes/clown_shoes))
Slip(source, AM)
else
to_chat(crossed,"<span class='warning'>[parent] failed to slip anyone. Perhaps I shouldn't have abandoned my legacy...</span>")