mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-26 09:03:37 +00:00
* Grilles take 0-1 damage when shocking something, power sinks are available at lower reputation (#77860) ## About The Pull Request Ports BeeStation/BeeStation-Hornet#3590. As it is right now, it's trivial to set up a contraption using a conveyor belt and a shocked grille to continuously shock monkey bodies. While this is very funny, it also serves as a ghetto powersink that's hard to locate, easy to replicate, and lasts effectively forever, since you can just keep shocking the same bodies over and over again. This doesn't completely remove the ability to make these, but it makes them require at least a little maintenance and provides a way for them to stop working even if the crew isn't able to locate them. In an attempt to finally get people using the _actual_ powersink, they'll show up a bit earlier in progression now. I'm not convinced 20 minutes is enough, but I don't want to put them in early enough that it fucks with Engineering's ability to set things up at round start. We can turn this down further if need be. I'm also up for turning the TC requirement down, but 11 feels about right for what they're supposed to do, so I'd prefer we try this first and see how that works. ## Why It's Good For The Game I'm all for goofy weird shit players have found, but there's an issue with being able to do what an antag item is supposed to do but just plain better. This shouldn't make creating these impossible or make them unusable, but it'll require players to actively monitor them if they want it to run for an extended period. Additionally, we don't really see powersinks much anymore, and while that might be more because powernets are kind of buggy and unreliable, I think making them easier to get will make them show up a little more. ## Changelog 🆑 Vekter balance: Grilles will now take 0-1 damage every time they shock something. balance: Powersinks are now available earlier in traitor progression. /🆑 --------- Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com> * Grilles take 0-1 damage when shocking something, power sinks are available at lower reputation --------- Co-authored-by: Vekter <TheVekter@users.noreply.github.com> Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
378 lines
12 KiB
Plaintext
378 lines
12 KiB
Plaintext
/// Max number of unanchored items that will be moved from a tile when attempting to add a window to a grille.
|
|
#define CLEAR_TILE_MOVE_LIMIT 20
|
|
|
|
/obj/structure/grille
|
|
desc = "A flimsy framework of iron rods."
|
|
name = "grille"
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "grille"
|
|
base_icon_state = "grille"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
pass_flags_self = PASSGRILLE
|
|
flags_1 = CONDUCT_1
|
|
obj_flags = CAN_BE_HIT | IGNORE_DENSITY
|
|
pressure_resistance = 5*ONE_ATMOSPHERE
|
|
armor_type = /datum/armor/structure_grille
|
|
max_integrity = 50
|
|
integrity_failure = 0.4
|
|
var/rods_type = /obj/item/stack/rods
|
|
var/rods_amount = 2
|
|
|
|
/datum/armor/structure_grille
|
|
melee = 50
|
|
bullet = 70
|
|
laser = 70
|
|
energy = 100
|
|
bomb = 10
|
|
|
|
/obj/structure/grille/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/atmos_sensitive, mapload)
|
|
|
|
/obj/structure/grille/Destroy()
|
|
update_cable_icons_on_turf(get_turf(src))
|
|
return ..()
|
|
|
|
/obj/structure/grille/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
|
. = ..()
|
|
update_appearance()
|
|
|
|
/obj/structure/grille/update_appearance(updates)
|
|
if(QDELETED(src) || broken)
|
|
return
|
|
|
|
. = ..()
|
|
if((updates & UPDATE_SMOOTHING) && (smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK)))
|
|
QUEUE_SMOOTH(src)
|
|
|
|
/obj/structure/grille/update_icon_state()
|
|
icon_state = "[base_icon_state][((atom_integrity / max_integrity) <= 0.5) ? "50_[rand(0, 3)]" : null]"
|
|
return ..()
|
|
|
|
/obj/structure/grille/examine(mob/user)
|
|
. = ..()
|
|
if(anchored)
|
|
. += span_notice("It's secured in place with <b>screws</b>. The rods look like they could be <b>cut</b> through.")
|
|
if(!anchored)
|
|
. += span_notice("The anchoring screws are <i>unscrewed</i>. The rods look like they could be <b>cut</b> through.")
|
|
|
|
/obj/structure/grille/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
|
switch(the_rcd.mode)
|
|
if(RCD_DECONSTRUCT)
|
|
return list("mode" = RCD_DECONSTRUCT, "delay" = 2 SECONDS, "cost" = 5)
|
|
if(RCD_WINDOWGRILLE)
|
|
var/cost = 0
|
|
var/delay = 0
|
|
if(the_rcd.window_type == /obj/structure/window)
|
|
cost = 4
|
|
delay = 2 SECONDS
|
|
else if(the_rcd.window_type == /obj/structure/window/reinforced)
|
|
cost = 6
|
|
delay = 2.5 SECONDS
|
|
else if(the_rcd.window_type == /obj/structure/window/fulltile)
|
|
cost = 8
|
|
delay = 3 SECONDS
|
|
else if(the_rcd.window_type == /obj/structure/window/reinforced/fulltile)
|
|
cost = 12
|
|
delay = 4 SECONDS
|
|
if(!cost)
|
|
return FALSE
|
|
|
|
return rcd_result_with_memory(
|
|
list("mode" = RCD_WINDOWGRILLE, "delay" = delay, "cost" = cost),
|
|
get_turf(src), RCD_MEMORY_WINDOWGRILLE,
|
|
)
|
|
return FALSE
|
|
|
|
/obj/structure/grille/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
|
switch(passed_mode)
|
|
if(RCD_DECONSTRUCT)
|
|
to_chat(user, span_notice("You deconstruct the grille."))
|
|
qdel(src)
|
|
return TRUE
|
|
if(RCD_WINDOWGRILLE)
|
|
if(!isturf(loc))
|
|
return FALSE
|
|
var/turf/T = loc
|
|
|
|
if(repair_grille())
|
|
balloon_alert(user, "grille rebuilt")
|
|
|
|
if(!clear_tile(user))
|
|
return FALSE
|
|
|
|
var/obj/structure/window/window_path = the_rcd.window_type
|
|
if(!ispath(window_path))
|
|
CRASH("Invalid window path type in RCD: [window_path]")
|
|
if(!valid_build_direction(T, user.dir, is_fulltile = initial(window_path.fulltile)))
|
|
balloon_alert(user, "window already here!")
|
|
return FALSE
|
|
var/obj/structure/window/WD = new the_rcd.window_type(T, user.dir)
|
|
WD.set_anchored(TRUE)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/structure/grille/proc/clear_tile(mob/user)
|
|
var/at_users_feet = get_turf(user)
|
|
|
|
var/unanchored_items_on_tile
|
|
var/obj/item/last_item_moved
|
|
for(var/obj/item/item_to_move in loc.contents)
|
|
if(!item_to_move.anchored)
|
|
if(unanchored_items_on_tile <= CLEAR_TILE_MOVE_LIMIT)
|
|
item_to_move.forceMove(at_users_feet)
|
|
last_item_moved = item_to_move
|
|
unanchored_items_on_tile++
|
|
|
|
if(!unanchored_items_on_tile)
|
|
return TRUE
|
|
|
|
to_chat(user, span_notice("You move [unanchored_items_on_tile == 1 ? "[last_item_moved]" : "some things"] out of the way."))
|
|
|
|
if(unanchored_items_on_tile - CLEAR_TILE_MOVE_LIMIT > 0)
|
|
to_chat(user, span_warning("There's still too much stuff in the way!"))
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
/obj/structure/grille/Bumped(atom/movable/AM)
|
|
if(!ismob(AM))
|
|
return
|
|
var/mob/M = AM
|
|
shock(M, 70)
|
|
if(prob(50))
|
|
take_damage(1, BURN, FIRE, sound_effect = FALSE)
|
|
|
|
/obj/structure/grille/attack_animal(mob/user, list/modifiers)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille
|
|
take_damage(rand(5,10), BRUTE, MELEE, 1)
|
|
|
|
/obj/structure/grille/attack_paw(mob/user, list/modifiers)
|
|
return attack_hand(user, modifiers)
|
|
|
|
/obj/structure/grille/hulk_damage()
|
|
return 60
|
|
|
|
/obj/structure/grille/attack_hulk(mob/living/carbon/human/user)
|
|
if(shock(user, 70))
|
|
return
|
|
. = ..()
|
|
|
|
/obj/structure/grille/attack_hand(mob/living/user, list/modifiers)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
|
user.visible_message(span_warning("[user] hits [src]."), null, null, COMBAT_MESSAGE_RANGE)
|
|
log_combat(user, src, "hit")
|
|
if(!shock(user, 70))
|
|
take_damage(rand(5,10), BRUTE, MELEE, 1)
|
|
|
|
/obj/structure/grille/attack_alien(mob/living/user, list/modifiers)
|
|
user.do_attack_animation(src)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.visible_message(span_warning("[user] mangles [src]."), null, null, COMBAT_MESSAGE_RANGE)
|
|
if(!shock(user, 70))
|
|
take_damage(20, BRUTE, MELEE, 1)
|
|
|
|
/obj/structure/grille/CanAllowThrough(atom/movable/mover, border_dir)
|
|
. = ..()
|
|
if(!. && isprojectile(mover))
|
|
return prob(30)
|
|
|
|
/obj/structure/grille/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller, no_id = FALSE)
|
|
. = !density
|
|
if(caller)
|
|
. = . || (caller.pass_flags & PASSGRILLE)
|
|
|
|
/obj/structure/grille/wirecutter_act(mob/living/user, obj/item/tool)
|
|
add_fingerprint(user)
|
|
if(shock(user, 100))
|
|
return
|
|
tool.play_tool_sound(src, 100)
|
|
deconstruct()
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
/obj/structure/grille/screwdriver_act(mob/living/user, obj/item/tool)
|
|
if(!isturf(loc))
|
|
return FALSE
|
|
add_fingerprint(user)
|
|
if(shock(user, 90))
|
|
return FALSE
|
|
if(!tool.use_tool(src, user, 0, volume=100))
|
|
return FALSE
|
|
set_anchored(!anchored)
|
|
user.visible_message(span_notice("[user] [anchored ? "fastens" : "unfastens"] [src]."), \
|
|
span_notice("You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor."))
|
|
return TOOL_ACT_TOOLTYPE_SUCCESS
|
|
|
|
/obj/structure/grille/attackby(obj/item/W, mob/user, params)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
if(istype(W, /obj/item/stack/rods) && broken && do_after(user, 1 SECONDS, target = src))
|
|
if(shock(user, 90))
|
|
return
|
|
var/obj/item/stack/rods/R = W
|
|
user.visible_message(span_notice("[user] rebuilds the broken grille."), \
|
|
span_notice("You rebuild the broken grille."))
|
|
repair_grille()
|
|
R.use(1)
|
|
return TRUE
|
|
|
|
//window placing begin
|
|
else if(is_glass_sheet(W) || istype(W, /obj/item/stack/sheet/bronze))
|
|
if (!broken)
|
|
var/obj/item/stack/ST = W
|
|
if (ST.get_amount() < 2)
|
|
to_chat(user, span_warning("You need at least two sheets of glass for that!"))
|
|
return
|
|
var/dir_to_set = SOUTHWEST
|
|
if(!anchored)
|
|
to_chat(user, span_warning("[src] needs to be fastened to the floor first!"))
|
|
return
|
|
for(var/obj/structure/window/WINDOW in loc)
|
|
to_chat(user, span_warning("There is already a window there!"))
|
|
return
|
|
if(!clear_tile(user))
|
|
return
|
|
to_chat(user, span_notice("You start placing the window..."))
|
|
if(do_after(user,20, target = src))
|
|
if(!src.loc || !anchored) //Grille broken or unanchored while waiting
|
|
return
|
|
for(var/obj/structure/window/WINDOW in loc) //Another window already installed on grille
|
|
return
|
|
if(!clear_tile(user))
|
|
return
|
|
var/obj/structure/window/WD
|
|
if(istype(W, /obj/item/stack/sheet/plasmarglass))
|
|
WD = new/obj/structure/window/reinforced/plasma/fulltile(drop_location()) //reinforced plasma window
|
|
else if(istype(W, /obj/item/stack/sheet/plasmaglass))
|
|
WD = new/obj/structure/window/plasma/fulltile(drop_location()) //plasma window
|
|
else if(istype(W, /obj/item/stack/sheet/rglass))
|
|
WD = new/obj/structure/window/reinforced/fulltile(drop_location()) //reinforced window
|
|
else if(istype(W, /obj/item/stack/sheet/titaniumglass))
|
|
WD = new/obj/structure/window/reinforced/shuttle(drop_location())
|
|
else if(istype(W, /obj/item/stack/sheet/plastitaniumglass))
|
|
WD = new/obj/structure/window/reinforced/plasma/plastitanium(drop_location())
|
|
else if(istype(W, /obj/item/stack/sheet/bronze))
|
|
WD = new/obj/structure/window/bronze/fulltile(drop_location())
|
|
else
|
|
WD = new/obj/structure/window/fulltile(drop_location()) //normal window
|
|
WD.setDir(dir_to_set)
|
|
WD.set_anchored(FALSE)
|
|
WD.state = 0
|
|
ST.use(2)
|
|
to_chat(user, span_notice("You place [WD] on [src]."))
|
|
return
|
|
//window placing end
|
|
|
|
else if((W.flags_1 & CONDUCT_1) && shock(user, 70))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/structure/grille/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
if(damage_amount)
|
|
playsound(src, 'sound/effects/grillehit.ogg', 80, TRUE)
|
|
else
|
|
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
|
|
if(BURN)
|
|
playsound(src, 'sound/items/welder.ogg', 80, TRUE)
|
|
|
|
|
|
/obj/structure/grille/deconstruct(disassembled = TRUE)
|
|
if(!loc) //if already qdel'd somehow, we do nothing
|
|
return
|
|
if(!(flags_1&NODECONSTRUCT_1))
|
|
var/obj/R = new rods_type(drop_location(), rods_amount)
|
|
transfer_fingerprints_to(R)
|
|
qdel(src)
|
|
..()
|
|
|
|
/obj/structure/grille/atom_break()
|
|
. = ..()
|
|
if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
|
icon_state = "brokengrille"
|
|
set_density(FALSE)
|
|
atom_integrity = 20
|
|
broken = TRUE
|
|
rods_amount = 1
|
|
var/obj/item/dropped_rods = new rods_type(drop_location(), rods_amount)
|
|
transfer_fingerprints_to(dropped_rods)
|
|
|
|
/obj/structure/grille/proc/repair_grille()
|
|
if(broken)
|
|
icon_state = "grille"
|
|
set_density(TRUE)
|
|
atom_integrity = max_integrity
|
|
broken = FALSE
|
|
rods_amount = 2
|
|
return TRUE
|
|
return FALSE
|
|
|
|
// shock user with probability prb (if all connections & power are working)
|
|
// returns 1 if shocked, 0 otherwise
|
|
|
|
/obj/structure/grille/proc/shock(mob/user, prb)
|
|
if(!anchored || broken) // anchored/broken grilles are never connected
|
|
return FALSE
|
|
if(!prob(prb))
|
|
return FALSE
|
|
if(!in_range(src, user))//To prevent TK and mech users from getting shocked
|
|
return FALSE
|
|
var/turf/T = get_turf(src)
|
|
if(T.overfloor_placed)//cant be a floor in the way!
|
|
return FALSE
|
|
var/obj/structure/cable/C = T.get_cable_node()
|
|
if(C)
|
|
if(electrocute_mob(user, C, src, 1, TRUE))
|
|
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
return FALSE
|
|
|
|
/obj/structure/grille/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
|
|
return exposed_temperature > T0C + 1500 && !broken
|
|
|
|
/obj/structure/grille/atmos_expose(datum/gas_mixture/air, exposed_temperature)
|
|
take_damage(1, BURN, 0, 0)
|
|
|
|
/obj/structure/grille/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
|
if(isobj(AM))
|
|
if(prob(50) && anchored && !broken)
|
|
var/obj/O = AM
|
|
if(O.throwforce != 0)//don't want to let people spam tesla bolts, this way it will break after time
|
|
var/turf/T = get_turf(src)
|
|
if(T.overfloor_placed)
|
|
return FALSE
|
|
var/obj/structure/cable/C = T.get_cable_node()
|
|
if(C)
|
|
playsound(src, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
|
|
tesla_zap(src, 3, C.newavail() * 0.01, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN | ZAP_LOW_POWER_GEN | ZAP_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
|
|
C.add_delayedload(C.newavail() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
|
|
return ..()
|
|
|
|
/obj/structure/grille/get_dumping_location()
|
|
return null
|
|
|
|
/obj/structure/grille/broken // Pre-broken grilles for map placement
|
|
icon_state = "brokengrille"
|
|
density = FALSE
|
|
broken = TRUE
|
|
rods_amount = 1
|
|
|
|
/obj/structure/grille/broken/Initialize(mapload)
|
|
. = ..()
|
|
take_damage(max_integrity * 0.6)
|
|
|
|
#undef CLEAR_TILE_MOVE_LIMIT
|